Difference between revisions of "ShapingArts/GossamerCardsharpStyle"

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Latest revision as of 01:17, 6 April 2010

Gossamer Cardsharp Style


Basic concept: fun with Ring! Dice cheating! Dirty trickery! And some outright facebreaking when it's needed.

Charm Concepts

  • Careful Game-Rigging Preparation

Supp charm; used before any one Ring roll, 'saves' half rolled sux (rounded up) for later use in any one roll in the shaping contest. Multiple uses are not cumulative; only highest outcome counts.

  • Deck-Stacking Flourish

Readying any Ring shaping weapon becomes a free action. Perhaps also a dual-wielding allowance.

  • Mark-Baiting Smirk

Simple. Penalty to non-Ring actions for all shaping combat participants.

  • Cheaters Always Prosper

Reflexive. Allows rerolling of failed Ring-pool dice at x/die cost.

  • Misdirecting Gesture

Defense supp. Removes piercing effect from any one non-Ring attack.

  • Sucker Bet

Defense supp; subtract dice from parry or dodge for larger bonus to next attack.

  • Know When To Walk Away, Know When To Run

Hopping 'perfect' defense. User 'leaps' a number of waypoints equal to undetermined stat; automatically avoids non-Ring attacks, will not work against Ring attacks if still in range after hop.

  • Opening Gambit

Automatically lose initiative at start of battle, but may split up to Ring number of times without penalty.

  • Dead Man's Hand

Attack supp; complete ignorance of natural (stat-given) shaping soak for one Ring attack.

  • Gossamer Cardsharp Stance

Once per scene, may either: reroll any one roll and take higher outcome or recharge any one dice roll to full pool. Also, all WP spent gives two sux.

Comments!