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Latest revision as of 01:15, 6 April 2010
Infernal Endurance
This pair of trees is an Infernal-derived set; they are devoid of exotic Yozi effects.
Charm Count: 10
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Ox-Body Technique
- Cost: None
- Duration: Permanent
- Type: Special
- Min. Endurance: Special
- Min. Essence: 1
- Prereq Charms: None
This Charm is identical to the Solar version.
Pain-Prolonging Drive
- Cost: 3 motes, 1 Willpower (3 motes)
- Duration: One Scene
- Type: Reflexive
- Min. Endurance: 2
- Min. Essence: 2
- Prereq Charms: Ox-Body Technique
With this Charm, the Infernal accepts his pain, and allows it to carry him on when an ordinary man would be crippled by it. When this Charm is activated, the Infernal's loses an unhurt -0, -1, or -2 Health Level, and two Health Levels of the next inferior type (-1, -2, or -4, respectively) replace it. Only Health Levels gained through the use of Charms can be 'split' in this manner; the character's base Health Levels (7, except in very special cases) must remain. The Infernal can have as many 'split' HLs at any given time no greater than his limit. If the character activates this charm multiple times in a scene, the Willpower cost applies only for the first activation.
When this Charm ends, the 'split' HLs collapse, but the woulds do not; if the character who had taken the -1, -2, -2 OBT option splits all these bonus HLs (10 normally, 13 under the maximal effect of this Charm) splits all his bonus HLs and then takes 11 HLs of lethal damage, he will die at the end of the scene.
Mutilated Bastion
- Cost: None
- Duration: Permanent
- Type: Special
- Min. Endurance: Varies, minimum 2
- Min. Essence: 2
- Prereq Charms: Ox-Body Technique
When the Infernal learns this Charm, he embeds occult devices in his flesh, or scarifies himself liberally, or breaks and shapes his bones into new and exotic shapes. This process inures him to pain, and so he learns to operate better while seriously wounded. Each time the Infernal learns this Charm, he loses a -0, -1, or -2 Health Level, and gains two of the next inferior type, just as with Pain-Prolonging Drive. Similarly, he cannot reduce the number of HLs of any particular type he has below the natural base. An Infernal can learn this Charm as many times as twice his Endurance score; for every two times he learns it, he loses a dot of a Physical Attribute of his choice.
Bloody Essence Binding
- Cost: 1 mote
- Duration: Instant
- Type: Reflexive
- Min. Endurance: 1
- Min. Essence: 2
- Prereq Charms: None
With this Charm, the Infernal learns to tap the force of life, gathering the Essence spilled from his wounds. Identical to the Solar Charm Essence-Gathering Temper.
Unfaltering Tempo
- Cost: 3 motes
- Duration: Instant
- Type: Reflexive
- Min. Endurance: 3
- Min. Essence: 2
- Prereq Charms: Bloody Essence Binding
Identical to the Solar Charm Willpower-Enhancing Spirit.
Scarlet Cauldron Body
- Cost: 5 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Endurance: 4
- Min. Essence: 2
- Prereq Charms: Unfaltering Tempo
With this Charm, the Infernal distills power out of his will to live; when wounded, his spilling blood literally boils with puissance. For every die of damage he takes before soak is applied, he may roll a die; each success on this roll causes him to regain a point of Essence. A character cannot gain any more Essence from a given attack than his Stamina score.
Resolve-Refining Agony
- Cost: 5 motes
- Duration: Instant
- Type: Reflexive
- Min. Endurance: 3
- Min. Essence: 2
- Prereq Charms: Unfaltering Tempo
Instead of tapping the wellspring of pain for power, the Infernal allows it to flow into the darkness of his heart; if hit for more dice of damage after soak than his current Limit, he may invoke this Charm to increase his Limit by 1.
Resentful Strike
- Cost: 3 motes
- Duration: Instant
- Type: Suplemental
- Min. Endurance: 2
- Min. Essence: 2
- Prereq Charms: Bloody Essence Binding
The Infernal's pain calls to further pain; he may add dice to the damage of a hand-to-hand attack equal to the number of Health Levels of damage he has taken. This Charm is explicitly permitted to be in a Combo with Charms of other Abilities.
Remorseless Whirling Carnifex
- Cost: 10 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Endurance: 4
- Min. Essence: 2
- Prereq Charms: Resentful Strike
Identical to the Solar Charm Bloodthirsty Sword-Dancer Spirit.
Indiscriminate Nemesis
- Cost: 5 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Endurance: 4
- Min. Essence: 2
- Prereq Charms: Resentful Strike
The Infernal spreads his pain across the realm; he adds half his Limit, rounding up, to the damage of all hand-to-hand attacks.
Comments
You might want to reduce the cost of Resentful Strike by a mote due to its implicit negative feedback effect. The more Health Levels of damage you've taken, the more damage Resentful Strike does; but that damage also gives a reduction to dice pools, which reduces your chance to hit AND will probably decrease your damage dice (due to fewer successes on the to-hit roll carrying over to damage). - Quendalon Done. -w
Also, a thought, building off of Resentful Strike: Agonizing Scream. 6m; the Infernal makes a reflexive attack against everyone nearby, the dicepool of his attack is equal to the number of damage he's taken so far, with base damage equal to his Limit. Good for breaking Extras. :) DS
Nice Charm idea, DS, but shouldn't it be more expensive? A reflexive attack that hits multiple targets should cost a Willpower at the very least. And it should probably only be triggered by receiving after-soak damage. - Quendalon
Trust you guys to come up with the army-eating counterattack, and make it an Endurance Charm. Cool, though. Even though it sorta steps on Exploding Crane Stance's toes. - willows