Thealf/Dragons

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I am afraid the hidden messages may relate to my eyes as deep as deep blue lagoons in a snowy mountain landscape.

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= Dragons = 

(warning) this is really quite a weak object, contrasting myself. They ca be ridiculously overpowered and are for entertainment only.)

Dragons

The Dragons were once a great and proud race, soaring the skies and swimming the seas of creation as before the first mortal set foot on land. Each dragon was an immensely powerful being, and the creator of man saw them as a threat to his people. And so there was war. Hundreds of dragons would form into devastating armies and combat millions of mortals, but man has one advantage that dragons do not; and that is the driving force that comes with such a short lifespan, the fear of death. Dragons see life quite differently to mortals. They live for thousands of years and have little that can threaten them, and so fear does not drive them, so they could never be truly determined to win the war. So the mortals eventually overwhelmed them, and the hundred or so that survived fled to the imperial mountain and cast a spell of slumber on them, so that nothing could disturb them until they woke. But they wanted to come back into the world someday, when they could return to their lands and live peacefully once again. And so they slept through the rise of the solars, and the fall, the rise of the dragonblooded and the return of the solars. And now, as the scarlet empress has disappeared, they have begun to awaken. Now, scattered across creation, alone, and only a fraction of their former strength, the dragons are back.

Character creation

Assume attribute and ability maximums are at their current rating after character creation. Raising permanent essence increases the maximum rating by one.

Attributes: 13/10/7 (max 7)

Add 8 to primary attributes, 6 to secondary and 4 to tertiary.

Abilities: 4 favoured abilities

40 ability dots

may be raised above 3 without bonus points

virtues: 6, may not be above 3 without bonus points

willpower: equal to two highest virtues

essence: 2

essence pool: (essence x 6 + willpower x 3) x 2

backgrounds: 6, choose from rulebook excluding artifact and resources.

Bonus points: 30


Bonus point costs:

Attributes: 3

Ability: 3 (2 for favoured)

Virtue: 3

Willpower: 2

Essence: 15

Backround: 2

Charm: 3 for the first, 4 for the second, 5 for the third, and so on.


Experience point costs:

Attributes: new rating x 6

Ability: new rating x 4

Virtues: as solars

Willpower: as solars

Essence: New rating x 10

Charm: 10

Charms

The charms are separated into war, life and wisdom.

War

Dragons Mighty Roar

5m

simple

scene

The dragon shows off his glory and strength with a might roar. All enemies targeting him subtract (6-attackers valor) from their dice pools to hit him, and the dragon gains an equal amount to his dice pool against that attacker.

Elemental Breath Attack(unfinished)

Cost: varies

Simple

Instant

Obvious

Dragons Mighty Roar

A Dragon’s breath attack is a representation of it’s essence. No two breath attacks are the same, and an experienced eye can find out a lot about the dragon from it’s breath. When a Dragon uses this charm, it’s scales shimmer, it’s wings unfold and it truly becomes a sight to behold. A breath attack hits all targets in a 45 degree arc stretching for (essence x 20) yards. Upon purchasing this charm the Dragon chooses the features of it.

Damage feature (choose 1)

Fire: the breath immolates all objects it touches. Flammable object set fire immediately, as if they were bonfires. non flammable objects are scorched and possibly melted. Any creature who are hit are burned, suffering environmental damage: 4L/action, trauma 4, ignores armour. These flames subside after 30 ticks, but other objects that caught alight may remain so for a scene.

Lightning: The breath takes the form of many streaks of lightning, each one arcing toward a target. Unlike other breath attacks, lightning breath will only hit targets that the Dragon chooses, but attack rolls still are not required. The Dragon may target up to (3 + essence) targets at once with lightning breath. Each target rolls (stamina + resistance), and their only soak against this attack is equal to the successes. Each target suffers 12 dice of Lethal damage.

Ice: The breath takes the appearance of a freezing mist, with stinging shards of ice forming in it. All objects hit are immediately covered with frost, which may cause buildings to warp or damage certain things at storyteller discretion. All creatures hit by this mist are literally frozen solid. They take 10 dice of lethal damage which ignores armour, and halves natural soak, but do not mark of any health levels. Instead, roll the targets (stamina + resistance) with a difficulty of 1 + the damage successes. If they succeed, they resist the ice and are unaffected. If they fail, They are frozen, becoming Ice statues. They are treated as unconscious and wake when the ice melts. While frost statues they have a lethal soak of 30, and a bashing soak of 0, and an aggravated soak of 15. Of course they cant dodge or parry. When reduced to incapacitated by any damage while frozen, they shatter into thousands of pieces, proving fatal to all who have suffered it thus far.

(MORE COMING)