Difference between revisions of "MartialArts/LotusRoot"

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= Lotus Root Style =
 
= Lotus Root Style =
''by FlowsLikeBits''
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''by [[FlowsLikeBits]]''
 
:Back to [[Charms]]
 
:Back to [[Charms]]
:Back to MartialArts
+
:Back to [[MartialArts]]
:Back to TerrestrialMartialArts
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:Back to [[TerrestrialMartialArts]]
 
== Introduction ==
 
== Introduction ==
  
This is an early, and somewhat defensive style. It was designed to fight spirits and to act as an initiation into higher forms of martial arts. It has been superseded by specialized initations, but it counts as one for the purposes of learning Celestial Martial Arts. This style does not focus on a particular fighting style, so much as try to teach the Martial Artists to fight effectivly at all.  
+
This is an early, and somewhat defensive style. It was designed to fight spirits and to act as an initiation into higher forms of martial arts. It has been superseded by specialized initations, but it counts as one for the purposes of learning Celestial Martial Arts. This style does not focus on a particular fighting style, so much as try to teach the Martial Artists to fight effectivly at all.
 
 
 
=== Weapons & Armour ===
 
=== Weapons & Armour ===
  
This style is not compatible with distracting influences, such as weapons or armor.
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This style is not compatible with distracting influences, such as weapons or armor.
  
 
== The Charms ==
 
== The Charms ==
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  <b>Min. Ability:3</b>  
 
  <b>Min. Ability:3</b>  
 
  <b>Min Essence:2</b>  
 
  <b>Min Essence:2</b>  
  <b>Prereqs:Running Root Style</b>  
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  <b>Prereqs:Running Rhizome Style</b>  
  
 
The most important thing in a fight is make contact with your opponent, all else is secondary to this goal.  Thus, she launches a flurry of attacks, probing her opponents defences and hoping one makes contact. The fact that the strike that does make contact will be weak is of no import.  Each 3 motes spent on this charm reduce the difficulty of the attack by 1,to a minimum of 1. The martial artist may not reduce the difficulty by more than her Essence. An attack enhanced by this charm will only do it's base damage, extra successes do not help.  
 
The most important thing in a fight is make contact with your opponent, all else is secondary to this goal.  Thus, she launches a flurry of attacks, probing her opponents defences and hoping one makes contact. The fact that the strike that does make contact will be weak is of no import.  Each 3 motes spent on this charm reduce the difficulty of the attack by 1,to a minimum of 1. The martial artist may not reduce the difficulty by more than her Essence. An attack enhanced by this charm will only do it's base damage, extra successes do not help.  
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  <b>Prereqs:Many Rooted Strike</b>  
 
  <b>Prereqs:Many Rooted Strike</b>  
 
   
 
   
After hitting ones opponent, hurting them is the next most importatnt concern. The martial artist adds a twist of essence to her attack, ensuring a little extra damage. The martial artist rolls 1 more damage die than they otherwise would, provided any damage is rolled at all.  
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After hitting ones opponent, hurting them is the next most important concern. The martial artist adds a twist of essence to her attack, ensuring a little extra damage. The martial artist rolls 1 more damage die than they otherwise would, provided any damage is rolled at all.  
 
----
 
----
 
<b><i>Many Rooted Defence Method</i></b>
 
<b><i>Many Rooted Defence Method</i></b>
  <b>Cost: --- </b>  
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  <b>Cost: 4 motes </b>  
 
  <b>Duration:Instant</b>  
 
  <b>Duration:Instant</b>  
 
  <b>Type:Reflexive</b>  
 
  <b>Type:Reflexive</b>  
  <b>Min. Ability:4</b>  
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  <b>Min. Ability:3</b>  
 
  <b>Min Essence:2</b>  
 
  <b>Min Essence:2</b>  
  <b>Prereqs:Many Rooted Strike</b>  
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  <b>Prereqs:Running Rhizome Style</b>  
  
Defence tree
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Along with the ability to attack, defence is the next most important ability. With this, the martial artist concentrates on being able to defend herself. This charm reduces split action penalties by Martial Artists Martial Arts for the rest of the turn, and allows the Martial Artist to split her action before here iniative. This charm may only be invoked once per turn.
  
 
== Comments ==
 
== Comments ==
First MA attempt. Decided to start small. -FlowsLikeBits
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First MA attempt. Decided to start small. -[[FlowsLikeBits]]

Latest revision as of 01:17, 6 April 2010

Lotus Root Style

by FlowsLikeBits

Back to Charms
Back to MartialArts
Back to TerrestrialMartialArts

Introduction

This is an early, and somewhat defensive style. It was designed to fight spirits and to act as an initiation into higher forms of martial arts. It has been superseded by specialized initations, but it counts as one for the purposes of learning Celestial Martial Arts. This style does not focus on a particular fighting style, so much as try to teach the Martial Artists to fight effectivly at all.

Weapons & Armour

This style is not compatible with distracting influences, such as weapons or armor.

The Charms

Running Rhizome Style

Cost:1 mote per yard 
Duration:Instant 
Type:Reflexive 
Min. Ability:3 
Min Essence:2 
Prereqs:none 

Movement is important both in the flow of Essence and in the flow of battle. Thus is the first thing the martial artist learns. When this charm is invoked,the martial artist moves one yard per mote spend, sliding along the ground like the roots of the lotus. Once this charm is invoked, it may not be invoked again that turn until the martial artist has spent as many yards of her natural movement as she last got from this charm.


Many Rooted Strike

Cost:3 motes per difficulty reduction 
Duration:Instant 
Type:Supplemental 
Min. Ability:3 
Min Essence:2 
Prereqs:Running Rhizome Style 

The most important thing in a fight is make contact with your opponent, all else is secondary to this goal. Thus, she launches a flurry of attacks, probing her opponents defences and hoping one makes contact. The fact that the strike that does make contact will be weak is of no import. Each 3 motes spent on this charm reduce the difficulty of the attack by 1,to a minimum of 1. The martial artist may not reduce the difficulty by more than her Essence. An attack enhanced by this charm will only do it's base damage, extra successes do not help.


Semi-Doubled Attack

Cost:3 motes   
Duration:Instant 
Type:Supplemental 
Min. Ability:3 
Min Essence:2 
Prereqs:Many Rooted Strike 

After hitting ones opponent, hurting them is the next most important concern. The martial artist adds a twist of essence to her attack, ensuring a little extra damage. The martial artist rolls 1 more damage die than they otherwise would, provided any damage is rolled at all.


Many Rooted Defence Method

Cost: 4 motes   
Duration:Instant 
Type:Reflexive 
Min. Ability:3 
Min Essence:2 
Prereqs:Running Rhizome Style 

Along with the ability to attack, defence is the next most important ability. With this, the martial artist concentrates on being able to defend herself. This charm reduces split action penalties by Martial Artists Martial Arts for the rest of the turn, and allows the Martial Artist to split her action before here iniative. This charm may only be invoked once per turn.

Comments

First MA attempt. Decided to start small. -FlowsLikeBits