TheHoverpope/SpiritCharms
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Contents
Compassion
Tongues
Cost: 3+ motes
Duration: Scene
Type: Simple
Minimum Compassion: 2
Minimum Essence: 4
Prerequisite charms: none
What spirit wishes to spend the time immersed in the mortal world to learn languages? With this charm, the spirit may target an individual; for two motes, it may learn any language that it knows until the end of the scene, fluent to the same degree as the character it was used on though it amy be more artful with the words it is given - a spirit with high linguistics using this charm on an uneducated urchin will be ingenious with his small vocabulary; a low linguistics spirit using it on a dynast-poet may find himself lost in overlapping syllables and ineffective with his new speech set. For three motes the spirit learns one language from the target; for each additional two motes, it learns another. The spirit may only have one instance of this charm active at any given time, and may learn up to his compassion languages at once.
Conviction
Sight bent inwards
Cost: 3 motes, 1 willpower
Duration: Scene
Type: Simple
Minimum Conviction: 4
Minimum essence: 2
Prerequisite charms: Stoke the flames
The essence channeled by the spirit flows into the minds of everyone nearby, and their thoughts are bent slightly to its will.
All beings present when the spirit has invoked this charm must make a successful wits + perception roll, at a difficulty of the spirits conviction. The spirit using the charm rolls its conviction + essence; it may reduce the social pools of any being that fails by that many dice, or instill emotions as per Stoke the Flames.
Hasted Mind
Cost: 2 motes
Duration: instant
Type: reflexive
Minimum Conviction: 2
Minimum essence: 1
Prerequisite charms: none
The spirit may add a number of dice equal to its conviction to any wits or perception roll requiring quick thought. It could be a roll to spot an ambush, a roll to solve a riddle quickly, or to compose a snappy remark. When used for longer endeavors, the charm adds dice to each roll of an extended action. However, it can only be used on one endeavor at a time, the essence invested in the charm cannot be regained, and the charm cannot be recast until the task has been completed or abandoned.
Thoughts-Bound-and-Guided
Cost: 2 motes
Duration: special
Type: simple
Minimum Conviction: 2
Minimum essence: 2
Prerequisite charms: none
This charm allows the spirit to think with all the depth possible to it on any task that it has time to consider. When using this charm, roll perception + conviction for the spirit. Every success gained on this roll may be added to a single intelligence roll designed to carry out a slow and thoughtful process. This applies to processes of contemplation; designing an artifact would count, but building it would not. Planning a siege would qualify, but not holding the line. Writing a speech would count, but not delivering it.