Difference between revisions of "XerExaltedLite/Celestials"

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== The Celestials ==
 
== The Celestials ==
* [[/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas.
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* [[XerExaltedLite/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas.
* [[XerExaltedLite/Celestials/Solars]]
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*[[XerExaltedLite/Solars]]
* [[XerExaltedLite/Celestials/Abyssals]]
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*[[XerExaltedLite/Abyssals]]
* [[XerExaltedLite/Celestials/Lunars]]
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*[[XerExaltedLite/Lunars]]
* [[XerExaltedLite/Celestials/Chimerae]]
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*[[XerExaltedLite/Chimerae]]
* [[XerExaltedLite/Celestials/Sidereals]]
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*[[XerExaltedLite/Sidereals]]
 
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----
 
For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars.  The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.
 
For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars.  The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.
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Celestials all follow the same basic Character Creation.
 
Celestials all follow the same basic Character Creation.
  
See [[XerExaltedLite/Celestials/CharacterCreation]] for basics and [[XerExaltedLite/Celestials/Advancement]] for experience costs.
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See[[XerExaltedLite/CharacterCreation]] for basics and[[XerExaltedLite/Advancement]] for experience costs.
  
 
<B>Step One:</B> Choose Type, Nature, Concept and Caste.
 
<B>Step One:</B> Choose Type, Nature, Concept and Caste.
  
<B>Step Two:</B>  See [[XerExaltedLite/Celestials/Attributes]] - Either
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<B>Step Two:</B>  See[[XerExaltedLite/Attributes]] - Either
 
* Choose (5/4/4/3/3/2)
 
* Choose (5/4/4/3/3/2)
 
* Or assign 300 xp worth of Attributes, with a minimum of 1 in any stat.
 
* Or assign 300 xp worth of Attributes, with a minimum of 1 in any stat.
  
<B>Step Three:</B> Choose [[XerExaltedLite/Celestials/Abilities]] (4/4/3/2/1/1/1) - or Assign 160 xp to Abilities
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<B>Step Three:</B> Choose[[XerExaltedLite/Abilities]] (4/4/3/2/1/1/1) - or Assign 160 xp to Abilities
  
<B>Step Four:</B> Note altered [[XerExaltedLite/Celestials/Backgrounds]] when purchasing.
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<B>Step Four:</B> Note altered[[XerExaltedLite/Backgrounds]] when purchasing.
 
* Choose Virtues (3/3/2/2) or assign 54 xp between them.
 
* Choose Virtues (3/3/2/2) or assign 54 xp between them.
* Choose Charms of [[XerExaltedLite/Celestials/Talents]] - depending on Exalt type and Training.
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* Choose Charms of[[XerExaltedLite/Talents]] - depending on Exalt type and Training.
  
 
<B>Step Five:</B>
 
<B>Step Five:</B>
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* Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
 
* Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
 
* Health levels are (Essence + Brawn + Might) x 4 (unless Small or Large) modified by Ox Body.
 
* Health levels are (Essence + Brawn + Might) x 4 (unless Small or Large) modified by Ox Body.
* Apply [[XerExaltedLite/Celestials/Merits]] and [[XerExaltedLite/Celestials/Flaws]] as desired.
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* Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as desired.
  
Apply Experience Points - 150, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence does not require [[XerExaltedLite/Celestials/Merits]] to raise.
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Apply Experience Points - 150, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence does not require[[XerExaltedLite/Merits]] to raise.
  
 
=== Banned Flaws ===
 
=== Banned Flaws ===
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** Weak Essence
 
** Weak Essence
  
Combined with removed [[XerExaltedLite/Celestials/Flaws]] this doesn't leave a very large list...  And it shouldn't.  Too much of this can be healed, or makes no sense for such an Exaltation to occur.
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Combined with removed[[XerExaltedLite/Flaws]] this doesn't leave a very large list...  And it shouldn't.  Too much of this can be healed, or makes no sense for such an Exaltation to occur.
 
== Comments ==
 
== Comments ==

Latest revision as of 04:49, 9 June 2010

The Celestials


For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars. The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.

Many of these have been corrupted - over half of the Solar host is now Abyssal, and over half of the Lunar host is still Chimerae. Over half of the remaining Solar shards were handed over to the Yozis, and who knows how many Lunars are in their grasp. The Sidereals, already divided, have some of their number actively serving the Deathlords, and no doubt their are Infernals and Wyld-Tainted among those that remain.

Powers of the Celestials

  • Celestial Exalted add their permanent Essence in dice to all Attribute+Ability rolls, not just Dodge.
  • Celestial Exalted are sturdier than most mortals, even without Large or Ox Body their health level multiplier is *4.
  • Celestial Exalted do not suffer botches.

Character Creation

Celestials all follow the same basic Character Creation.

SeeXerExaltedLite/CharacterCreation for basics andXerExaltedLite/Advancement for experience costs.

Step One: Choose Type, Nature, Concept and Caste.

Step Two: SeeXerExaltedLite/Attributes - Either

  • Choose (5/4/4/3/3/2)
  • Or assign 300 xp worth of Attributes, with a minimum of 1 in any stat.

Step Three: ChooseXerExaltedLite/Abilities (4/4/3/2/1/1/1) - or Assign 160 xp to Abilities

Step Four: Note alteredXerExaltedLite/Backgrounds when purchasing.

  • Choose Virtues (3/3/2/2) or assign 54 xp between them.
  • Choose Charms ofXerExaltedLite/Talents - depending on Exalt type and Training.

Step Five:

  • Record permanent Essence (3) - 180 xp
  • Willpower begins at 7 - 56 xp
  • Note personal Essence pool: Essence x 3 + Willpower + Sum of Virtues
  • Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
  • Health levels are (Essence + Brawn + Might) x 4 (unless Small or Large) modified by Ox Body.
  • ApplyXerExaltedLite/Merits andXerExaltedLite/Flaws as desired.

Apply Experience Points - 150, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence does not requireXerExaltedLite/Merits to raise.

Banned Flaws

Celestial Exalted may not take the following flaws:

  • Physical:
    • Unusual Appearance
    • Mute
    • Sterile
    • Climate Sensitive
    • Amputee
    • Dying
    • Small (take the Merit)
    • Disfigured
    • Slow Healing
    • Weak Immune System
    • Diminished Sense
  • Mental:
    • Derangement, Addiction (only banned at Exaltation - may be gained afterwards)
    • Callous
    • Pacifist
    • Unskilled
    • Weak-Willed
  • Social:
    • Disturbing
  • Supernatural:
    • Dark Fate
    • Unlucky
    • Weak Essence

Combined with removedXerExaltedLite/Flaws this doesn't leave a very large list... And it shouldn't. Too much of this can be healed, or makes no sense for such an Exaltation to occur.

Comments