TyverFroyn

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Current Info

  • Location: Sitting in the cockpit of the Five-Metal Shrike
  • Wearing: Obsidian Sheath.
  • Thoughts: "I really wanna punch something."


About Tyver

Personality
Tyver knows that life is a bitch. The only appropriate way to react, therefore, is to take whatever life throws at you and smile through it all just out of spite. He will do whatever it takes to come out on top. He abhors losing and simply refuses to give up. Paradoxically, however, he is also a fundamentally nice guy, and does not like to see people (beautiful young ladies especially) having a hard time of it. He never loses sight of what is most important to him (his own survival, that is), but nor does he think that others should suffer for his own survival. That's not very righteous, after all. He thinks of his profession as Smiting the Unrighteous. He either takes himself far too seriously or not seriously enough; nobody has figured out which yet.

Description
Tyver is an even six feet tall, trim, and in good shape. He wears his scruffy blonde hair cropped relatively close (and somewhat haphazardly); he also has a bit of a receding hairline, which he is a little sensitive about. He has rough features and forgets to shave more often than once every couple of days or so. It's a pity, because if he actually cared about how he looked, he could be pretty darn attractive.

History</b>
When you live in the slums of Nexus, you grow up fast. That's the story of one Tyver Froyn (no, it DOESN'T rhyme with 'groin!'), a gutter rat with no talent for theft but a real knack for kicking the absolute hell out of people. With no father and a mother whose periodic bouts of sobriety were punctuated by lashings with whatever was handy, Tyver learned to rely on his fists and himself, and little else.

Getting out of Nexus was always one of Tyver's highest priorities; unlike many of Nexus' denizens, he didn't think it was the height of civilization or even that particularly nice. Signing on with a Guild convoy here, working as an enforcer for a local mob boss there, life was good for this little strongarm. At least, until one of those mob bosses in the South decided that Tyver knew too much, and that he should be bumped off. How very Unrighteous. Hello Second Breath, and the superpowered version of Tyver's quasi-legendary signature attack, the Devil's Right Hand.

And Saheel? He saw it all, naturally.

Now, in the Deep South, aspiring to ninjitsu greatness and an expanded legend of his Devil's Right Hand, Tyver awaits more fun, more battle, and more opportunity to smite the unrighteous before said unrighteous even know what hit 'em.


Character Sheet

<b>Name: Tyver Froyn
Player: KitBox
Caste: Night
Nature: Survivor
Concept: Ninja
Anima: He is....BATMAN!
XP Left/Spent: 27/0

Attributes</b>
<b>Strength
3, Charisma 2, Perception 4
Dexterity 4, Manipulation 2, Intelligence 3
Stamina 3, Appearance 3, Wits 4

Abilities</b>
<b>Athletics
3, Awareness 2, Brawl 4, Dodge 3, Endurance 2, Larceny 1, Linguistics 2, Lore 2, Melee 3, Resistance 1, Sail 2, Stealth 3, Survival 1, Thrown 2. Specialties</b>: Melee:Khatar 2.

<b>Backgrounds</b>
<b>Artifact
5(Obsidian Sheath)
Contacts:Nexus 1
Influence / Infamy: Nexus 1
Manse 3*

Virtues</b>
<b>Compassion
3, Temperance 2, Conviction 3, Valor 2
Virtue Flaw Heart of Flint
Willpower 6
Essence 2
Personal 12
Peripheral 37

Health Levels 0*1, -1*4, -2*2, -4*1, Incapacitated

Merits and Flaws</b>
Legendary Attribute: Wits

<b>Charms</b>
<b>Brawl:
Ferocious Jab(1), Fists of Iron Technique(1), Thunderclap Rush Attack(3), Sledgehammer Fist Punch(3), Heaven Thunder Hammer(4)
Endurance: Ox-Body*1(-1*2)
Athletics: Graceful Crane Stance(3), Monkey Leap Technique(1)
Stealth: Easily Overlooked Presence(3), Invisible Statue Spirit(5)

Combos</b>

  • <b>Devil's Right Hand: Ferocious Jab + Fists of Iron Technique + Thunderclap Rush Attack + Heaven Thunder Hammer. (8)

Tyver's quasi-legendary signature attack, a lightning-fast lunge and jab to the solarplexus with all his might. Now, with the force of Essence behind it, this attack quite literally sends his enemies flying.

Power Combat without Obsidian Sheath</b>
<b>Soak
3B/1L, Base Initiative 8, Mobility Penalty 0, Fatigue 1 , Dodge 7
Fist: Speed 8, Accuracy 9, Damage 3B, Defense 11, Rate 5
Shuriken: Speed 8, Accuracy 8, Damage 4L, Rate 3, Range 20

Power Combat with Obsidian Sheath</b>
<b>Soak
3B/1L/8/8A, Base Initiative 8, Mobility Penalty 0, Fatigue 1 , Dodge 7
Fist: Speed 8, Accuracy 9, Damage 8B, Defense 11, Rate 5
Shuriken: Speed 8, Accuracy 8, Damage 9L, Rate 3, Range 20
Khatar - Orichalcum: Speed 8, Accuracy 9, Damage 10L, Defense 12, Rate 4

Artifacts</b>
<b>Obsidian Sheath
: Level 5 Artifact; Provides 8/8 Soak, increases strength by 8, has retractable khatars on both arms.
Mobility Penalty 0, Fatigue 1.