SolarWar/BogMod
Sun-Captain's Orders
Cost: 4m; Mins: War 4, Essence 3; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One Scene
Prerequisite Charms: Any War Excellency
The Solar flares with the majesty and light of the Lawgivers for a moment and his words resound with the tactical brilliance of the Unconquered Sun. Those hearing and heading his orders fall upon their foes with relentless precision and brilliant maneuvers under his direction and leadership. The character can now perform a Coordinating Attack Action as a reflexive action. Those who want to participate in the attack must work their stunts and attacks to work with the Lawgivers orders and on the same tick the Solar himself attacks. The actual co-ordinated attack still takes place the next time the character acts.
Dawn's Wisdom Epiphany
Cost: -; Mins: War 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tiger-Warrior Training Technique
The wisdom of the Unconquered Sun fills the Lawgiver's mind and their works of military prowess are greater then ever before. For War charms treat the character as if their Essence were 2 higher then normal. This charm can effect Custom War charms at a Storyteller's discretion.
Terrestial Legion Program
Cost: -; Mins: War 5, Essence 5; Type: Permanent
Keywords: Obvious
Duration: One week
Prerequisite Charms: Legendary Warrior Curriculum, War Essence Flow
Further enhancing his ability to train people this charm only improves the Lawgiver's talent with the chosen soldiers of the Exalted, the Dragonblooded. He can now raise their Essence to 4 with training, and may teach them combat charms as well. So long as the Solar has Essence 3 greater then the Dragonblooded charm in question and meets the minimum ability requirements he can teach them any charm from the Abilities he could train with Tiger Warrior Training Technique and additionally any charm from Dodge, Thrown, Survival, Stealth and Resistance. Raising essence by one dot takes 5 weeks of arduous training, one week per charm taught. No DB can go into experience debt greater then their permanent Essence * 10.