Difference between revisions of "AlchemicalStrength"

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<i>Surely Tempered Nerve hurled himself from the platform, leaving his pursuers to reload bolts and curse. The parabola his fall described faltered, and he landed below as if he had taken no more than a step.</i>
 
<i>Surely Tempered Nerve hurled himself from the platform, leaving his pursuers to reload bolts and curse. The parabola his fall described faltered, and he landed below as if he had taken no more than a step.</i>
  
* Back to AlchemicalCharms
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* Back to [[AlchemicalCharms]]
 
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Some versions of this component are capable of folding into a compact storage configuration, like a pair of rods hanging between the shoulders, and can therefore be covered by a robe or other such clothing. Even so, the character must reveal the wings in order to use them. Some versions do not have this feature at all.  
 
Some versions of this component are capable of folding into a compact storage configuration, like a pair of rods hanging between the shoulders, and can therefore be covered by a robe or other such clothing. Even so, the character must reveal the wings in order to use them. Some versions do not have this feature at all.  
 
----<b><i>Gravitic Wave Synthesis Modulator</b></i>
 
----<b><i>Gravitic Wave Synthesis Modulator</b></i>
  <b>Author:</b> Thinker
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  <b>Author:</b> [[MentalFloss]]
 
  <b>Installation Cost:</b> 2 motes
 
  <b>Installation Cost:</b> 2 motes
 
  <b>Cost:</b> 1 mote per turn
 
  <b>Cost:</b> 1 mote per turn
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  <b>Min. Essence:</b> 3
 
  <b>Min. Essence:</b> 3
 
  <b>Prereqs:</b> Personal Gravity Manipulation Apparatus
 
  <b>Prereqs:</b> Personal Gravity Manipulation Apparatus
This Charm expands upon the power of the Personal Gravity Manipulation Apparatus, allowing the Alchemical to convey either of the effects of that Charm on another target within line of sight, at a cost of one mote of Essence per turn of activation. This can also be used to fix objects in place, either to prevent them from falling or keep them firmly rooted to the surface they rest on. If the outcome of the attempt is uncertain, the Storyteller can call for a roll of Strength + Essence against whatever difficulty seems appropriate. However, this cannot be used on an unwilling target, and any conscious attempts to break free of the imposed gravity succeed automatically. This Charm is visually similar to the Personal Gravity Manipulation Apparatus, but is installed in the chest and forearms.  
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This Charm expands upon the power of the Personal Gravity Manipulation Apparatus, allowing the Alchemical to convey either of the effects of that Charm on another target within line of sight, at a cost of one mote of Essence per turn of activation. This can also be used to fix objects in place, either to prevent them from falling or keep them firmly rooted to the surface they rest on. If the outcome of the attempt is uncertain, the Storyteller can call for a roll of Strength + Essence against whatever difficulty seems appropriate. However, this cannot be used on an unwilling target, and any conscious attempts to break free of the imposed gravity succeed automatically.
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This Charm is visually similar to the Personal Gravity Manipulation Apparatus, but is installed in the chest and forearms.  
 
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<b><i>Variable Mass Reconfiguration Unit</b></i>
 
<b><i>Variable Mass Reconfiguration Unit</b></i>
  <b>Author:</b> Mental_Floss
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  <b>Author:</b> [[MentalFloss]]
 
  <b>Cost:</b> 5 motes or 2 motes/turn
 
  <b>Cost:</b> 5 motes or 2 motes/turn
 
  <b>Installation Cost:</b> 2 motes
 
  <b>Installation Cost:</b> 2 motes
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  <b>Minimum Essence:</b> 5
 
  <b>Minimum Essence:</b> 5
 
  <b>Prerequisite Charms:</b> Gravitic Wave Synthesis Modulator
 
  <b>Prerequisite Charms:</b> Gravitic Wave Synthesis Modulator
The strongest gravity-manipulating charm available to Alchemicals, this allows the user to impose nearly any gravitational effect on any target within line of sight, or the Alchemical hemself. The target's personal gravity can be magnified to dangerous levels or eliminated altogether. In its primary function, this Charm increases the target's weight by multiples. Roll the user's Strength + Essence; the target's weight can be increased by a number of multiples equal to the number of successes rolled (i.e. if you roll one success, you can double the target's weight, and if you roll four successes, you can multiply the target's weight by 5). Weight can be increased by a maximum multiplier up to the target's Strength before damage begins to occur, and each multiplier cuts the target's speed in half. This use of the Charm inflicts a number of dice of aggravated damage to the target equal to the number by which the current multiplier exceeds her Strength, applying aggravated soak if any exists. This function uses 5 motes of Essence per activation. The second use of this Charm targets the user, essentially negating any hold which gravity might have on her at the time. The gravity-eliminating effect enables a sort of limited flight, though somewhat crude and inefficient. This flight allows the character to move Essence * 3 feet per turn in any direction. Combat and evasion are difficult while flying, and suffer a one-die penalty. This function costs 2 motes of Essence per turn of flight. The third and final use of this Charm utilizes the same principle as the second, but function on targets besides besides the user. By eliminating the target's gravity and creating an artificial gravitational pull elsewhere, the target can be thrown through the air at a great speed, usually with spectacularly destructive effects upon impact. Usuable on any target within line of sight, an attack roll of Strength + Essence is made against the target, which can be dodged (but not parried) as normal. If successful, the target is swept through the air by the artificial gravitational force, crashing into any object the user desires, liited by line of sight as usual. If no appropriate surface exists, the ground will usually suffice. Upon impact, the target suffers the user's Essence (plus outstanding successes from the attack roll) in dice of damage. This damaged is usually bashing, but could be lethal or even aggravated depending on the surface the target strikes, and the Storyteller's decision. This Charm is visible as an extension of the Gravitic Wave Synthesis Modulator, installed in the back, shoulds, and upper arms.
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The strongest gravity-manipulating charm available to Alchemicals, this allows the user to impose nearly any gravitational effect on any target within line of sight, or the Alchemical herself. The target's personal gravity can be magnified to dangerous levels or eliminated altogether.
----<b><i>Variable Mass Reconfiguration Unit</b></i>
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<b>Author:</b> Mental_Floss
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In its primary function, this Charm increases the target's weight by multiples. Roll the user's Strength + Essence; the target's weight can be increased by a number of multiples equal to the number of successes rolled (i.e. if you roll one success, you can double the target's weight, and if you roll four successes, you can multiply the target's weight by 5). Weight can be increased by a maximum multiplier up to the target's Strength before damage begins to occur, and each multiplier cuts the target's speed in half. This use of the Charm inflicts a number of dice of aggravated damage to the target equal to the number by which the current multiplier exceeds her Strength, applying aggravated soak if any exists. This function is Simple and uses 5 motes of Essence per activation.
<b>Cost:</b> 3 motes per turn
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<b>Installation Cost:</b> 2 motes
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The second use of this Charm targets the user, essentially negating any hold which gravity might have on her at the time. The gravity-eliminating effect enables a sort of limited flight, though somewhat crude and inefficient. This flight allows the character to move Essence * 3 feet per turn in any direction. Combat and evasion are difficult while flying, and suffer a one-die penalty. This function is Reflexive and costs 2 motes of Essence per turn of flight.
<b>Duration:</b> Instant
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<b>Type:</b> Reflexive
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The third and final use of this Charm utilizes the same principle as the second, but function on targets besides besides the user. By eliminating the target's gravity and creating an artificial gravitational pull elsewhere, the target can be thrown through the air at a great speed, usually with spectacularly destructive effects upon impact. Usable on any target within line of sight, an attack roll of Strength + Essence is made against the target, which can be dodged (but not parried) as normal. If successful, the target is swept through the air by the artificial gravitational force, crashing into any object the user desires, limited by line of sight as usual. If no appropriate surface exists, the ground will usually suffice. Upon impact, the target suffers the user's Essence (plus outstanding successes from the attack roll) in dice of damage. This damaged is usually bashing, but could be lethal or even aggravated depending on the surface the target strikes, and the Storyteller's decision.
<b>Minimum Strength:</b> 5
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<b>Minimum Essence:</b> 5
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This Charm is visible as an extension of the Gravitic Wave Synthesis Modulator, installed in the back, shoulders, and upper arms.
<b>Prerequisite Charms:</b> Variable Mass Reconfiguration Unit
 
This is the Charm of true flight when in use may move a number of yards per turn equal to Strength * 2 + 24 + Essence in any direction. During the flight the Exalt may exchange their Strength + Essence score for the Dexterity score in dice rolls involving self-movement (such as Athletics rolls for acrobatics), but not Dexterity rolls involving actions inflicted upon another (like, say, swinging at someone with a sword). Note dive bombing-type techniques count as self-movement.
 
 
----<b><i>Gravity Pulse Wave Generator</b></i>
 
----<b><i>Gravity Pulse Wave Generator</b></i>
 
  <b>Author:</b> Josh Bain
 
  <b>Author:</b> Josh Bain
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:<i>Low-Power Mode</i> - This submodule enables an alchemical's essence pulse cannon to be fired in a low power mode, drawing on ambient essence only, and thus costing 0 essence per shot. If the alchemical cannot currently respire essence, using this submodule will cost a single mote per (Essence) shots, or portion thereof. The rate and accuracy of the cannon are unchanged, but the damage is 1L only. If the scalable submodule is installed, this damage is increased to 1L per installation of the Cannon, but this can never be raised above the Alchemical's essence. Only the scalable and Guidance Ray submodules are compatible with low power mode, although it can drain an internal battery if sufficient ambient essence is not present.
 
:<i>Low-Power Mode</i> - This submodule enables an alchemical's essence pulse cannon to be fired in a low power mode, drawing on ambient essence only, and thus costing 0 essence per shot. If the alchemical cannot currently respire essence, using this submodule will cost a single mote per (Essence) shots, or portion thereof. The rate and accuracy of the cannon are unchanged, but the damage is 1L only. If the scalable submodule is installed, this damage is increased to 1L per installation of the Cannon, but this can never be raised above the Alchemical's essence. Only the scalable and Guidance Ray submodules are compatible with low power mode, although it can drain an internal battery if sufficient ambient essence is not present.
 
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* Back to [[AlchemicalCharms]]
  
 
=== Comments ===
 
=== Comments ===
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I have done as you suggest... and I've no idea where to put the other charms. Go ahead? <br> -- [[Darloth]]
 
I have done as you suggest... and I've no idea where to put the other charms. Go ahead? <br> -- [[Darloth]]
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You know, eyeing the above charms, it suddenly comes to me that Alchemicals allows me to feasibly create Orbital Frame Jehuty in Creation. ...  I love this game.  <br> -- [[MicahHakubi]]

Latest revision as of 01:15, 6 April 2010

Alchemical Strength Charms

Surely Tempered Nerve hurled himself from the platform, leaving his pursuers to reload bolts and curse. The parabola his fall described faltered, and he landed below as if he had taken no more than a step.



Personal Gravity Manipulation Apparatus</b>

(See Time of Tumult, p. 167)

<b>Parabolic Leap Overcharger Device</b>

(See Time of Tumult, p. 167)

<b>Gravimetric Flight Engine</b>

<b>Author: Josh Bain
Installation Cost: 2 motes
Cost: 5 motes
Duration: One Scene
Type: Simple
Min. Strength: 4
Min. Essence: 3
Prereqs: Parabolic Leap Overcharger Device

This charm is installed upon the souls of the Alchemical’s feet and produces a faint shimmering beneath them when activated. It allows the Alchemical Exalted to repulse/lift themselves off the ground flying at three times their movement rate at heights up to 500 yards per point of essence. Alternatively this charm can be activated in attraction mode, firmly affixing the Alchemical to the ground, this makes them immune to knockback, and knockdown, though it halves their movement rate as their feet are hard to lift and move.


Advanced Gravity Manipulator Upgrade</b>

<b>Author: Zakat
Installation Cost: 1 mote
Cost: 3 motes per turn
Duration: 10 turns\Instant
Type: Reflexive
Min. Strength: 4
Min. Essence: 2
Prereqs: Parabolic Leap Overcharger Device

The Alchemical can focus his Essence to lift off from the ground and will continue to move through the air for the rest of the turn. The Alchemical moves with a speed up to twice his Strength x Essence per turn. While flying, his anima leaves fine streaks from the base of his feet and the sides of its hips, that linger in the air behind it before fading. The Alchemical can perform any action while airborne and can change his direction in mid-air at will. Note that at the end of the turn, the character must activate the Advanced Gravity Manipulator again the next turn or fall to the ground.

As an alternate use of this Charm, the character can opt to make a quick "warp", folding space, in theory, to travel from one point to another faster than the eye can follow. The Alchemical can cover a distance up to twenty times its Strength x Essence in yards. Using the Advanced Gravity Manipulator in this manner during successive turns allows the Alchemical to travel quickly across any terrain. The Alchemical cannot attack on the same turn it activates the Advanced Gravity Manipulator Upgrade, because his perceptions of the world are often hazy, at best, while "warping".

The player must state which variation of the ability he wishes to use before spending Essence.

The Advanced Gravity Manipulator Upgrade is installed on the hips and the ankles.


Daedalus Attachment</b>
<b>Author: Thinker
Installation Cost: 1 mote
Cost: 4 motes
Duration: One scene
Type: Simple
Min. Strength: 4
Min. Essence: 3
Prereqs: Parabolic Leap Overcharger Device

This components for this charm consist of a pair of large, fully articulated wings, clearly mechanical, mounted on the character’s upper back, causing him to resemble an angel (or dragon, or demon, as the case may be).

Some versions of this component are capable of folding into a compact storage configuration, like a pair of rods hanging between the shoulders, and can therefore be covered by a robe or other such clothing. Even so, the character must reveal the wings in order to use them. Some versions do not have this feature at all.


Gravitic Wave Synthesis Modulator</b>
<b>Author: MentalFloss
Installation Cost: 2 motes
Cost: 1 mote per turn
Duration: Special
Type: Simple
Min. Strength: 3
Min. Essence: 3
Prereqs: Personal Gravity Manipulation Apparatus

This Charm expands upon the power of the Personal Gravity Manipulation Apparatus, allowing the Alchemical to convey either of the effects of that Charm on another target within line of sight, at a cost of one mote of Essence per turn of activation. This can also be used to fix objects in place, either to prevent them from falling or keep them firmly rooted to the surface they rest on. If the outcome of the attempt is uncertain, the Storyteller can call for a roll of Strength + Essence against whatever difficulty seems appropriate. However, this cannot be used on an unwilling target, and any conscious attempts to break free of the imposed gravity succeed automatically.

This Charm is visually similar to the Personal Gravity Manipulation Apparatus, but is installed in the chest and forearms.


Variable Mass Reconfiguration Unit</b>

<b>Author: MentalFloss
Cost: 5 motes or 2 motes/turn
Installation Cost: 2 motes
Duration: Instant or Special
Type: Simple or Reflexive
Minimum Strength: 5
Minimum Essence: 5
Prerequisite Charms: Gravitic Wave Synthesis Modulator

The strongest gravity-manipulating charm available to Alchemicals, this allows the user to impose nearly any gravitational effect on any target within line of sight, or the Alchemical herself. The target's personal gravity can be magnified to dangerous levels or eliminated altogether.

In its primary function, this Charm increases the target's weight by multiples. Roll the user's Strength + Essence; the target's weight can be increased by a number of multiples equal to the number of successes rolled (i.e. if you roll one success, you can double the target's weight, and if you roll four successes, you can multiply the target's weight by 5). Weight can be increased by a maximum multiplier up to the target's Strength before damage begins to occur, and each multiplier cuts the target's speed in half. This use of the Charm inflicts a number of dice of aggravated damage to the target equal to the number by which the current multiplier exceeds her Strength, applying aggravated soak if any exists. This function is Simple and uses 5 motes of Essence per activation.

The second use of this Charm targets the user, essentially negating any hold which gravity might have on her at the time. The gravity-eliminating effect enables a sort of limited flight, though somewhat crude and inefficient. This flight allows the character to move Essence * 3 feet per turn in any direction. Combat and evasion are difficult while flying, and suffer a one-die penalty. This function is Reflexive and costs 2 motes of Essence per turn of flight.

The third and final use of this Charm utilizes the same principle as the second, but function on targets besides besides the user. By eliminating the target's gravity and creating an artificial gravitational pull elsewhere, the target can be thrown through the air at a great speed, usually with spectacularly destructive effects upon impact. Usable on any target within line of sight, an attack roll of Strength + Essence is made against the target, which can be dodged (but not parried) as normal. If successful, the target is swept through the air by the artificial gravitational force, crashing into any object the user desires, limited by line of sight as usual. If no appropriate surface exists, the ground will usually suffice. Upon impact, the target suffers the user's Essence (plus outstanding successes from the attack roll) in dice of damage. This damaged is usually bashing, but could be lethal or even aggravated depending on the surface the target strikes, and the Storyteller's decision.

This Charm is visible as an extension of the Gravitic Wave Synthesis Modulator, installed in the back, shoulders, and upper arms.


Gravity Pulse Wave Generator</b>
<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 4 motes
Duration: Instant
Type: Simple
Min. Strength: 3
Min. Essence: 2
Prereqs: Personal Gravity Manipulation Apparatus

This charm is installed upon one of the Alchemical’s arms, and linked by fibers running down the back of their body to their Personal Gravity Manipulation Apparatus on their legs. It allows the Alchemical Exalted to generate a pulse of intense gravity and project it up through the Gravity Pulse Wave Generator, and project it at a single target. The Alchemical rolls Strength + Archery or Strength + Athletics as they prefer to target the shot. This attack is explicitly compatible with precision targeting system even though it is not a Dexterity based dice pool. If the target successfully dodges the attack, then it has no effect, however if they parry the attack or if it hits, then the target must immediately make an opposed reflexive Strength + Athletics roll with the Alchemical in question or suffer a number of yards of knockback equal to the Alchemical’s Essence x their additional successes on the opposed roll. Additionally if the attack hits, it deals Essence + Strength raw lethal damage plus additional attack successes. It has a range of Essence x 10 yards. This charm may be purchased twice, once on each arm, if it is purchased a second time, then it may be activated twice in a single round (Though the Alchemical must still pay both activation costs.)


Personal Deflection Shield Generator</b>

<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 6 motes
Duration: One Scene
Type: Simple
Min. Strength: 4
Min. Essence: 2
Prereqs: Gravity Pulse Wave Generator

This Charm is installed upon the Alchemical’s chest, and takes the form of a recessed parabolic dish, with a small spike in the center. When activated it creates a field of anti-gravity that repels attacks away from the Alchemical. This field raises the difficulty of all attacks against the alchemical by their essence score. Alternatively it can be activated as a form of armor. When used in this fashion it creates a skin-tight field of highly intense energy, that provides soak against all attacks even aggravated ones equal to the Alchemical’s strength


Essence Pulse Cannon</b>

(see Exalted:The Autochthonians, pg 101)

Submodules:

Scalable - Once this submodule is purchased, every installation of the Essence Pulse Cannon beyond the first adds +2 motes to the maximum amount that can be spent on each bolt.
Low-Power Mode - This submodule enables an alchemical's essence pulse cannon to be fired in a low power mode, drawing on ambient essence only, and thus costing 0 essence per shot. If the alchemical cannot currently respire essence, using this submodule will cost a single mote per (Essence) shots, or portion thereof. The rate and accuracy of the cannon are unchanged, but the damage is 1L only. If the scalable submodule is installed, this damage is increased to 1L per installation of the Cannon, but this can never be raised above the Alchemical's essence. Only the scalable and Guidance Ray submodules are compatible with low power mode, although it can drain an internal battery if sufficient ambient essence is not present.

Comments

First, we probably ought to consider moving these to userpages when there are a few more... On to my submodules however, they're intended to allow a mega-man style rapid-fire yet very low damage usage of the pulse cannon without being a horrendous drain on essence.
-- Darloth

I know it's kind of obvious but you should probably specify that using Low-Power Mode doesn't cost any essense. It's implied but not baldly stated. What should we do with all these excellent but no longer really applicable charms in this page? Should we put them in another folder and say, "Old / Pre- Fat Splat Charms"?
-- Halloween

I have done as you suggest... and I've no idea where to put the other charms. Go ahead?
-- Darloth

You know, eyeing the above charms, it suddenly comes to me that Alchemicals allows me to feasibly create Orbital Frame Jehuty in Creation. ... I love this game.
-- MicahHakubi