TheHoverpope/CasementofIllimitedGall

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The Casement of Illimited Gall

   *  Edition: Second
   * Rating: ●●●●○
   * Category: Armor
   * Commitment: 8 m, 1 LHL
   * Activation: 2 m
   * Magical Material: Orichalcum
   * Source: TheHoverpope 

Soak 8L/8B, Hardness 8L/8B, Mobility Penalty -0, Fatigue 0

The Casement of Illimited Gall is a set of plate and a helm that was granted to a great fallen solar hero after he became an akuma horror, dismantling his soul in a desperate desire for vengeance. It is made of Orichalcum that has been left in Ligier's light for a hundred yeras to taint it with a hint of malfean light, and enamelled with a mix of the ichor that dripped from a wound left on a yozi since the first age and a fraction of the soul of the poor suffering solar for whom it was made. The enamelling appears to be uniform, but the colour of it is nearly indefinable, simultaneously red, orange, gold and green. The surface is not quite blank but rather a set of sigils packed so tightly together, overlapping, flowing into and between each other, that it is impossible to tell it apart from a flatly painted surface without a perfect perception charm. Should such a charm be used, it is clear that the sigils tell a story of the concept of pain and every form that it may take. The green-tarnished orichalch embodies Malfeas' hatred towards creation, and the renderings on the surface channel that hatred outwards and give it form, striking at any being foolish enough to provoke the wrath of the wearer. As a whole, the suit looks vaguely insectoid in line and shape; as if a sleek beetle or wasp carapace is enveloping the wearer. The most clear manifestation of this is on the helm, which seamlessly covers the face; the large, compound eyes appear to be made of solid metal, but are completely transparent to any being inside the suit. The creation is not quite a suit, but rather a set of unconnected sheets; they melt themselves onto the body of the one who wears them, flowing and twisting together to make a shell. One is unable to remove them without a successful difficulty 3 intelligence + medicine roll, and this can only be done with the permission of the wearer or after death. The helm may be removed freely. The armor is absolutely seamless and without exploitable flaw; piercing damage does not reduce the soak it provides, and the soak is perfect; no means may bypass it. The most powerful ability of the armor is tied up in its hatred for the world; any being who strikes at the armor's wearer may be made to suffer some of the ill effects of their attack. Up to the number of levels of damage dealt to him on an attack, the wearer may apply damage to his attacker at a cost of two motes per die, which is soaked normally. Wounds appear on the victims of this power as if dealt by great raking claws; twisting black and green essence swirls around the wounds for a few moments after they are struck. This applies as a perfect counterattack in step nine, and perfect defenses can be applied against it.