Difference between revisions of "EndlessChase/EndlessChaseSheet"

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Tale-Spinning Mastery  1 Mote  One Scene  Simple        Adds dice to performance
 
Tale-Spinning Mastery  1 Mote  One Scene  Simple        Adds dice to performance
                       [[EndlessChase/EndlessChaseSheet/Die]]                              roll
+
                       [[EndlessChase/Die]]                              roll
  
 
Lore-Speaking Method    3 Motes  30 Minutes Simple        Make Int + Wit roll, diff 1
 
Lore-Speaking Method    3 Motes  30 Minutes Simple        Make Int + Wit roll, diff 1
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Infection Resisting    1 Mote  Instant    Reflexive      Converts dice to successes
 
Infection Resisting    1 Mote  Instant    Reflexive      Converts dice to successes
Method                [[EndlessChase/EndlessChaseSheet/Die]]                              on rolls to resist disease
+
Method                [[EndlessChase/Die]]                              on rolls to resist disease
  
 
Body Weapon Technique  1 Mote  Instant    Supplemental  Inflict lethal damage on a
 
Body Weapon Technique  1 Mote  Instant    Supplemental  Inflict lethal damage on a
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Sensing the Deadly      1 Mote  Instant    Supplemental  Adds one die per mote to an
 
Sensing the Deadly      1 Mote  Instant    Supplemental  Adds one die per mote to an
Flow                  [[EndlessChase/EndlessChaseSheet/Die]]                              armed Hand to Hand attack
+
Flow                  [[EndlessChase/Die]]                              armed Hand to Hand attack
  
 
Knowing Weapon          3 Motes  Instant    Supplemental  Converts damage dice to auto
 
Knowing Weapon          3 Motes  Instant    Supplemental  Converts damage dice to auto
Technique              [[EndlessChase/EndlessChaseSheet/Die]]                              Success
+
Technique              [[EndlessChase/Die]]                              Success
  
 
Ferocious Biting Sword  4 Motes  Instant    Supplemental  Must roll 2 successes for
 
Ferocious Biting Sword  4 Motes  Instant    Supplemental  Must roll 2 successes for
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Tiger Claw Swat        3 Motes  Instant    Supplemental  Adds dice to damage roll.
 
Tiger Claw Swat        3 Motes  Instant    Supplemental  Adds dice to damage roll.
                       [[EndlessChase/EndlessChaseSheet/Die]]                              Must overcome a base
+
                       [[EndlessChase/Die]]                              Must overcome a base
 
                                                           difficulty to parry equal
 
                                                           difficulty to parry equal
 
                                                           to motes spent or strength
 
                                                           to motes spent or strength
  
 
Thunderclap Method      1 Mote  Instant    Supplemental  Converts damage dice to auto
 
Thunderclap Method      1 Mote  Instant    Supplemental  Converts damage dice to auto
                       [[EndlessChase/EndlessChaseSheet/Die]]                              bashing levels.
+
                       [[EndlessChase/Die]]                              bashing levels.
  
 
Striking Mospid Method  1 Mote  Instant    Reflexive      Adds one to initiative roll
 
Striking Mospid Method  1 Mote  Instant    Reflexive      Adds one to initiative roll
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----
 
----
*Back to [[EndlessChase/Chase | Endless Chase's Character Profile]]
+
*Back to [[EndlessChase/Chase|Endless Chase's Character Profile]]
  
 
*Back to [[EndlessChase]]'s User Page
 
*Back to [[EndlessChase]]'s User Page

Latest revision as of 18:17, 8 June 2010

Character Sheet

NAME                                                            HOMELAND
Endless Chase                                                   Stonewall	
CASTE                                                           ANIMA BANNER
Full Moon                                                       Giant Red Oak
NATURE                                                          EXPERIANCE
Caregiver                                                       8
TOTEM                                                           TELL
Spider                                                          Eight Eyes (MS Pupils)
-----------------------------------------------------------------------------------------
                                ATTRIBUTES 
-----------------------------------------------------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        5(8)            Charisma        3               Perception      4(5)
Dexterity       5(9)            Manipulation    3               Intelligence    3
Stamina         5(8)            Appearance      4               Wits            4 
-----------------------------------------------------------------------------------------
                                ABILITIES
-----------------------------------------------------------------------------------------
--WAR--                         --LIFE--                        --WISDOM--
□Archery                        □Crafts        ***              □Bureaucracy
■Resistance      ***            □Stealth       **               □Investigation
□Thrown          *              ■Survival      *****            □Medicine
■Athletics       **             □Larceny                        □Lore           ***
□Awareness       *              □Linguistics   **               □Occult         ***
■Dodge           ***            □Presence                  
□Brawl           *****          □Performance   *             
□Endurance       ***            □Ride
□Martial Arts                   □Sail                  --SPECIALTIES--  
■Melee           *****          □Socialize     *       Melee *** (Double-Edged)
                                                       Endurance * (Long Distance)
-----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         ****            VIRTUES
-----------------------------------------------------------------------------------------
Willpower:   8                  Personal:       20:__           Compassion      ****
O O O O O O O O O               Committed:      None            (Succor  :21)   
Limit                           Peripheral:     48:28           Conviction        **      
O O O O O O O O O O             Committed:      20              (Mettle  :23)
                                (Armor: 6)                      Temperance       ***
                                (Weapon: 10)                    (Cunning :25)
                                (Snare: 2)                      Valor           ****
                                (Rings: 2)                      (Glory   :28)
-----------------------------------------------------------------------------------------
				COMBAT STATISTICS
-----------------------------------------------------------------------------------------
HUMAN:     Initiative Base:  9	 Soak (L/B):    (2/5)                   Mobility:   -0
           Total Initiative: 9   w/Armor:       (12/15)
BEASTMAN:  Initiative Base:  13  Soak (L/B):    (10/10)
 	   Total Initiative: 13  w/Armor        (20/20)                 Fatigue:     0

HEALTH LEVELS
   -0   -1      -2                -4    Incapacitated    Negative
    X    X X     X X X X X X       X    X                X O | O O O ( O O O )
                 X X X X X X  
                 X X X X X X

Human Movement: 20 yards normal, 41 yards sprinting
Beastman Movement: 24 yards normal, 53 yards sprinting
-----------------------------------------------------------------------------------------
				COMBAT ACTIONS
-----------------------------------------------------------------------------------------
WEAPON                  SPEED       ACCURACY       DAMAGE       DEFENSE    RATE 
Daiklave  (Human)        9          19             11L          16         5 
          (Beastman)    13          23             14L          20         5

DODGE (Human)           12
DODGE (Beastman)        16                   
-----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
-----------------------------------------------------------------------------------------
CHARM                   COST     DURRATION  TYPE           EFFECT
Ox Body Technique x 4   -----    -----      Special        Adds sixteen -2 Health Levels

Finding the Spirit's    1 Mote   Instant    Reflexive      Take either Human or Animal
Shape                                                      true form (Once per turn)

Towering Beast Form     -----    -----      Special        Allows large forms

Humble Mouse Shape      -----    -----      Special        Allows tiny forms

Shaping the Ideal Form  1 Mote   Instant    Simple         Make minor cosmetic changes

Brotherhood of          5 Motes  Indefinite Simple         Bonds people as wolf-sibling
Lake and River          1 Will                             to the Lunar

Tale-Spinning Mastery   1 Mote   One Scene  Simple         Adds dice to performance
                       [[EndlessChase/Die]]                               roll

Lore-Speaking Method    3 Motes  30 Minutes Simple         Make Int + Wit roll, diff 1
                                 +10/ die                  for routine knowledge, 3 for
                                                           obscure facts, 5 for esoteric

Divining the Hidden     5 Motes  1 Hour+    Simple         Dream quest to find info
Truth                   1 Will                             diff 1 for common knowledge
                                                           diff 3 for hidden knowledge
                                                           diff 5 for magically hidden

Infection Resisting     1 Mote   Instant    Reflexive      Converts dice to successes
Method                 [[EndlessChase/Die]]                               on rolls to resist disease

Body Weapon Technique   1 Mote   Instant    Supplemental   Inflict lethal damage on a
                                                           single unarmed attack

Sensing the Deadly      1 Mote   Instant    Supplemental   Adds one die per mote to an
Flow                   [[EndlessChase/Die]]                               armed Hand to Hand attack

Knowing Weapon          3 Motes  Instant    Supplemental   Converts damage dice to auto
Technique              [[EndlessChase/Die]]                               Success

Ferocious Biting Sword  4 Motes  Instant    Supplemental   Must roll 2 successes for
                                                           Each attack die to defend

Tiger Claw Swat         3 Motes  Instant    Supplemental   Adds dice to damage roll.
                       [[EndlessChase/Die]]                               Must overcome a base
                                                           difficulty to parry equal
                                                           to motes spent or strength

Thunderclap Method      1 Mote   Instant    Supplemental   Converts damage dice to auto
                       [[EndlessChase/Die]]                               bashing levels.

Striking Mospid Method  1 Mote   Instant    Reflexive      Adds one to initiative roll
                        /+1 Initiative                     for each mote spent

Twisting Surprise       4 Motes  Instant    Reflexive      Win initiative over any
Attack                                                     single opponent

Foe Driving Attack      5 Motes  Instant    Extra Action   Gain extra attack if 3 sux
                        1 Will                             rolled on previous attack,
                                                           max attacks equal to dex

Steel Paw Style         2 Motes  Instant    Reflexive      Parry lethal with no weapon
                                                           Make reflexive disarm

Feline Guard Technique  3 Motes  Instant    Reflexive      Parry attack with full pool

Crouching Tiger Stance  4 Motes  Instant    Reflexive      Parry attack with full pool
                                                           +2 dice.  If fully parried,
                                                           make counterattack with full
                                                           relevant pool

Terrestrieal Circle     1 Will   Instant    Simple         Cast one Terrestrial spell
Sorcery

SPELLS
------
SPELLS                  COST      CIRCLE       EFFECT
Infallable Messenger    10 Motes  Terrestrial  Send a message to a familiar person

Ritual of Elemental     30 Motes  Terrestrial  Enchants a mundane item with an elemental
Empowerment                                    appropriate to the element

-----------------------------------------------------------------------------------------
                                COMBOS
-----------------------------------------------------------------------------------------
NAME                            COST             CHARMS INCLUDED

Biting the Hand that Feeds You  6+ Motes, 1 W    Steel Paw Style, Crouching Tiger Stance

-----------------------------------------------------------------------------------------
                                DEADLY BEASTMAN TRASNFORMATION
-----------------------------------------------------------------------------------------  
GIFTS                   Effect                                            ATTRIBUTE BONUS
Wound-Knitting Power    Heals 1L/turn, All bashing/turn                   Strength     +3
Rugged Hide             Gains +2/2 Soak, Soak lethal with full stamina    Dexterity    +4
Gift of Hands           Extra set of hands, -1 to all multiple action     Stamina      +3
                        penalties, use rate of two weapons independaetly  Perception   +1
-----------------------------------------------------------------------------------------
                                MERITS
-----------------------------------------------------------------------------------------
Internal Compass                Inherent sense of direction and location

Prodigy (Melee)                 Reduces cost to increase Melee to (Rating x 2)-2
                                Adds a die to all Melee Rolls

Legendary Attribute             Increases maximum dexterity by one

Omnidexterity                   No offhand penalty, able to use feet with equal
                                proficiency

Moonsilver Initiate             Know the secrets and Techiniques required to properly
                                craft Moonsilver
-----------------------------------------------------------------------------------------
                                BACKGROUNDS (With in game effects)
-----------------------------------------------------------------------------------------
BACKGROUND                      DESCRIPTION
Allies    *****                 Alaethis, Daimyo of Lookshy
Mentor    ***                   Alaethis
Renown    **                    Nain-ya
Tell      ***                   Eight eyes with bright silver pulils and light silver 
                                irises.  Difficulty 3 to notice, automatic when at the
                                8+ anima banner level
-----------------------------------------------------------------------------------------
                                GEAR
-----------------------------------------------------------------------------------------
ITEM                            QUANTITY      NOTES

Forging Tools                   1 set         Plate, Hammer, Tongs, etc
                                              (Elementally empowered to never wear)             
Leather Tools                   1 set         Tanning solution, shears, etc.
Journal                         1             Carried (Elementally Empowered with water
                                              protect it from mundane fires)
Leather Clothing                2 sets        Vest, pants, volumeous cloak bearing eight 
                                              silver eyes insignia                          
                                              (Elementally Empowered with water to
                                              change pattern, color, and shape)
Leather Boots                   1 Pair        (Elementally Empowered with fire to increse
                                              movement speed slightly [+3/6 Yards/turn])
Tunic                           2             (One Elementally Empowerd with air to stay
                                              cool for 1 mote, adding three dice to
                                              survival rolls in hot places.  The other
                                              with fire for a similar opposite effect.)
Leather Belt                    1             (Elementally empowered with Earth to make
                                              it magnetic in places strong enough to hold
                                              tools or small weapons)

-----------------------------------------------------------------------------------------
                                ARTIFACTS/HEARTHSTONES
-----------------------------------------------------------------------------------------
NAME                 COMMITMENT    DESCRIPTION
Recording Cube       None          Touch a side to view the
                                   message, touch top then side twice to record a
                                   message.

Endless Quill        None          The nub will never dull, nor will the quill run dry.

Life Saving Rings    1 Mote        Provides complete protection from a single attack
(2)                  Each          that would otherwise prove fatal.

Random Wood Box      None          A wooden box, roughly a one foot cube.  Removable lid.
                                   Protects the contents from any form of scrying.

Moonsilver Snare     2 Motes       A tightly compacted ball of Moonsilver wires.
                                   Expands to ensnare, clinching at str 6, enemy is at
                                   -2 to defend for one mote.  Adds one die to clinches

Flowing Quicksilver  6 Motes       Armor, 10/10 Soak, retracts or erupts for two motes
Carapace                           Does so reflexivly to intercept attacks, absorbs
                                   health levels of damage for 1 mote each, up to 12

Moonsilver Daiklave                Spd: +7, Acc: +5, Dam: +6L, Def: +2, Rate: 5
-----------------------------------------------------------------------------------------
                                HEART'S BLOOD LIBRARY
-----------------------------------------------------------------------------------------
LAND CREATURES                  AVIAN CREATURES                      AQUATIC CREATURES
Bear                            Stryx                                River Boa
Wolf                            Hawk                                 Piranha
Wood Spider                     Bald Eagle                           Jellyfish
Large Panther                   Crow (HMS)                           Salmon
Cougar                          Giant Moth (HMS)
Serpent                         Giant Wasp (HMS)
Turtle                          Raition
Squirrel (HMS)                  Pterodactyl
Squirrel, flying (HMS)
Spider Monkey
Baboon
Orangutan
Deer
Horse
Yeddim (TBF)
Raptor
Tyrant Lizard (TBF)
Dog
Cat