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Charm Relay

Manipulating Worshippers

These are Arcanoi.


Nigrescent Mantle Arts

The dead treasure the living, for it is through them that their energy is restored and their ranks refilled. A ghost who masters the Nigrescent Mantle Arts becomes a dark king of his living descendants, binding the two worlds together with tight chains of prayer bolstered by dead magic. He is at once celebrant and tyrant, ruling with flower and whip!

These Arts are closely related to the Essence-Measuring Thief Arts.


Ashes and Passions Offering - willows

Mark of One Above (haren)

Cost: 3+ motes
Duration: One hour per 3 motes
Type: Simple
Minimum Compassion: 3
Minimum Essence: 1
Prerequisite Charms: Ashes and Passions Offering

The second skill that any ruler must learn is to gift those who are chosen for his glory, and mark those who shall suffer his wrath. With the power of the Mark, a ghost causes stigmata to form on one of his worshipers, or those who dwell among them. This mark bleeds constantly and with a flow strong enough to soak through bandages within a minute, yet it does not cause harm to the one so marked. The marks can take on any form the ghost desires, usually being some mark associated with them. Often there is a mark that shows one chosen as their mouthpiece or special worshipper among the living, and that which defines the heretic. Heretics rarely live long, so marked while in the domain of the ghost's loyal worshippers... most often they become a sacrifice, feeding the ghost for his wisdom. The ghost may spend 3 motes for each Permanent Essence, she has.


Ecstatic Communion Touch (CrownedSun)

 Cost: 5 motes, OR 10 motes, 1 willpower
 Duration: One turn per point of permanent Willpower
 Type: Simple
 Minimum Compassion: 3
 Minimum Essence: 2
 Prerequisite Charms: Ashes and Passions Offering

Sometimes the living cry out to the dead for aid, seeking wisdom and lore from the ancients. It is with this charm that many such prayers are answered, allowing the ghost to speak through the tongue of one who seeks his wisdom. This charm can be used with a single incorporeal touch, allowing the ghost to use it at will if he should be within the living world (of his own will, or as the result of an Occult ritual that summoned him for his aid and wisdom), and costs 5 motes when employed in such a way. Alternatively, the Ghost may choose to use this charm upon a fetter, or a ghost to whom he's been bound via the Mark of the Relentless Hunter -- this allows the ghost to use the charm over vast distances, but requires 10 motes and a point of willpower to invoke.

Most of the subjects of this charm are quite willing, in which case no roll is required -- unwilling subjects require the ghost make a Perception + Compassion roll, with a difficulty equal to the subject's Essence. In either case, the subject falls into a deep ecstatic trance, his body filling with pleasurable sensations -- limbs often thrash about, and the subjects eyes often glaze over. The ghost falls into a light trance, unable to do anything except speak, though his words are echoed through the voice of the subject. The ghost may speak for a number of turns equal to his willpower rating, usually limited to about 10 words per turn. There are often translation problems associated with the use of this charm, due to the slight change in language over time -- this is most especially acute with truly ancient ghosts who speak only Old Realm.


Bittersweet Ascending Rapture (haren)

 Cost: 8 motes, 1 willpower
 Duration: One minute per Virtue
 Type: Simple
 Minimum Compassion: 4
 Minimum Essence: 3
 Prerequisite Charms: Ecstatic Communion Touch

The essence of the dead flows in powerful, but easily predicted, manners. Their emotions are akin to the sensations of the flesh, capable of being sublimely wonderful or like unto a hell given birth within themselves. The wise among the dead can visit both these pleasures and tortures upon the living by filtering essence through their passion and into a person.

With a single incorporeal touch, the ghost can infuse the tainted essence into the target. The ghost must choose to channel the essence through Compassion (pleasure) or Conviction (pain). If the target is willing (for example, expecting a reward) there is no roll. If unwilling they roll the Virtue + Manipulation with a difficulty of the target's Essence. Either one causes the victim to suffer a penalty to their dice equal to the ghost's Essence to all . This is treated as a wound penalty. The pleasurable effect is addictive. Every day for 8 days, they make a Willpower roll at difficulty 3. On a success they break the habit, but on a failure they seek to do whatever is needed to recieve the same sensation from the ghost. Similarly, a victim of the pain must make such an identical roll anytime they are threatened with the pain within the next 8 days to not do what the ghost asks of them. Exalted lower the difficulty of the willpower roll to one, as their own Essence control grants them similar sensations


Blood Commands Litany - willows


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