Difference between revisions of "Morpheus"
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== House Rules == | == House Rules == | ||
− | *MoCombat | + | *[[MoCombat]] |
− | **MoWeapons | + | **[[MoWeapons]] |
− | **MoCombatManeuvers | + | **[[MoCombatManeuvers]] |
− | *MoNonCombat | + | *[[MoNonCombat]] |
− | **MoExperience | + | **[[MoExperience]] |
− | **MoPoison (old) | + | **[[MoPoison]] (old) |
− | *MoCharacterCreation | + | *[[MoCharacterCreation]] |
− | *MoTraits | + | *[[MoTraits]] |
− | ***MoLinguistics (old) | + | ***[[MoLinguistics]] (old) |
− | **MoMartialArts | + | **[[MoMartialArts]] |
− | ***MoAirDragonStyle | + | ***[[MoAirDragonStyle]] |
− | ***MoEarthDragonStyle | + | ***[[MoEarthDragonStyle]] |
− | ***MoFireDragonStyle | + | ***[[MoFireDragonStyle]] |
− | **MoSciences | + | **[[MoSciences]] |
− | *MoAbyssals | + | *[[MoAbyssals]] |
− | *MoLunars | + | *[[MoLunars]] |
− | **MoLunarCharms | + | **[[MoLunarCharms]] |
− | **MoLunarGifts | + | **[[MoLunarGifts]] |
− | *MoSidereals | + | *[[MoSidereals]] |
− | **MoSiderealCharms (old) | + | **[[MoSiderealCharms]] (old) |
− | *MoSolars | + | *[[MoSolars]] |
− | **MoSolarAthletics | + | **[[MoSolarAthletics]] |
− | **MoSolarCharms (old) | + | **[[MoSolarCharms]] (old) |
− | *MoSpirits | + | *[[MoSpirits]] |
− | *MoTerrestrials | + | *[[MoTerrestrials]] |
== Characters == | == Characters == | ||
=== Alchemicals === | === Alchemicals === | ||
− | *MoAures | + | *[[MoAures]] |
− | *MoJuniper | + | *[[MoJuniper]] |
=== Abyssals === | === Abyssals === | ||
− | *MoCrimsonMist | + | *[[MoCrimsonMist]] |
− | *MoDarkPhoenix | + | *[[MoDarkPhoenix]] |
− | *MoGateOfQuietStillness | + | *[[MoGateOfQuietStillness]] |
=== Dragon Kings === | === Dragon Kings === | ||
− | *MoSarosh | + | *[[MoSarosh]] |
=== Half-Castes === | === Half-Castes === | ||
− | *MoHector | + | *[[MoHector]] |
=== Lunars === | === Lunars === | ||
− | *MoBrightEyes | + | *[[MoBrightEyes]] |
− | *MoGabriel | + | *[[MoGabriel]] |
− | *MoKey | + | *[[MoKey]] |
− | *MoSalaman | + | *[[MoSalaman]] |
=== Sidereals === | === Sidereals === | ||
− | *MoDarius | + | *[[MoDarius]] |
− | *MoStyx | + | *[[MoStyx]] |
=== Solars === | === Solars === | ||
− | *MoAchar | + | *[[MoAchar]] |
− | *MoKing | + | *[[MoKing]] |
− | *MoMorpheus | + | *[[MoMorpheus]] |
− | *MoSavitri | + | *[[MoSavitri]] |
=== Terrerstrials === | === Terrerstrials === | ||
− | *MoFateBlue | + | *[[MoFateBlue]] |
− | *MoKronus | + | *[[MoKronus]] |
− | *MoLeon | + | *[[MoLeon]] |
== Artifacts == | == Artifacts == | ||
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Poor [[Braydz]] :( - [[Morpheus]] | Poor [[Braydz]] :( - [[Morpheus]] | ||
− | I have a brief question for you. The three Immaculate Dragon styles that you houseruled are all sans-armour styles, while the originals all allow armour entirely, except Fire Dragon Style, which only has a limitation on armour while in the Form charm. I'm just wondering why you decided to go for non-armour styles? The Immaculate Dragon Styles were all created for use by the Dragon-Blooded just before the Userpation, to help the Terrestrials win against the Solars. Considering the differences in power, it would make sense that armour-possible styles would have been the focus of the Sidereals. Also, it's my opinion that a style should be allowed armour dependant on the creature the style emulates. For example, a Crane wouldn't warrent armour, but a crab, turtle, dragon, tyrant lizard or mammoth-based style would certainly have armour possibilities due to the inherant toughness of such creatures. - SmileyTPB | + | I have a brief question for you. The three Immaculate Dragon styles that you houseruled are all sans-armour styles, while the originals all allow armour entirely, except Fire Dragon Style, which only has a limitation on armour while in the Form charm. I'm just wondering why you decided to go for non-armour styles? The Immaculate Dragon Styles were all created for use by the Dragon-Blooded just before the Userpation, to help the Terrestrials win against the Solars. Considering the differences in power, it would make sense that armour-possible styles would have been the focus of the Sidereals. Also, it's my opinion that a style should be allowed armour dependant on the creature the style emulates. For example, a Crane wouldn't warrent armour, but a crab, turtle, dragon, tyrant lizard or mammoth-based style would certainly have armour possibilities due to the inherant toughness of such creatures. - [[SmileyTPB]] |
Latest revision as of 01:16, 6 April 2010
Contents
House Rules
- MoNonCombat
- MoExperience
- MoPoison (old)
- MoSidereals
- MoSiderealCharms (old)
Characters
Alchemicals
Abyssals
Dragon Kings
Half-Castes
Lunars
Sidereals
Solars
Terrerstrials
Artifacts
Other
Comments
I blame you. Both of you.
~*~Braydz~*~
I have a brief question for you. The three Immaculate Dragon styles that you houseruled are all sans-armour styles, while the originals all allow armour entirely, except Fire Dragon Style, which only has a limitation on armour while in the Form charm. I'm just wondering why you decided to go for non-armour styles? The Immaculate Dragon Styles were all created for use by the Dragon-Blooded just before the Userpation, to help the Terrestrials win against the Solars. Considering the differences in power, it would make sense that armour-possible styles would have been the focus of the Sidereals. Also, it's my opinion that a style should be allowed armour dependant on the creature the style emulates. For example, a Crane wouldn't warrent armour, but a crab, turtle, dragon, tyrant lizard or mammoth-based style would certainly have armour possibilities due to the inherant toughness of such creatures. - SmileyTPB