Sorcery/DarlothTheTwistingOfSmallMagics

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The Twisting of Small Magics

Cost: 10 motes
Circle: Terrestrial (Emerald)

When the sorcerer casts this spell, which takes the usual amount of shaping, they reach towards their intended target (who must be within Essence x 10 yards) and make a ripping motion in the air. Any non-personal charm-based effect currently active on that target is twisted, imploded and generally rent asunder by the magic, unless its originator reflexively pays the cost again + the caster's Essence in motes for each charm. However, disrupting the magics cast by the target themselves is a much harder proposition. The caster must succeed at a reflexive Wits + Occult roll at a difficulty equal to the permanant Essence of the target for each charm they wish to disrupt. Even if the caster succeeds on this roll, the target may still reflexively pay (the caster's Essence + extra successes on wits + occult roll) in motes for each charm to stabilize the disrupted charms.

This spell also has a Celestial version, usually called the Invocation of the Sorcerer's Undeniable Privilege, which costs 25 motes. Upon the casting of this spell, the target must reflexively pay two motes of essence, or all of their charms currently active within sight (or Essence x 100 yards, whichever is greater) of the caster are negated in a searing wave of light that rushes out from the sorcerer. If they do pay the 2 motes, the sorcerer may counter by paying a mote of their own. This bidding continues until one side is out of essence or decides to forfeit the contest. Whichever side wins, the sorcerer still emits a gigantic flare of light the colour of their anima, and stealth is even more impossible than usual with this spell, which often discloses the sorcerer's location for several miles, especially at night. This spell can affect any target the sorcerer can currently percieve. As a side-benefit, this charm will negate any charms affecting the target but cast by others without any chance of resistance if the target themselves chooses not to pay motes or loses the contest.

New Comments

Hmm... I'm thinking this isn't too bad, actually. I'd claim that perhaps, if you added some variable cost to the caster in the terrestrial version (when disrupting things used by the target on themselves), I'd be willing to accept both of these, without too much complaint. I'd hate to see one 10m spell disrupt 50m of charms that someone put on themselves without some additional cost. Perhaps the caster might have to spend an additional 2m per self-charm they're disrupting? Other than that, I can't complain too loudly, as I enjoy the essence-fight caused by the celestial version, even if it does have a tendency to be awesome in a two-on-one fight. Then again, if you're in a two-on-one fight with two Essence 4+ enemies, you've already got a problem, so it's not that big a deal - that's how Essence 4 fights work. - GregLink

If someone has managed to stack 50m of charms on themselves, then I'd assume they have the Essence to make disrupting them rather hard. If not, then perhaps they deserve it. I shall, however, expand on the Wits + Occult roll, so it needs to be made for every charm. This is rather a lot of rolling, but hey, it's sorcery, and I doubt MOST people are going to have more than a couple of charms.
-- Darloth

Sorcery/DarlothTheTwistingOfSmallMagicsOldVersion - the old, rather overpowered version, and applicable comments.

Sadly, I now think 'The rending of lesser magics' would be a better name, but the pagename is already set -_-

I just wanted to jump in and say that while I wasn't that fond of the first versions of these, I really like how they turned out. Quite fun, and they open up some new tactical possibilities without being that ridiculous. - GregLink