Talk:Wordman/WyldMagic

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This is a neat idea. I wouldn't use playing cards for an Exalted game, though. - IanPrice

What would you use instead? - Wordman
Dice, or simply a resource-allocation system instead of a random one. If I were to implement scalable sorcery and/or random sorcery, I'd stick with resolution systems similar to those that already exist in the game. So it would boil down to a dice pool with a difficulty. The probability curve would not work out the same way, but I don't value that as highly as I value consistency in execution. I also see the value in the scaling effect without the random chance for failure added, and might incorporate that into a sorcery-enhancing charm or charm set. - IanPrice

I may do some simulation of this Wordman with my Exalted group. We're a crunchy bunch and like to experiment with unique things and play with percentages. I do like the way your math stacks up. It keeps things fresh and makes for a far more dangerous version of big scary magic. I like it. I can see where some Exalted groups may not care for it though. Those trying to lean closer to Nobilis for their play will dislike the complexity when they'd rather be acting more and rolling/drawing cards/etc less, I'd wager. We'll definitely give it a go though. - EwindaleMoss

A summary of objections I largely agree with from ECR:

  • How do diamonds help spells that don't depend on die rolls. (They don't, but could do things to duration, etc.)
  • Detonation and aborting is too harsh.
  • Need to mention spells cast outside of combat (meant to have a section for this, but forgot).
  • Didn't really sell the concept of why a sorcerer would want to use sorcery more under this system rather than less. Arguments of "increased speed for less control" and "actually get to act while casting" seem to have completely eluded a number of readers. That is, it's written more to gamemasters than players.
  • Overly complex. (It was intended to be crunchy, which doesn't bother me, but I think spell resolution in particular is a bit too crunchy.)
  • Some would rather use dice than cards (though I don't see how this works without rolls to determine the "suit" of the dice, at which point you might as well use cards anyway.)

- Wordman