Versai Canos
Name: Versai Canos
Caste: Night
Nature: Jester
Anima: A desert lion hidden in a sandstorm.
Concept: Cheeky young thief
XP Left/Total: NPC
Attributes
Strength 2, Charisma 2, Perception 2
Dexterity 5, Manipulation 3, Intelligence 2
Stamina 5, Appearance 2, Wits 5
Abilities</b>
<b>Athletics 1, Awareness 1, Bureaucracy 2, Dodge 3, Endurance 1, Larceny 5, Lore 1, Melee 3, Presence 2, Ride 1, Socialize 3, Stealth 4, Survival 2
Backgrounds</b>
<b>Contacts 3
Mentor 3
Resources 2
Virtues</b>
<b>Compassion 2, Temperance 1, Conviction 3, Valour 3
Virtue Flaw Foolhardy Contempt
Willpower 6
Essence 3
Personal 15
Peripheral 36
Health Levels -0*1, -1*2, -2*2, -4*1, Incapacitated
Merits and Flaws</b>
Daredevil, Eternal Vow
<b>Charms</b>
<b>Athletics: Graceful Crane Stance(3m)
Larceny: Seasoned Criminal Method(10m), Flawless Pickpocket Technique(3m), Stealing From Plain Sight Spirit(6m), Magpie's Invisible Talon(10m, 1wp)
Melee: Golden Essence Block(1m/2dice), Dipping Swallow Defense(2m)
Socialize: Wise-Eyed Courtier Method(3m), Motive-Discerning Technique(6m)
Stealth: Easily Overlooked Presence Method(3m)
Power Combat</b>
<b>Base Initiative 10, Soak 5B/2L/0A, Dodge 11, Mobility Penalty 0, Fatigue 0
Fist: Speed 10, Accuracy 6, Damage 2B, Defense 7, Rate 5
Chopping Sword: Speed 13, Accuracy 11, Damage 6L, Defense 8, Rate 3
Description
This young lad is dark of skin, eye, and hair. Light on his feet, nimble with his fingers, and an annoying tendancy to make comments on everything. He likes to immitate Crimson Glass in dress, wearing a toga when at the manse and in usual desert dweller attire when away from it. His left arm has a long scar along it from a nasty cut he got while working with the Brotherhood.
History</b>
Versai actually comes from the Realm. From patricians who moved their from Chiaroscuro a generation ago. He <b>hated living in the Realm, and when his family was on a trip to Chiaroscuro to see family he took the chance to sneak into a Guild Caravan and make his escape. The caravanmaster did not take kindly to the stow away and chased him out of the Caravan at swordpoint. Shortly after that, some of the Jackle Tribe thought he might make some good sport and chased him. Had the Unconquered Sun not extended his hand in protection and blessed him with the gift of his power that would be the end of this boy's story.
He found the camp of the Crimson Brotherhood by accident on his own and with one Anathema with them allready, and Water Orchid getting that elder sister look in her eye Crimson Glass got him to join up with them. Sadly his cheeky attitude puts him at odds with many members of the group, though he keeps from pushing things too far.
Plot Hooks</b>