Difference between revisions of "XerExaltedLite/Mortals"

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<B>Step One:</B> Choose Name, Concept, and Nature.
 
<B>Step One:</B> Choose Name, Concept, and Nature.
  
<B>Step Two:</B> Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2).  Scores begin at 0, but must normally be raised to a minimum of 1.  See /Attributes
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<B>Step Two:</B> Assign 180 experience points to your[[XerExaltedLite/Attributes]] - or choose four scores at 3, and two at 2 (3/3/3/3/2/2).  Scores begin at 0, but must normally be raised to a minimum of 1.  See[[XerExaltedLite/Attributes]]
  
<B>Step Three:</B> Choose /Abilities  (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them.  Abilities begin at 0.
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<B>Step Three:</B> Choose[[XerExaltedLite/Abilities]] (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them.  Abilities begin at 0.
  
<B>Step Four:</B> Note /Backgrounds
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<B>Step Four:</B> Note[[XerExaltedLite/Backgrounds]]
 
* Choose Virtues (3/2/2/2) or assign 45 xp between them.
 
* Choose Virtues (3/2/2/2) or assign 45 xp between them.
  
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* Willpower begins at 5 - 30 xp
 
* Willpower begins at 5 - 30 xp
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
* Apply /Merits and /Flaws as desired.
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* Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as desired.
  
Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience.  See /Advancement for costs.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).  Essence may not be raised above 3, and requires /Merits to raise it at all.
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Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience.  See[[XerExaltedLite/Advancement]] for costs.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).  Essence may not be raised above 3, and requires[[XerExaltedLite/Merits]] to raise it at all.
 
* Young characters begin with less experience.  By age:
 
* Young characters begin with less experience.  By age:
 
** 13: 0 xp
 
** 13: 0 xp
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Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
=== Common Mortals (Minor Characters) ===
 
=== Common Mortals (Minor Characters) ===
* Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1.  No score may be raised above 4.
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* Choose[[XerExaltedLite/Attributes]] (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1.  No score may be raised above 4.
* Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them.  Commoners do not get Abilities.  No score may be raised above 4.
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* Choose[[XerExaltedLite/Skills]] - either choosing 4 skills at 4 dots, or assigning 40 xp to them.  Commoners do not get Abilities.  No score may be raised above 4.
 
* Choose Virtues.  Either 3/2/2/2 or divide 45 xp.  No score may be raised above 4.
 
* Choose Virtues.  Either 3/2/2/2 or divide 45 xp.  No score may be raised above 4.
  
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** Extras merely have 2 health levels.
 
** Extras merely have 2 health levels.
 
* Record permanent Essence (1) and Willpower (2).
 
* Record permanent Essence (1) and Willpower (2).
* Apply /Merits and /Flaws as appropriate.  Some are not applicable to Commoners.
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* Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as appropriate.  Some are not applicable to Commoners.
  
* Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds.  See /Advancement for costs. No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
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* Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds.  See[[XerExaltedLite/Advancement]] for costs. No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
 
* Commoners may not purchase Abilities or Specialties.
 
* Commoners may not purchase Abilities or Specialties.
 
== Comments ==
 
== Comments ==

Latest revision as of 04:56, 9 June 2010

Mortals

In one way or another, this is what everyone is fighting for. Or over.

Heroic Mortals

Step One: Choose Name, Concept, and Nature.

Step Two: Assign 180 experience points to yourXerExaltedLite/Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. SeeXerExaltedLite/Attributes

Step Three: ChooseXerExaltedLite/Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0.

Step Four: NoteXerExaltedLite/Backgrounds

  • Choose Virtues (3/2/2/2) or assign 45 xp between them.

Step Five:

Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. SeeXerExaltedLite/Advancement for costs. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requiresXerExaltedLite/Merits to raise it at all.

  • Young characters begin with less experience. By age:
    • 13: 0 xp
    • 14: 15 xp
    • 16: 30 xp

Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.

Common Mortals (Minor Characters)

  • ChooseXerExaltedLite/Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4.
  • ChooseXerExaltedLite/Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4.
  • Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4.
  • Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
    • Extras merely have 2 health levels.
  • Record permanent Essence (1) and Willpower (2).
  • ApplyXerExaltedLite/Merits andXerExaltedLite/Flaws as appropriate. Some are not applicable to Commoners.
  • Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. SeeXerExaltedLite/Advancement for costs. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
  • Commoners may not purchase Abilities or Specialties.

Comments