VirtueFlaws/MetalFatigue
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Virtue Flaws by MetalFatigue
Valor Flaws
Insatiable Curiosity
When the character's Limit Breaks, she becomes driven by a burning need to know everything about everything and everyone. For a number of days equal to her Valor, she will use the full powers at her disposal to investigate anything the slightest bit unusual, pry into other people's personal lives and search their belongings, and so forth. During this time, she has no sense of priorities, and will neglect any other tasks to indulge her curiosity. While she will take reasonable measures to protect herself in these pursuits (such as using Stealth Charms), no risk, no matter how great, will deter her from investigating anything that catches her attention. A new mystery, however, will readily divert her attention from whatever currently holds it. While the Limit Break lasts, the character receives a -2 penalty to all Mental and Social die pools due to distractibility and nosiness.
Limit Break Condition: The character is prevented from investigating a mystery or unusual circumstance.
Jinkies! It's the Scooby Doo/ Bad horror movie flaw. Good idea, but i'm not quite sure how this ties into valor, than again its kinda hard to figure out just what virtue this ties into.
-Killed
Because (1) the PC's highest Virtue is Valor :), and (2) it involves losing the idea of danger. I suppose you could make it a Temperance flaw instead, on the grounds that it involves poor judgment, but I like the idea that a perverted excess of Valor need not involve killing everything in sight.
-MetalFatigue
- Well, I certainly can see it as a specialized variant of Foolhardy Contempt. - IanPrice