SolarIntegrity/GreenLantern
Nothing filled up yet, but I wanted to throw down some quick ideas regarding what might make a good tree or set of Integrity charms.
In particular, I believe integrity might be the place for self-affirming charms. So many integrity charms are about resisting external manipulation - what about internal manipulation? Imagine a charm that, when activated, eliminates procrastination as the Solar strives for the greater good at the expense of minor short-term gain. Or another charm that gives the Solar energy, ensuring that while he has slept little, and finds the work mind-numbing, that he continues on with full gusto, not letting such trivialities stop this dynamo of energy and self discipline.
Just some thoughts...
Sounds good to me.
-- Darloth
Devoted Monk's Discipline
Cost: 3m Duration: Indefinite Type: Simple Minimum Integrity: 2 Minimum Essence: 1 Prerequisites: None
Unable to be stopped by the very beings that shaped Creation, the Lawgivers can ignore lesser annoyances with ease. Focusing their will into a finely-honed tool, the character ceases being distracted by petty details such as hunger, sleep, and procrastination. So focused, the Solar can more easily act as a paragon of humanity, allowing them to saddle the weight of the world a bit more easily. In the late first age, this benefit became a crutch, as ever more powerful charms of this type were developed in an attempt to lessen the stresses on the Deliberative, hoping to lessen their 'outbursts'.
The effects of this charm are not easily represented by system mechanics, as they focus so heavily on the character's own ability to work harder, longer hours without complaint or stress. If mechanical effects are necessary, consider that the time between rolls for hunger, sleep deprivation, thirst, and exhaustion are increased by 50%, and that the character is able to accomplish 50% more per day than a character not using this charm, as they simply take less breaks, and continue to work while daydreaming about other things.