TheHoverpope/Hayyoth

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Character Description

Hayyoth is a short, older man, his skin wizened by his time in the desert. His clothing is simple and unadorned, and a simple saber hangs at his side. A stylized tattoo adorns his right arm.

Backstory: Hayyoth grew up in a monastary with a number of other children, which was secretly run by one of the Solar Exalted. When a Wyld Hunt attacked the monastary and killed Silent Whisper, Hayyoth's master, Hayyoth was nearly killed. Fleeing with his master's orichalcum naginata, he hid in the desert, remaining there as a recluse for years. Finally, almost forty years later, the same Wyld Hunt was passing through the area on another mission, and their leader found Hayyoth by accident. During his battle with the leader, Hayyoth Exalted and killed him, before leaving his old home and travelling so as not to be captured by the Hunt again. He now comes to Zeretan, having encountered a lovely dancer on the road and taken up a job as her bodyguard, not knowing what awaits...


Name: Hayyoth
Caste: Dawn
Nature: Survivor
(I have never once actually remembered to use this) Anima: Eland
Concept: Wisecracking Hermit

Motivation: Redeem Souls

Intimacies: Righteousness, Martel, Inari, Zeretan's people

Attributes:
Strength 3, Dexterity 5, Stamina 3
Charisma 3, Manipulation 2, Appearance 2
Perception 3, Intelligence 3, Wits 3

Abilities:
Martial Arts 5, Melee 4, Thrown 2, Integrity 4, Presence 3, Resistance 2, Survival 3, Crafts (Water) 1, Lore 2, Medicine 1, Occult 2, Athletics 1, Awareness 1, Dodge 3, Stealth 1, Ride 3, Socialize 1

Notes: crafts leather turns into crafts water, endurance 1 resistance 2 turns into resistance 2 integrity 1, Favoured athletics 2 and integrity 1 turn into favoured integrity 2 and athletics 1, melee 5 turns into 7 experience which turns into integrity 3 and 4.
Alternately, if ST allows us the new and improved 3 dots at creation, I drop all three on top of Endurance and move the favoured over from athletics for favoured integrity 4 and otherwise stay the same.

Backgrounds: Artifact 4, Familiar 3, Manse 3, Resources 1, reputation 1 (I still weep softly at having familiar, though I do love him so; but the new Bestial Traits makes it possible for him to have some utility besides schtick.) Virtues:
Compassion 2, Conviction 3, Temperance 2, Valor 3

Virtue Flaw: Inescapable Guilt (Conviction) - Courtesy of VirtueFlaws/Ikselam

Willpower: 6
Health: -0,-1,-1,-1, -2, -2, -2,-2,-4,Incap
Essence: 3
Essence pool: 15 Personal, 32 Peripheral (13 committed)

Charms: Martial Arts
( FrivYeti/StagStyle )
-Forceful Antler Method
-Charging Elk Approach
-Startled Fawn Defense
-Stag Form
-Pre-Emptive Charge Strike
-Sweeping Antler Method
-Strengthened Hide Method
Twisting Antler Strike
Gouging Prong Strike
First martial arts excellency

Melee
-Retrieve the fallen weapon
-Iron raptor technique
-infinite melee excellency
-Second Melee Excellency
-Dipping Swallow Defense

Resistance
-Ox-Body Technique (-1, -2, -2)
Survival
-Friendship With Animals Approach
-Bestial Traits Technique

Dodge
-Reed in the Wind

Presence
-First Presence Excellency

Integrity:
-Second integrity excellency

Notes: traded harmonious presence for First presence, got rid of listener swaying to trade for Enemy-Castigating Solar Judgment, traded bestial traits for the custom from the FrivYeti familiar tree, traded golden essence block for second melee excellency, edge of morning sunlight for Infinite melee Mastery, Corona of Radiance for first martial arts excellency, spirit tied pet for second integrity excellency

Equipment: Naginata (The Master's Vengeful Reach), saber, throwing spears, a few sacks of gems

Combat:
Soak: 3B/1L/0A (unarmored)


Merits: Hidden Manse (3)
Flaws: Reduced Social Attributes (3), Barbarian (1; no tribe)


Expanded Backgrounds:
Artifact: The Master's Vengeful Reach is an orichalcum naginata formerly wielded by the Solar Silent Whisper. When its user takes multiple actions, all penalties are reduced by 3. There is no limit to this ability. The Master's Vengeful Reach is also long enough to have a 4 yard reach for the purposes of movement (hopping defenses, moving and attacking, etc.)
(Power Combat) Speed +12, Accuracy +2, Damage +9L, Defense +3, Rate 5. Orichalcum. Attunement cost 8.
Familiar: Martel, the spotted greatcat, is a loyal companion and riding steed.
Str 6 / Dex 3 / Sta 5 / Cha 2 / Man 2 / App 2 / Per 2 / Int 2 / Wit 3
Bite: Spd 6 / Acc 6 / Dam 7L, Claw Spd 6 / Acc 7 / Dam 6L
Dodge 5, Soak 2L/5B, Willpower 5
Athletics 2, Awareness 3, Brawl 3, Dodge 2, Intimidation 5, Stealth 3, Survival 3
Health: OK, -1, -1, -2, -2, -4, Inc
Manse: The cave in which Hayyoth used to live is a secret, quiet manse. Its Hearthstone allows any weapon attached to it, regardless of size, to be hidden as per the Level 2 tattoo Hearthstone. If the tattoo is damaged, the weapon will immediately emerge.
Resources: Hayyoth's resources come from the supply of gems he brought from the south and whatever else he can piece together.