Difference between revisions of "Diamond/InfiniteVelocity"
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= Martial Arts - (Infinite Velocity) Style = | = Martial Arts - (Infinite Velocity) Style = | ||
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+ | :note, 2E and updated version of this currently being created at [[DiamondMX]] | ||
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This Style cannot be used with any weapons or armour. | This Style cannot be used with any weapons or armour. | ||
Celestial level Martial Art | Celestial level Martial Art |
Revision as of 11:04, 10 October 2006
Martial Arts - (Infinite Velocity) Style
- note, 2E and updated version of this currently being created at DiamondMX
This Style cannot be used with any weapons or armour. Celestial level Martial Art
Charms
Incredible Speed Method
Prerequisite Charms: None Minimum Martial Arts: 2 Minimum Essence: 2 Type: Ref Duration: Inst Cost: 3m
Description: The Exalted charges her muscles with essence, giving herself a burst of speed and energy, she can move at superhuman speeds.
System: Double base init for an instant, (Dex + Wits).
Distance Closing Technique
Prerequisite Charms: Incredible Speed Method Minimum Martial Arts: 3 Minimum Essence: 2 Type: Ref Duration: Inst Cost: 4m
Description: With a burst of speed she moves from one target to the next, a single attack dealt before vanishing appearing next to another new opponent.
System: Move to an opponent up to 5 x Essence feet away. It can be used multiple times in a turn. This charm can only be used to close the distance to an opponent in preperation for an attack.
Infinite Velocity Form
Prerequisite Charms: Distance Closing Technique Minimum Martial Arts: 4 Minimum Essence: 2 Type: Simple Duration: Scene Cost: 6
Description: The Exalted has learn efficiacy of movement also, how slight effort can cause great effect
System:
Init+=MA -Ess successes from all attempts to attack you. Multiaction penalties -=MA/2 (rounding up)
Twin Strike Combo
Prerequisite Charms: Infinite Velocity Form Minimum Martial Arts: 5 Minimum Essence: 2 Type: Supplemental Duration: Instant Cost: 3
Description: The Exalted performs an almost simultaneous double attack, piercing her opponent's defenses with the first, and following through with a second.
System: Add MA dice to one attack.
Hundred Piercing Strikes Combo
Prerequisite Charms: Twin Strike Combo Minimum Martial Arts: 5 Minimum Essence: 3 Type: Supplemental Duration: Instant Cost: 5m
Description: The Exalted's movement blurs as she attacks with dozens of individual strikes within a moment, each one much too fast to follow with the eye.
System: Dice pool x2, cannot be dodged.
Split Consciousness Prana
Prerequisite Charms: Infinite Velocity Form Minimum Martial Arts: 5 Minimum Essence: 3 Type: Extra Action Duration: Turn Cost: 5m 1w
Description: The Exalted releases essence into her eyes and mind, enhancing her perception of the world, making it seem to slow down in relation to her.
System: The Exalted may make Dex additional attacks at full pool.
Frozen World Technique
Prerequisite Charms: Split Consciousness Prana Minimum Martial Arts: 5 Minimum Essence: 3 Type: Ref Duration: Inst Cost: 6m 1w
Description: The Exalted floods her mind with essence, causing her perception to speed up exponentially, the world seems to halt from her perspective for a brief moment, during which her opponent cannot move to evade her.
System: Half opponents defense successes against this attack, or half opponents attack successes against you.
Quickened Perception Method
Prerequisite Charms: I.V Form Minimum Martial Arts: 5 Minimum Essence: 3 Type: Ref Duration: Turn Cost: 2 per success
Description: Charging essence in her feet, the Exalted gives speed to her flight and dodges most attacks with ease.
System: The Exalted gives herself auto successes up to MA for the turn.
Fear Gives Speed Reflex
Prerequisite Charms: Quickened Perception Method Minimum Martial Arts: 5 Minimum Essence: 3 Type: Special Duration: Inst Cost: 3m per HL of damage, 1w
Description: When placed in normally unavoidable danger, the Exalted will put forward a last ditch effort to get out of the path of an incoming blow, the fear that threatens to freeze her becomes the strength that pushes her forward.
System: This charm activates when an attack would bring the exalt to Incap or less.
For each HL of damage the Exalted would have taken, she spends 3 motes to avoid that damage, she -must- spend this much, and cannot lower the damage partway unless the exalt runs out of motes, it is either dodged or not. This does not count as a charm use.
Speed of Thought Style
Prerequisite Charms: Frozen World Technique, 100 Piercing strikes combo Minimum Martial Arts: 5 Minimum Essence: 4 Type: Ref (Extra Action) Duration: Scene Cost: 10m 1h (Lethal)
Description: The Exalted has pushed her muscles to their very limit, and then a little further. The Exalted breaches the bodies natural speed barrier.
System: The Exalted can perform MA actions before multiple actions penalties begin to take effect, only one action may be mental, none can be social.
Instant Riposte Method
Prerequisite Charms: Frozen World Technique, Fear Gives Speed Reflex Minimum Martial Arts: 5 Minimum Essence: 3 Type: Ref Duration: Inst Cost: 7m
Description: Flowing gracefully and with the certainty of someone who expected this attack, the Exalted neatly avoids the attack and counterattacks immediately
System: The Exalted perfectly dodges any aware attack, and then may make an immediate counterattack if she has not used her action yet, this can be a default action ( ie. This can be used to counterattack before your initiative, but you lose the action. )
As always, you cannot use a counterattack charm against a counterattack charm - in this case only the dodge effect would happen.
Whirlwind Combo
Prerequisite Charms: Minimum Martial Arts: 5 Minimum Essence: 5 Type: Extra Action Duration: Turn Cost: 8m 1w
Description: The Exalted's Essence flows around her body, flooding every muscle and organ with superhuman speed, and her every motion is faster than the eye can follow.
System: The Exalted has 1 + Ess/2 (round down) dice pools to be split up between combat-related actions as she chooses. Cannot be used for social actions, is not compatible with charms which grant extra actions (including speed of thought, above)
Changes
- Quickened Perception Method now lasts for a turn, and does not require a dodge action to be used in combination.
- 100 Strikes Combo now works as CoCT.
- Twin Strikes Combo now gives MA dice, as opposed to 2 attacks with wierd mechanics.
- Moved many costs up and down
Comments
I'll look up the standard formatting for MA charms in a bit, but for now, can anyone suggest any balance problems it may have, and any changes which could be made to even the style out somewhat. Diamond
- Hi Diamond! Sorry for stepping on your toes, but I thought this would get a lot more responses if it were gussied up a little. If I've copied over any of your changes, you can click on "View other revisions" to look at previous versions of the page. - Quendalon
No, Quendalon, thanks for the help, I had just been trying to do that myself. Diamond
- Just a comment on charm names, isnt it confusing a bit to have a charm called "Blank Blank Combo" ? Griffon
I would agree if I had ever seen a combo in Exalted called Something Something <i> Combo. They aren't named like that, so it shouldn't cause any confusion. Also I think that not all martial arts techniques should have needlessly flowery names. It does add to the style if the names are cool, but they needn't necessarily follow the canon style of trying to lengthen the name as much as possible. Diamond
hey canyou use Distance Closing Technique to end up behind and opponent? - Issaru
No, there is a charm higher up which allows you to flank your opponent for the unaware advantege. Although if they were facing away, you would attack them from behind - it moves you to the opponent's nearest side. Diamond