EndlessChase/EndlessChaseSheet
From Exalted - Unofficial Wiki
Character Sheet
NAME HOMELAND
Endless Chase Stonewall
CASTE ANIMA BANNER
Full Moon Giant Red Oak
NATURE EXPERIANCE
Caregiver 8
TOTEM TELL
Spider Eight Eyes (MS Pupils)
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ATTRIBUTES
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PHYSICAL SOCIAL MENTAL
Strength 5(8) Charisma 3 Perception 4(5)
Dexterity 5(9) Manipulation 3 Intelligence 3
Stamina 5(8) Appearance 4 Wits 4
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ABILITIES
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--WAR-- --LIFE-- --WISDOM--
□Archery □Crafts *** □Bureaucracy
■Resistance *** □Stealth ** □Investigation
□Thrown * ■Survival ***** □Medicine
■Athletics ** □Larceny □Lore ***
□Awareness * □Linguistics ** □Occult ***
■Dodge *** □Presence
□Brawl ***** □Performance *
□Endurance *** □Ride
□Martial Arts □Sail --SPECIALTIES--
■Melee ***** □Socialize * Melee *** (Double-Edged)
Endurance * (Long Distance)
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TEMPERS ESSENCE **** VIRTUES
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Willpower: 8 Personal: 20:__ Compassion ****
O O O O O O O O O Committed: None (Succor :21)
Limit Peripheral: 48:28 Conviction **
O O O O O O O O O O Committed: 20 (Mettle :23)
(Armor: 6) Temperance ***
(Weapon: 10) (Cunning :25)
(Snare: 2) Valor ****
(Rings: 2) (Glory :28)
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COMBAT STATISTICS
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HUMAN: Initiative Base: 9 Soak (L/B): (2/5) Mobility: -0
Total Initiative: 9 w/Armor: (12/15)
BEASTMAN: Initiative Base: 13 Soak (L/B): (10/10)
Total Initiative: 13 w/Armor (20/20) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
X X X X X X X X X X X X O | O O O ( O O O )
X X X X X X
X X X X X X
Human Movement: 20 yards normal, 41 yards sprinting
Beastman Movement: 24 yards normal, 53 yards sprinting
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COMBAT ACTIONS
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WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Daiklave (Human) 9 19 11L 16 5
(Beastman) 13 23 14L 20 5
DODGE (Human) 12
DODGE (Beastman) 16
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CHARM DESCRIPTIONS
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CHARM COST DURRATION TYPE EFFECT
Ox Body Technique x 4 ----- ----- Special Adds sixteen -2 Health Levels
Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal
Shape true form (Once per turn)
Towering Beast Form ----- ----- Special Allows large forms
Humble Mouse Shape ----- ----- Special Allows tiny forms
Shaping the Ideal Form 1 Mote Instant Simple Make minor cosmetic changes
Brotherhood of 5 Motes Indefinite Simple Bonds people as wolf-sibling
Lake and River 1 Will to the Lunar
Tale-Spinning Mastery 1 Mote One Scene Simple Adds dice to performance
[[EndlessChase/Die]] roll
Lore-Speaking Method 3 Motes 30 Minutes Simple Make Int + Wit roll, diff 1
+10/ die for routine knowledge, 3 for
obscure facts, 5 for esoteric
Divining the Hidden 5 Motes 1 Hour+ Simple Dream quest to find info
Truth 1 Will diff 1 for common knowledge
diff 3 for hidden knowledge
diff 5 for magically hidden
Infection Resisting 1 Mote Instant Reflexive Converts dice to successes
Method [[EndlessChase/Die]] on rolls to resist disease
Body Weapon Technique 1 Mote Instant Supplemental Inflict lethal damage on a
single unarmed attack
Sensing the Deadly 1 Mote Instant Supplemental Adds one die per mote to an
Flow [[EndlessChase/Die]] armed Hand to Hand attack
Knowing Weapon 3 Motes Instant Supplemental Converts damage dice to auto
Technique [[EndlessChase/Die]] Success
Ferocious Biting Sword 4 Motes Instant Supplemental Must roll 2 successes for
Each attack die to defend
Tiger Claw Swat 3 Motes Instant Supplemental Adds dice to damage roll.
[[EndlessChase/Die]] Must overcome a base
difficulty to parry equal
to motes spent or strength
Thunderclap Method 1 Mote Instant Supplemental Converts damage dice to auto
[[EndlessChase/Die]] bashing levels.
Striking Mospid Method 1 Mote Instant Reflexive Adds one to initiative roll
/+1 Initiative for each mote spent
Twisting Surprise 4 Motes Instant Reflexive Win initiative over any
Attack single opponent
Foe Driving Attack 5 Motes Instant Extra Action Gain extra attack if 3 sux
1 Will rolled on previous attack,
max attacks equal to dex
Steel Paw Style 2 Motes Instant Reflexive Parry lethal with no weapon
Make reflexive disarm
Feline Guard Technique 3 Motes Instant Reflexive Parry attack with full pool
Crouching Tiger Stance 4 Motes Instant Reflexive Parry attack with full pool
+2 dice. If fully parried,
make counterattack with full
relevant pool
Terrestrieal Circle 1 Will Instant Simple Cast one Terrestrial spell
Sorcery
SPELLS
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SPELLS COST CIRCLE EFFECT
Infallable Messenger 10 Motes Terrestrial Send a message to a familiar person
Ritual of Elemental 30 Motes Terrestrial Enchants a mundane item with an elemental
Empowerment appropriate to the element
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COMBOS
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NAME COST CHARMS INCLUDED
Biting the Hand that Feeds You 6+ Motes, 1 W Steel Paw Style, Crouching Tiger Stance
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DEADLY BEASTMAN TRASNFORMATION
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GIFTS Effect ATTRIBUTE BONUS
Wound-Knitting Power Heals 1L/turn, All bashing/turn Strength +3
Rugged Hide Gains +2/2 Soak, Soak lethal with full stamina Dexterity +4
Gift of Hands Extra set of hands, -1 to all multiple action Stamina +3
penalties, use rate of two weapons independaetly Perception +1
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MERITS
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Internal Compass Inherent sense of direction and location
Prodigy (Melee) Reduces cost to increase Melee to (Rating x 2)-2
Adds a die to all Melee Rolls
Legendary Attribute Increases maximum dexterity by one
Omnidexterity No offhand penalty, able to use feet with equal
proficiency
Moonsilver Initiate Know the secrets and Techiniques required to properly
craft Moonsilver
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BACKGROUNDS (With in game effects)
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BACKGROUND DESCRIPTION
Allies ***** Alaethis, Daimyo of Lookshy
Mentor *** Alaethis
Renown ** Nain-ya
Tell *** Eight eyes with bright silver pulils and light silver
irises. Difficulty 3 to notice, automatic when at the
8+ anima banner level
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GEAR
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ITEM QUANTITY NOTES
Forging Tools 1 set Plate, Hammer, Tongs, etc
(Elementally empowered to never wear)
Leather Tools 1 set Tanning solution, shears, etc.
Journal 1 Carried (Elementally Empowered with water
protect it from mundane fires)
Leather Clothing 2 sets Vest, pants, volumeous cloak bearing eight
silver eyes insignia
(Elementally Empowered with water to
change pattern, color, and shape)
Leather Boots 1 Pair (Elementally Empowered with fire to increse
movement speed slightly [+3/6 Yards/turn])
Tunic 2 (One Elementally Empowerd with air to stay
cool for 1 mote, adding three dice to
survival rolls in hot places. The other
with fire for a similar opposite effect.)
Leather Belt 1 (Elementally empowered with Earth to make
it magnetic in places strong enough to hold
tools or small weapons)
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ARTIFACTS/HEARTHSTONES
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NAME COMMITMENT DESCRIPTION
Recording Cube None Touch a side to view the
message, touch top then side twice to record a
message.
Endless Quill None The nub will never dull, nor will the quill run dry.
Life Saving Rings 1 Mote Provides complete protection from a single attack
(2) Each that would otherwise prove fatal.
Random Wood Box None A wooden box, roughly a one foot cube. Removable lid.
Protects the contents from any form of scrying.
Moonsilver Snare 2 Motes A tightly compacted ball of Moonsilver wires.
Expands to ensnare, clinching at str 6, enemy is at
-2 to defend for one mote. Adds one die to clinches
Flowing Quicksilver 6 Motes Armor, 10/10 Soak, retracts or erupts for two motes
Carapace Does so reflexivly to intercept attacks, absorbs
health levels of damage for 1 mote each, up to 12
Moonsilver Daiklave Spd: +7, Acc: +5, Dam: +6L, Def: +2, Rate: 5
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HEART'S BLOOD LIBRARY
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LAND CREATURES AVIAN CREATURES AQUATIC CREATURES
Bear Stryx River Boa
Wolf Hawk Piranha
Wood Spider Bald Eagle Jellyfish
Large Panther Crow (HMS) Salmon
Cougar Giant Moth (HMS)
Serpent Giant Wasp (HMS)
Turtle Raition
Squirrel (HMS) Pterodactyl
Squirrel, flying (HMS)
Spider Monkey
Baboon
Orangutan
Deer
Horse
Yeddim (TBF)
Raptor
Tyrant Lizard (TBF)
Dog
Cat
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