Difference between revisions of "SolarLore/Moxiane"

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= [[Moxiane]]'s Solar Lore Charms =
 
= [[Moxiane]]'s Solar Lore Charms =
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:Reduced the cost of Rapid Attunement Prana to 2x rating in motes, because 3x + 1W was way too much, yeah. As for Artefact and Spirit Conjoining Technique the ritual nature of the Charm means that the mote & Willpower cost is largely irrelevant, but the xp cost seems necessary. Any suggestions on how to make it better? - [[Moxiane]]
 
:Reduced the cost of Rapid Attunement Prana to 2x rating in motes, because 3x + 1W was way too much, yeah. As for Artefact and Spirit Conjoining Technique the ritual nature of the Charm means that the mote & Willpower cost is largely irrelevant, but the xp cost seems necessary. Any suggestions on how to make it better? - [[Moxiane]]
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::Yes. Inflict a single level of unsoakable agg damage on anyone or anything foolish enough to sever such a bond (cause deattunement). <br> -- [[Darloth]]
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Given the narrow effect of Rapid Attunement Prana, I'd be perfectly happy seeing it as a Permanent Charm that upgrades your ability to attune to artifacts, allowing you to attune instantly at no additional cost. - [[Quendalon]]

Latest revision as of 15:19, 17 July 2010

Moxiane's Solar Lore Charms

Attuntement Charms

Rapid Attunement Prana

 Cost: 2+ motes
 Type: Simple
 Duration: Instant
 Min. Lore: 3
 Min. Essence: 2
 Prerequisites: Essence-Lending Method

Artefacts are the tools of the Exalted, their weapons and armour helped them to defeat the Primordials as much as their Charms did. But most artefacts have a weakness in that they require the Exalted to commit Essence to them to be able to wield them properly (or at all, in many cases), and over the centuries defences have evolved to combat this weakness. This problem is made worse for the Exalted because in many cases reattuning to an sword or suit of armour requires a meditative ritual - hardly something that can be done in combat.

Rapid Attunement Prana was developed to counter these problems, allowing the Solar to instantly reattune to his Grand Daiklave or Shield Bracers after having the attunement broken. By spending a number of motes equal to 2 x the artefact's rating plus the attunement cost of the artefact the character can force the item to respond to his anima, accomplishing in seconds what would normally take minutes or hours. The item in question must unquestionably belong to the character however, and it must be one to which he has attuned normally prior to this - he cannot simply salvage the daiklave of a fallen opponent and force it to respond to his will.

Artefact and Spirit Conjoining Technique

 Cost: 10 motes, 1 Willpower, 1+ experience points
 Type: Simple
 Duration: One hour
 Min. Lore: 5
 Min. Essence: 3
 Prerequisites: Rapid Attunement Prana

Building on the teachings of the Rapid Attunement Prana, this Charm bolsters the link between the Exalt's anima and his artefacts to the point that they cannot be truly broken, and instead only temporarily disrupted. With the attuned artefact in his hands the character uses this Charm in an hour-long ritual. Once it is complete the artefact is now permanently bonded to the character, and only death can truly sever the link.

Using this Charm requires that the character spend a number of experience points equal to the rating of the artefact he wishes to bond to. From that point forwards, should the character's attunement to the artefact ever be forcibly severed he can reattune as a dice action, simply by committing the appropriate number of motes. The character must be holding, touching or wearing the artefact however, a physical connection is required for the Essence to flow back into the item.

Meta-Effect Charms

Meta-Charm 1

 Cost: 3 motes
 Type: Reflexive
 Duration: Instant
 Min. Lore: 5
 Min. Essence: 4
 Prerequisites: TBA

Flavour text. Any scaled-cost Charm (i.e.: Excellent Strike, Dazzling Flare Attack) that is in a Combo with Meta-Charm 1 has its effect doubled for each incremental expenditure. This Charm can only be used once per turn.

Meta-Charm 2

 Cost: 2 motes
 Type: Reflexive
 Duration: Instant
 Min. Lore: 5
 Min. Essence: 4
 Prerequisites: TBA

Flavour text. Any scaled-cost Charm that is in a Combo with Meta-Charm 2 and has a maximum expenditure of motes has that limit doubled. This Charm can only be used once per turn.

Meta-Charm 3

 Cost: 3 motes
 Type: Reflexive
 Duration: Instant
 Min. Lore: 5
 Min. Essence: 4
 Prerequisites: TBA

Flavour text. Any scaled-cost Charm that is in a Combo with Meta-Charm 3 and which has a limit on what can be purchased has that cap doubled. This Charm can only be used once per turn.

Comments

Nice Charms. They actually strike me as being a bit on the overcosted/underpowered side; these are Solars we're talking about, and given the rarity of the circumstances that would evoke their use, I would expect characters with these Charms to get a bit more bang for their XP. - Quendalon

Reduced the cost of Rapid Attunement Prana to 2x rating in motes, because 3x + 1W was way too much, yeah. As for Artefact and Spirit Conjoining Technique the ritual nature of the Charm means that the mote & Willpower cost is largely irrelevant, but the xp cost seems necessary. Any suggestions on how to make it better? - Moxiane
Yes. Inflict a single level of unsoakable agg damage on anyone or anything foolish enough to sever such a bond (cause deattunement).
-- Darloth

Given the narrow effect of Rapid Attunement Prana, I'd be perfectly happy seeing it as a Permanent Charm that upgrades your ability to attune to artifacts, allowing you to attune instantly at no additional cost. - Quendalon