Difference between revisions of "JesseLowe/Monkey1e"
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− | For a Second Edition version, see [[ | + | For a Second Edition version, see [[JesseLowe/Monkey]] |
== Monkey == | == Monkey == | ||
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**Seven Shadow Evasion | **Seven Shadow Evasion | ||
**Flow Like Blood | **Flow Like Blood | ||
− | **[[SolarDodge/Dorchadas | Shadow in the Noonday Sun ]] | + | **[[SolarDodge/Dorchadas|Shadow in the Noonday Sun ]] |
*Endurance | *Endurance | ||
**Ox-Body Technique | **Ox-Body Technique | ||
*Martial Arts | *Martial Arts | ||
− | **[[MartialArts/MonkeyStyle2 | Capering Simian Dance]] | + | **[[MartialArts/MonkeyStyle2|Capering Simian Dance]] |
− | **[[MartialArts/MonkeyStyle2 | Obnoxiously Loud Shriek]] | + | **[[MartialArts/MonkeyStyle2|Obnoxiously Loud Shriek]] |
− | **[[MartialArts/MonkeyStyle2 | Distractingly Lewd Gesture]] | + | **[[MartialArts/MonkeyStyle2|Distractingly Lewd Gesture]] |
− | **[[MartialArts/MonkeyStyle2 | Poo-Flinging Strike]] | + | **[[MartialArts/MonkeyStyle2|Poo-Flinging Strike]] |
− | **[[MartialArts/MonkeyStyle2 | Lost Monkey Form]] | + | **[[MartialArts/MonkeyStyle2|Lost Monkey Form]] |
− | **[[MartialArts/WolfAndRavenStyles | Identifying The Scent of Danger]] | + | **[[MartialArts/WolfAndRavenStyles|Identifying The Scent of Danger]] |
− | **[[MartialArts/WolfAndRavenStyles | Wolf Form]] | + | **[[MartialArts/WolfAndRavenStyles|Wolf Form]] |
**Secrets of Future Strife | **Secrets of Future Strife | ||
**Joy in Adversity Stance | **Joy in Adversity Stance |
Latest revision as of 21:42, 8 June 2010
For a Second Edition version, see JesseLowe/Monkey
Contents
Monkey
Character Type: Solar Exalted
Player: Tony Chen
Caste: Dawn
Concept: hot-blooded, happy-go-lucky pirate
Nature: Thrillseeker
Anima: A giant albino gorilla
Attributes
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 5
Mental: Perception 2, Intelligence 2, Wits 3
Abilities
Dawn: *Archery 2, *Martial Arts 5, *Melee 5, *Thrown 3
Zenith: Endurance 1, Presence 1, *Resistance 4, Survival 1
Twilight: Lore 1, Medicine 1, Occult 1
Night: *Athletics 5, Awareness 2, *Dodge 5, *Larceny 3, Stealth 1
Eclipse: Linguistics 3, *Sail 4
Note: * = Favored skill.
Note: Languages spoken: Seatongue (native), Low Realm (expert), Skytongue (basic), Old Realm (basic), Firetongue (basic), Riverspeak (basic)
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 5
Backgrounds: Artifact 3, Familiar 2, Resources 3
Willpower: 10, Essence: 4, Essence Pool: 22/51 (committed 4)
Virtue Flaw: Foolhardy Contempt (Valor)
Limit Break: X X X O O O O O O O
Merits: Ambidextrous (+2)
Flaws: Wanted (for piracy, -2), Known Anathema (-2)
Charms
- Athletics
- Graceful Crane Stance
- Monkey Leap Technique
- Strength Increasing Technique
- Lightning Speed
- Feather Foot Style
- Awareness
- Sensory Acuity Prana
- Dodge
- Reed in the Wind
- Shadow Over Water
- Leaping Dodge Method
- Reflex-Sidestep Technique
- Seven Shadow Evasion
- Flow Like Blood
- Shadow in the Noonday Sun
- Endurance
- Ox-Body Technique
- Martial Arts
- Capering Simian Dance
- Obnoxiously Loud Shriek
- Distractingly Lewd Gesture
- Poo-Flinging Strike
- Lost Monkey Form
- Identifying The Scent of Danger
- Wolf Form
- Secrets of Future Strife
- Joy in Adversity Stance
- Blade of the Battle Maiden
- Medicine
- Body-Mending Meditation
- Melee
- Excellent Strike
- Resistance
- Durability of Oak Meditation
- Spirit Strengthens the Skin
Combo: Irreverent Monkey Humbles The Tiger: Obnoxiously Loud Shriek, Distractingly Lewd Gesture, Poo-Flinging Strike, Shadow in Noonday Sun, Shadow Over Water, and Reed in The Wind. ("Irreverent Monkey Humbles The Tiger" combo visual effect is a tropical jungle scene. Verdant, lush, and rife with an army of monkeys.)
Equipment: Ultimately Useful Tube, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.
Base Initiative: 8
Attacks:
Clinch: Speed 2, Acc 10, Damage 3B piercing, Defense 10, Rate 1
Fists: Speed 8, Acc 11, Damage 3B, Defense 12, Rate 5
Kick: Speed 5, Acc 11, Damage 6B, Defense 7, Rate 3
Knife: Speed 8, Accuracy 11, Damage 5L, Defense 8, Rate 4
Thrown Knife: Accuracy 8, Damage 5L, Rate 3, Range 15
Flame Piece: Accuracy 7 , Damage 8L, Rate 1/2, Range 8, Ammo 1
Staff (Ultimately Useful Tube): Speed 16, Accuracy 13, Damage 10B, Defense 12, Rate 2
Blow Gun (Ultimately Useful Tube: Accuracy 9, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison)
Dodge Pool: 14, Soak: 4B/2L/0A (unarmored)
Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated
Total awarded XP & BP: 203XP & 37 BP
Unspent Bonus Points: 0
Character Description
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
History =
Monkey grew up Lapping Water, one of the many small islands of the West, so insignificant that most cartographers would not include it in their grand maps. His childhood was not remarkably different from others of his village. Perhaps slightly quicker to learn, perhaps better at swimming and sailing, but not enough to attract the notice of the rich and powerful. (not finished)
Expanded Backgrounds
Familiar: Monkey's Familiar is an extraordinarily intelligent monkey, Master Jaff, who was practically given to him by "this weird old man" during one of the shopping expedition.
Other Notes
Limit Break 3
Willpower 10/10
Personal 22/22
Peripheral 47/51 (4 committed to artifact)
Comments
7/4 Updated to reflect stats at the end of campaign.