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Name: Starry-Eyed Boy
Caste: Twilight
Nature: Savant
Anima: Sun surrounded by stars
Concept: Spellslinger
Attributes:
Strength 5, Dexterity 5, Stamina 4
Charisma 2, Manipulation 3, Appearance 2
Perception 5, Intelligence 5, Wits 4
Abilities:
Martial Arts 5 (Charms +3), Endurance 5, Presence 2, Resistance 3, Lore 3, Medicine 1, Occult 5 (Sorcery +3), Dodge 5, Bureaucracy 3, Lingustics 1 (Old Realm)
Artifacts: Spell-Storing Cord (5), Orichalcum Hearthstone Bracers (2)
Hearthstones: Hearthstone of the Revolutionary Dog (3)
Virtues:
Compassion 2, Conviction 3, Temperance 3, Valor 3
Virtue Flaw: Heart of Flint
Willpower: 9
Health: -0,-1,-1,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-4,Incap
Essence: 5
Essence pool: 24 Personal, 51 Peripheral (4 committed)
Charms:
Martial Arts: Secrets of Future Strife, Flight of Mercury, Blade of the Battle Maiden, Joy in Adversity Stance, Violet Bier of Sorrows Form, Life-Severing Blow, Death-Parrying Stroke, Metal Storm, Conclusion-Pursuing Approach | Orichalcum Sheathing Stance, Moonsilver Approach, Deadly Starmetal Offensive, Five Jade Fury, Four Magical Materials Form, Full Moon Lunar Ways
Endurance: Ox-Body x5 (-1, -2, -2)
Resistance: Durability of Oak Meditation, Iron Skin Concentration, Spirit Strengthens the Skin, Adamant Skin Technique
Occult: Terrestrial Circle Sorcery, Celestial Circle Sorcery, Solar Circle Sorcery
Spells: Wood Dragon's Claw, Flying Guillotine, Emerald Countermagic, Blood of Boiling Oil, Incomparable Body Arsenal, Sapphire Countermagic, Gaia's Rebuke, Rune of Unspeakable Hatred, Adamant Countermagic
Dodge: Reed in the Wind, Shadow over Water, Reflex Sidestep Technique, Seven Shadow Evasion, Flow Like Blood.
Combos:
Unrelenting Stone Skin Assault: Life-Severing Blow + Death-Parrying Stroke + Iron Skin Concentration + Reed in the Wind. Cost: Varies greatly.
Combat:
Base initiative: 9
Soak: 4B/2L/0A
Dodge: 15
Attacks:
Fist: Spd 9, Acc 11, Dmg 5B, Def 10, Rate 7
Discussion
I hope you don't mind, byt I added a discussion section so I could offer up a suggestion for discussion: I notice you slapped an adamant sorcery cord on this guy. Here's something to consider (For the ultimate in combat twinkness) Give an adamant sorcery cord to all five of you solars in the circle, so they can have the Starry Eye'd spell turret fill them up a few days before the fight. Then you can get something heinous along the lines of 15 total annhilations or gaia's rebukes in during the first turn, as reflexive actions from the whole circle. That'll rain on FaFL's parade (He'd probably still survive, but they'd use up his charm action in round one). That also may be too cheesey, even for this exercise. -Ambisinister
- Urm. I'm going to have to check, but I thought that it took a die action to undo the cord on a spell-storing rope. Also, use up his Charm for turn 1? That's what comboes are for. ;) The other thing is, I think 5-pt artifacts would cripple a lot of the other characters under the artifact rules I made for them. Still, if they're reflexive, I may give them to one or two more people. - FrivYeti, who has a sudden horrible image of fifteen Total Annihilations parried in fifteen directions, exploded towards both the Lion and the Solars.
- I wish I had some of my books on hand so I could check it out myself. The only complication I seem to recall is that a sorcerer cannot actually catch his own spells in his personal cord. I want to say that was because he was too busy actually casting the spell to turn around and immediately catch it in his cord. Naturally, it took my players all of five seconds to get around that little setback by having the twilight give his cord to someone else. They thought they were so clever. I of course immediately turned it around on them by having the next Wyld Hunt posse they encountered come equipped with spell ladden Emerald Cords. This process is what spawned my above suggestion.- Ambisinister
- Hmm... I think, barring evidence to the contrary, I'm going with one spell per turn out of the cord. It's powerful enough as it is.
- I wish I had some of my books on hand so I could check it out myself. The only complication I seem to recall is that a sorcerer cannot actually catch his own spells in his personal cord. I want to say that was because he was too busy actually casting the spell to turn around and immediately catch it in his cord. Naturally, it took my players all of five seconds to get around that little setback by having the twilight give his cord to someone else. They thought they were so clever. I of course immediately turned it around on them by having the next Wyld Hunt posse they encountered come equipped with spell ladden Emerald Cords. This process is what spawned my above suggestion.- Ambisinister
Also, with a little effort, could one fire off a Rune of Unspeakable Hatred just before one dies? Nothing like making sure that the others remaining have a /much/ weaker opponent! - GregLink
- Ooh, good thought. Forgot about that one. *edits the Starry-Eyed Boy* Can you Heavenly Guardian that? Does it count as an attack? *hrms* - FrivYeti
- I doubt it's HGD-able - it doesn't do HLs of damage - but didn't GCG say something about a truly "perfect" parry, which stops any bad effect, becoming possible at the Ess 6-7 range? What are the odds that the Lion doesn't have such a thing if it is? - Hapushet
- Then you get into real hypothetical stuff. For example - does a parry only work against attacks? I mean, the RoUH isn't even an attack, it's a sorcery, usually countered with countermagic (Adamant, of course). Does there exist a really high Essence Solar Occult charm that lets you have the /effects/ of Adamant Countermagic? Is it reflexive? If so, even if all 5 people launched one at once, it'd just take 5 activations. Heck, for that matter, we know that FFBS is a scene-long parry at Ess3. We know that by Essence 6, you can 'hang' perfect parries, waiting, in case you need them. HGD is also Ess3. Who is to say that by Ess 6 (3+3) you can't get scene-long HGD? The reason that the 'hung' ones are Ess6 is that you don't need to waste a turn activating - you can whip them out at a dinner party, without having a chance to power up. If you're willing to allow an Ess6-7 thing that parries Solar Circle Sorcery, this event has to be ready to handle the resulting scene-long perfect parries that parry even unparryable and can be activated on a reflexive. At that point, the only thing that'll get through is perfect attacks that are somehow more perfect - which is a road, canonically, we're not supposed to go down.
- Given that difficulty, unless this event is willing to stat out a /whole/ bunch of Ess5+ charms for the FaFL, I worry we'll never get anywhere at all... - GregLink , editing at the same time as FrivYeti
- Well, he should, but... the point of this excercise was to have no custom Charms, to see if, without any custom Charms beyond the examples given to him, the Lion could handle himself against five Essence 5 Solars. I mean, if I was giving out custom Charms to him and not them, it wouldn't really be fair. - FrivYeti
- Okay, granted - but I wasn't sure if "specificially mentioned as being possible in the PG" was canon enough. -- Hapushet
Given that the exercise wants us to assume that no such parry exists, RoUH is the way to go, for one and only one reason - it can't be effectively stopped. The only way to stop it is Adamant Countermagic, which requires the activation of a simple charm, and can only be used once, as there are no canonical extra-action Occult charms with which to combo it. Given that, if you've got 4 sorcerors, and one Invincible Sword Princess, in the opening round, the four sorcerors give up the big one, and FaFL can only countermagic one - at most. His only other option is to kill all 4 sorcerors before their initiative. If we assume that at least 2 go off (he killed two of them, let's say), his stats, statistically, are quartered, resulting in an Melee 8 monster going down to Melee4, then Melee2. (If I recall RoUH correctly). Suddenly, he's a wallflower pansy, ready to be gutted by the Invincible Sword Princess, as he likely doesn't even have the motes left to keep his equipment committed. That's assuming only two get off. If, by chance, three get through, it's still a rout. And those 4 sacrificial sorcerors, well, they're not that bad off, as they're now /also/ on par with the newly weakened FaFL. So it's then effecitvely a 5v1, even up. A simple fight. - GregLink , who thinks that as such, RoUH might be a bit much...
- Yeah... but then, if the point is to determine whether it's possible, maybe we should just point this out and call it a day. -- Hapushet, who still wants to see the fight, to be honest
- Also, if I remember correctly, countermagic can either be directed at a single spell being cast, or else centered on the person using it, granting them immunity to all spells of a given circle (and below) for the round. Also, FaFS could just cast the area Adamant, as I believe it would disrupt all spells currently held in sorcery capturing cords if I remember the description right. Being a mean-spirited storyteller too, I wouldn't allow the Rune to be cast into a cord, as flavour-wise, the sorceror should really be facing the person as it happens. Liekwise if they DID cast it prior, they would already have lowered stats for the beginning of the fight (Unless you're talking REALLY mean twinked solars who have already cast the spells, then spent their xp to buy back up everything they lost..) RoninKitty
A few things to note: Like someone said the rune isn't parryable with HGD Or ICSS. Also, the Lion can not use Solar circle magic and hence not admant countermagic (page 285, Auto)
Necromantic conter magick likly wouldent work. Neph wrote on his wikipage that to counter a spell of the opposite school you need a counter of a level highr then the actual spell. so that'd require a (theoretical) 4'th circel spell
Azurelight
- Mmm, good point. Is the Lion going to have Spell-Shattering Palm or similar magic? --Hapushet
- What, the Lion know Sidereal-level Martial Arts? ... Of course he does, as long as it's Martial Arts 5 or less. *evil grin* - FrivYeti
Hmm. Unity of the Closed Fist? I mean, if you ever needed Voltron, it's against somebody like a Deathlord... Most importantly, if Starry Eyed Boy countermagics it before it gets killed, they all come out the way they went in, with full essence and health levels... essentially doubling everybody's health and essence. (If I recall correctly.) - Tardach