Telgar/Twitch
Twitch (level 2 Familiar)
No one remembers if Twitches were created, found in the Wyld or they're actually natural creatures. Then again, no one really cares. Twitches are just amazingly useful. Skittish, paranoid, mentally unstable and horrible house guests all words to describe well-bred Twitches. Small, skinny and dark-haired mammoths about two feet long and two feet tall, with huge flapping ears and wide darting eyes, the little buggers are never still. They shake and twitch constantly, the source of their name. And no matter how annoying and pathetic they may be, everyone wants a Twitch. Be it with their incredible hearing, perfect eyesight, keen sense of smell or some other and unknowable sense a Twitch always knows when danger is near and alerts everyone in the area with panicked honkings and bellows. Generally, Twitches and their owners live very long lives.
Attributes: Str 1 Dex 3, Sta 3, Cha 0, Man 0, App 2, Per 6, Int 2, Wits 2
Abilities: Survival 5, Athletics 3 (Fleeing x2), Awareness 5 (Surprises x3), Dodge 5 (Avoiding Disaster x3)
Dodge & Soak: 7 | 1B/1L
Essence: 1
Willpower: 2
Health Levels: -0, -1, -2, -4, -4, -4, Incap
Virtues: Compassion 3, Temperance 1, Conviction 1, Valor 1
Attacks:
- A Twitch would probably expire of terror before it could attack anything at all. They can't even trample very well.
Special Notes:
- Extreme Cowardice - A Twitch will never succeed at a Valor roll.
- Danger Sense - Twitches are aware of almost every sort of danger. Whenever something dangerous is about to happen to them or some dangerous thing is within 200 yards of them, they know. Twitches get an automatic 3 successes on any and all rolls to detect danger and are able to make such rolls at the drop of a hat. They are especially strange in that this danger sense is not bound by Creation's Fate, they can sense impending demonic attacks and oncoming hordes of zombies as easily as they can tell when a meteor is about to strike.