Difference between revisions of "Szilard/Houserules"
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− | [[/HouserulesCombat]] | + | [[Szilard/HouserulesCombat]] |
: Weapon speed and Reach | : Weapon speed and Reach | ||
: Initiative | : Initiative | ||
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: Charging | : Charging | ||
− | [[/HouserulesAbilities]] | + | [[Szilard/HouserulesAbilities]] |
: Crafts | : Crafts | ||
: Occult and Thaumaturgy | : Occult and Thaumaturgy | ||
: Specialties | : Specialties | ||
− | [[/HouserulesBackgrounds]] | + | [[Szilard/HouserulesBackgrounds]] |
: Multiple backgrounds of the same type | : Multiple backgrounds of the same type | ||
: Familiars | : Familiars | ||
− | [[/HouserulesCharms]] | + | [[Szilard/HouserulesCharms]] |
: Specific charm changes | : Specific charm changes | ||
: Wholly revised charms | : Wholly revised charms | ||
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<b><i>Lunar Shapeshifting</i></b> | <b><i>Lunar Shapeshifting</i></b> | ||
− | I've begun revising this at: [[/FavorsOfLuna]]. This is still a very much in-progress project. | + | I've begun revising this at:[[Szilard/FavorsOfLuna]]. This is still a very much in-progress project. |
Latest revision as of 03:01, 9 June 2010
szilard's house rules
In running my Exalted game, there have been several places where I've needed to make some tweaks. I've tried to control myself. Really. I know that I am a compulsive rules tweaker. There ought to be support groups for people like me.
In any case, what follows are rules I've changed and some thoughts toward rules I might change.
- Weapon speed and Reach
- Initiative
- Using Two Weapons
- Martial Arts Weapons
- Charging
- Crafts
- Occult and Thaumaturgy
- Specialties
- Multiple backgrounds of the same type
- Familiars
- Specific charm changes
- Wholly revised charms
- New 'core' charms
other house rules
Social Defenses
Exalted is a game that desperately needs some rules for social defenses (i.e., resisting persuasion and the like). Unfortunately, I don't have perfect rules. I've sort of played it by ear, depending upon the context. Here are some things I've done:
- Set a base difficulty equal to an appropriate virtue of the target.
- Appropriate when: trying to convince the target to do (or believe) something and they are not particularly suspicious or inclined against the prospect.
- Allow an opposed roll equal to [appropriate social or mental attribute] + [appropriate virtue].
- Appropriate when: trying to convince the target to do (or believe) something and they are particularly suspicious or inclined against the prospect.
- Allow an opposed roll equal to (permanent or temporary) Willpower.
- Appropriate when: no virtue is particularly applicable, but some resistance is merited.
- Allow PCs to "ignore" a social success against them by spending a Willpower point and increasing their Limit.
- Appropriate when: the conflict is relevant to the character's limit condition.
Lunar Shapeshifting
I've begun revising this at:Szilard/FavorsOfLuna. This is still a very much in-progress project.
Experience Awards
I haven't implemented this one; I am currently toying with the idea:
The base experience award is 4 xp/session.
Additional awards are based upon stunts. An additional amount of xp is awarded to every player equal to the highest stunt award on a single roll by any player that session.
comments
I like just about everything you've said here, although your example under taking multiple Crafts seems a little confusing. Are you planning on writing up any Familiar-boosters for other Exalts? -- DigitalSentience
- I haven't, yet - but I've given a good bit of thought to Solar charms to boost Familiars.