Difference between revisions of "Nikink/IKMatch7"

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IIRC, you can move even before you get to act during a combat, and as such I can move to maintain the distance between us, correct? -[[Sabis]]
 
IIRC, you can move even before you get to act during a combat, and as such I can move to maintain the distance between us, correct? -[[Sabis]]
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That's correct to the best of my understanding. :) That's why I didn't go through too many ticks, I thought you might want to keep your distance. :) [[nikink]]
  
 
== Observer Comments ==
 
== Observer Comments ==
  
 
A space for onlookers to discuss stuff (and players to respond).
 
A space for onlookers to discuss stuff (and players to respond).

Revision as of 23:54, 27 April 2010

This is a layout stolen from TrialBySchmendrick to facilitate an On-line Match in ImmortalKombat.

Trial started: Friday, April 23, 2010 7:29AM PDT
Trial completed: {date}

Contestants

Twice Clashing Lightning - Dawn Caste - Arms of the Unconquered Sun Style

The Horror Under Lock and Key - Slayer Caste - Infernal Monster Style

1. Full Essence 5 builds allowed (Yay Essence 5 Debut!)

2. Full Artifacts allowed.

Blank Tick Template

Flavor text describing the events, stunts, etc.

Mechanics of one fighter
Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:
  1. Attack specifics, including charm use.
    1. Additional details, like countercharms
    2. Or other responses to the attack made during this step
  2. Defense declaration
  3. Attack roll
  4. Attack reroll
  5. External penalties
  6. Defense reroll
  7. Base damage
  8. Soak
  9. Counterattacks
  10. Result

Arena + Setup

The southern slopes of Mount Metagalapa. The mountain rises to the north and the peak can be glimpsed through the white halo of cloud. To the south the smoke from a village can be seen before the precipitous fall away to the scavenger lands below. The ground is moderately inclined and strewn with outcroppings of rock and low copses of trees. Around the village is scattered small plots of land to grow their meagre harvests. To the north west of the mountain is the capital with its eyries and valleys. To the north east lies a ravine and rushing stream. A light breeze swirls around the mountain from the north carrying the faint cries of the famous Metagalapan hawks.

On this wind blasted wasteland appears a large, brutish man wearing nothing but purple silk pants. Those with keen hearing can detect the faint sound of a ticking clock emanating from his muscular chest. He grunts and wipes his mop of black, dirty hair out of his eyes.

Some 29 yards away appears a Southern man dressed in loose fitting white desert robes, open in the front with thin gold embroidery along the edges of the fabric. Compact and slender, he is dwarfed by the other man's size, but his pale blue eyes flash with impending violence and show only a firm resolution.

Transcript

Tick -1

Join Battle: Twice Clashing Lightning (TCL) A pitiful 3 successes.

Join Battle: The Horror Under Lock and Key (HULK) a remarkable 7 successes + 1 auto for Joy in Violence Approach and Wind-Born Stride x1

Tick 0

The purple panted man locks eyes with the stranger and roars a challenge, dropping into a low, uneasy crouch and edging forward. The roar is carried on the breeze to the nearby village where a baby starts crying and an old man dies with a terrified look on his face.

With a derisive smile that lasts for but a second and contains not a hint of humor, the white robed man speaks: "So you're the brute everyone is talking about. I can only hope you are as incompetent as you look."

HULK enters Guard Action Speed 3 DV-0 and starts Moving towards TCL.
TCL begins circling to his (TCL's) right, trying to maintain their distance.
Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:
  1. Attack specifics, including charm use.
    1. Additional details, like countercharms
    2. Or other responses to the attack made during this step
  2. Defense declaration
  3. Attack roll
  4. Attack reroll
  5. External penalties
  6. Defense reroll
  7. Base damage
  8. Soak
  9. Counterattacks
  10. Result
Distance: 29 - 5 + 5 = 29 yards

Tick 1

Distance: 29 - 5 + 5 = 29 yards

Tick 2

Distance: 29 - 5 + 5 = 29 yards

Tick 3

Tick 4

Tick 5

Tick 6

Tick 7

Tick 8

Tick 9

Tick 10

Tick 11

Conclusions

A section for what was learned

Home player

Away player

Observers

Initial Negotiations

A space for the original conversation that set up the trial. This will probably be the first space filled in on a page, but it placed at the end because it becomes increasingly less relevant as the trial continues. This is where players will talk about which signs to use and so on.

Player Chat

I'll leave environmental description at the start to you, I'm kind of terrible with setting scenes... my players always complain. =( -Sabis

Environment set. :) nikink

IIRC, you can move even before you get to act during a combat, and as such I can move to maintain the distance between us, correct? -Sabis

That's correct to the best of my understanding. :) That's why I didn't go through too many ticks, I thought you might want to keep your distance. :) nikink

Observer Comments

A space for onlookers to discuss stuff (and players to respond).