Difference between revisions of "MartialArts/AshenCalenderArchive"

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Mm.  Not so personally liking the 'inflict limit' on someone.  Since that's a meaningless concept for everyone but the Solars and Lunars, and I don't llike certain aspects of the setting being easily tinkerable with.\\
 
Mm.  Not so personally liking the 'inflict limit' on someone.  Since that's a meaningless concept for everyone but the Solars and Lunars, and I don't llike certain aspects of the setting being easily tinkerable with.\\
Put another way- if the Deathlords could use MA to raise a Solar's limit, the Sidereal should have been able to craft a MA to lower it- thereby negating the Curse via shiatzu massage. :) - DariusSolluman
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Put another way- if the Deathlords could use MA to raise a Solar's limit, the Sidereal should have been able to craft a MA to lower it- thereby negating the Curse via shiatzu massage. :) - [[DariusSolluman]]
  
Except that the Sidereal would have to believe such a thing exists and that it can effect them. ;) And it could affect DB too, just in a different fashion, causing a DB who's anima wasn't showing, but who didn't have Willpower to be drawn into their curse. I had considered it, and FourWillowsWeeping also mentioned it, so it's worth putting up in brainstorming. The Sidereal are the best at MA because they have to be, in my opinion. Solars could equal them (though it would take a different flavor with them). It's just they didn't need to in the First Age and now they are young. - [[haren]]
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Except that the Sidereal would have to believe such a thing exists and that it can effect them. ;) And it could affect DB too, just in a different fashion, causing a DB who's anima wasn't showing, but who didn't have Willpower to be drawn into their curse. I had considered it, and [[FourWillowsWeeping]] also mentioned it, so it's worth putting up in brainstorming. The Sidereal are the best at MA because they have to be, in my opinion. Solars could equal them (though it would take a different flavor with them). It's just they didn't need to in the First Age and now they are young. - [[haren]]
  
Meh.  Personal disagreement, genre protection, don't-like-haphazardly-screwin-with-the-Great-Curse-Plot-Devise.  All my normal statements.  I can no offically look forward to this with a clear heart, having said my peace ;) - DariusSolluman
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Meh.  Personal disagreement, genre protection, don't-like-haphazardly-screwin-with-the-Great-Curse-Plot-Devise.  All my normal statements.  I can no offically look forward to this with a clear heart, having said my peace ;) - [[DariusSolluman]]
  
 
Once they made the GC into a mechanic, it stopped being a privileged plot device.  I think this Charm idea, though, doesn't set any new precedents - there's a clear pattern with Abyssals of, "If it's bad, I can make it worse."  Inflicting emotional stress seems quite in line with that.  There is no parallel "If it's good, I can make it better" Sidereal pattern, unless you want to count TN droppers.
 
Once they made the GC into a mechanic, it stopped being a privileged plot device.  I think this Charm idea, though, doesn't set any new precedents - there's a clear pattern with Abyssals of, "If it's bad, I can make it worse."  Inflicting emotional stress seems quite in line with that.  There is no parallel "If it's good, I can make it better" Sidereal pattern, unless you want to count TN droppers.
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The only "using MA to lower Limit" Charm I could imagine - with this as its precedent - would be one that prematurely triggers a Limit Break.  And, while that's cool, it's obviously not the Charm you're afraid of.
 
The only "using MA to lower Limit" Charm I could imagine - with this as its precedent - would be one that prematurely triggers a Limit Break.  And, while that's cool, it's obviously not the Charm you're afraid of.
  
And if you want to manipulate Limit implicitly, you could have a Charm that forced Virtue checks. - FourWillowsWeeping
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And if you want to manipulate Limit implicitly, you could have a Charm that forced Virtue checks. - [[FourWillowsWeeping]]
  
Mm.  I think I would actually prefer the forcing Virtue checks. That's more easily applicible to folks what don't have Limit. :) - DariusSolluman
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Mm.  I think I would actually prefer the forcing Virtue checks. That's more easily applicible to folks what don't have Limit. :) - [[DariusSolluman]]
  
 
Herald: I don't like this being an awereness effect;that's boring.... what if the Alarm is a death knell, and it depresses everyone nearby?  You can drop a funereal pall of dice penalties over everyone who can hear your morbid cry.
 
Herald: I don't like this being an awereness effect;that's boring.... what if the Alarm is a death knell, and it depresses everyone nearby?  You can drop a funereal pall of dice penalties over everyone who can hear your morbid cry.

Latest revision as of 01:17, 6 April 2010

Ashen Calander of Setesh Comment Archive

Mm. Not so personally liking the 'inflict limit' on someone. Since that's a meaningless concept for everyone but the Solars and Lunars, and I don't llike certain aspects of the setting being easily tinkerable with.\\ Put another way- if the Deathlords could use MA to raise a Solar's limit, the Sidereal should have been able to craft a MA to lower it- thereby negating the Curse via shiatzu massage. :) - DariusSolluman

Except that the Sidereal would have to believe such a thing exists and that it can effect them. ;) And it could affect DB too, just in a different fashion, causing a DB who's anima wasn't showing, but who didn't have Willpower to be drawn into their curse. I had considered it, and FourWillowsWeeping also mentioned it, so it's worth putting up in brainstorming. The Sidereal are the best at MA because they have to be, in my opinion. Solars could equal them (though it would take a different flavor with them). It's just they didn't need to in the First Age and now they are young. - haren

Meh. Personal disagreement, genre protection, don't-like-haphazardly-screwin-with-the-Great-Curse-Plot-Devise. All my normal statements. I can no offically look forward to this with a clear heart, having said my peace ;) - DariusSolluman

Once they made the GC into a mechanic, it stopped being a privileged plot device. I think this Charm idea, though, doesn't set any new precedents - there's a clear pattern with Abyssals of, "If it's bad, I can make it worse." Inflicting emotional stress seems quite in line with that. There is no parallel "If it's good, I can make it better" Sidereal pattern, unless you want to count TN droppers.

The only "using MA to lower Limit" Charm I could imagine - with this as its precedent - would be one that prematurely triggers a Limit Break. And, while that's cool, it's obviously not the Charm you're afraid of.

And if you want to manipulate Limit implicitly, you could have a Charm that forced Virtue checks. - FourWillowsWeeping

Mm. I think I would actually prefer the forcing Virtue checks. That's more easily applicible to folks what don't have Limit. :) - DariusSolluman

Herald: I don't like this being an awereness effect;that's boring.... what if the Alarm is a death knell, and it depresses everyone nearby? You can drop a funereal pall of dice penalties over everyone who can hear your morbid cry.

Change: Hm. Take a note from Ivory Horde and make it raise the dead? - FWW

Actually, I was remembering something from a series of books... what if Change was like... the starvation and famine that runs through a nation at war as nobles and the rich hoard food. Not sure exactly how, but you cause starvation and fatigue in your enemies around you... - haren

ok, i'm nobody, but i sort of like the idea of the soul-crushing death knell for #7, so i'm gonna toss something up there. Wailing in imitation of bells tolling the death of a hero, the character causes those around him to mourn for those lost and despair for those yet to die. Everyone who hears the wail must roll compassion, taking a penalty of (successes +1) on all non-virtue rolls for the rest of the scene. can't stack with itself, that'd just be too nasty.- not registered...