Difference between revisions of "ShapingArts/GossamerCardsharpStyle"
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= Gossamer Cardsharp Style = | = Gossamer Cardsharp Style = | ||
* back to [[Charms]] | * back to [[Charms]] | ||
− | * back to FairFolkCharms | + | * back to [[FairFolkCharms]] |
− | * back to FairFolkCharms/DarkheartOne | + | * back to [[FairFolkCharms/DarkheartOne]] |
− | * back to ShapingArts | + | * back to [[ShapingArts]] |
− | * back to DarkheartOne | + | * back to [[DarkheartOne]] |
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Line 13: | Line 13: | ||
*Careful Game-Rigging Preparation | *Careful Game-Rigging Preparation | ||
− | Supp charm; used before any one Ring roll, 'saves' half rolled sux (rounded up) for later use in any one roll. Multiple uses are not cumulative; only highest outcome counts. | + | Supp charm; used before any one Ring roll, 'saves' half rolled sux (rounded up) for later use in any one roll in the shaping contest. Multiple uses are not cumulative; only highest outcome counts. |
*Deck-Stacking Flourish | *Deck-Stacking Flourish | ||
− | Readying any Ring shaping weapon becomes a free action. | + | Readying any Ring shaping weapon becomes a free action. Perhaps also a dual-wielding allowance. |
*Mark-Baiting Smirk | *Mark-Baiting Smirk | ||
Line 28: | Line 28: | ||
*Sucker Bet | *Sucker Bet | ||
− | + | Defense supp; subtract dice from parry or dodge for larger bonus to next attack. | |
*Know When To Walk Away, Know When To Run | *Know When To Walk Away, Know When To Run | ||
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*Dead Man's Hand | *Dead Man's Hand | ||
− | + | Attack supp; complete ignorance of natural (stat-given) shaping soak for one Ring attack. | |
*Gossamer Cardsharp Stance | *Gossamer Cardsharp Stance | ||
Once per scene, may either: reroll any one roll and take higher outcome or recharge any one dice roll to full pool. Also, all WP spent gives two sux. | Once per scene, may either: reroll any one roll and take higher outcome or recharge any one dice roll to full pool. Also, all WP spent gives two sux. | ||
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+ | == Comments! == |
Latest revision as of 01:17, 6 April 2010
Gossamer Cardsharp Style
- back to Charms
- back to FairFolkCharms
- back to FairFolkCharms/DarkheartOne
- back to ShapingArts
- back to DarkheartOne
Basic concept: fun with Ring! Dice cheating! Dirty trickery! And some outright facebreaking when it's needed.
Charm Concepts
- Careful Game-Rigging Preparation
Supp charm; used before any one Ring roll, 'saves' half rolled sux (rounded up) for later use in any one roll in the shaping contest. Multiple uses are not cumulative; only highest outcome counts.
- Deck-Stacking Flourish
Readying any Ring shaping weapon becomes a free action. Perhaps also a dual-wielding allowance.
- Mark-Baiting Smirk
Simple. Penalty to non-Ring actions for all shaping combat participants.
- Cheaters Always Prosper
Reflexive. Allows rerolling of failed Ring-pool dice at x/die cost.
- Misdirecting Gesture
Defense supp. Removes piercing effect from any one non-Ring attack.
- Sucker Bet
Defense supp; subtract dice from parry or dodge for larger bonus to next attack.
- Know When To Walk Away, Know When To Run
Hopping 'perfect' defense. User 'leaps' a number of waypoints equal to undetermined stat; automatically avoids non-Ring attacks, will not work against Ring attacks if still in range after hop.
- Opening Gambit
Automatically lose initiative at start of battle, but may split up to Ring number of times without penalty.
- Dead Man's Hand
Attack supp; complete ignorance of natural (stat-given) shaping soak for one Ring attack.
- Gossamer Cardsharp Stance
Once per scene, may either: reroll any one roll and take higher outcome or recharge any one dice roll to full pool. Also, all WP spent gives two sux.