SolarCraft/IsawaBrian

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I personally hate the restriction on the Craft- one Ability per Craft. It doesn't really make any sense to me; the difference between the different types is great... but so are those between Lore-types, weapon-types, and (apparently) martial art styles. Eh. In my games, a bunch of these don't exist, of course, because I rule that Craft functions like any other Ability, but, if necessary, there you go.

Question for the author: 'True Master's Mark' is a bit unclear. What effect does those permanent 'slots' have? Also what the heck does "...character’s highest Charm rating" allude to? Thanks for an otherwise very interesting read. -Ryouga

Heh. *chuckles* The 'highest Charm rating' is my classic 'put the wrong word in' syndrome. It means highest Craft rating. Effectively, this Charm makes Craft work like linguistics- hence the slots- and allows you a number of extra Crafts equal to your highest Craft rating. It's expandable, though, because there are a LOT more primary crafts than primary languages. I'm adding an example, too. - IsawaBrian

Regarding Transcendant Craft Prowess, I worry that the 2E version has far too many prerequisites. While the 1E version had a number of prereqs, and was fairly high in a chain, those prereqs were all useful, beneficial charms. The 2E version requires all three excellencies? I can understand a few very limited situations where a second craft excellence is warranted - maybe you'd like to have re-rolls to fall back on. I can understand that maybe, you'd like the consistency of auto-successes for some projects. But all three? That's a highly redundant set of prereqs. Even more so, you then require both Essence Flow and Infinite Mastery - two charms that explicitly don't work together. You've got 40+ XP worth of prereq charms, when the average 'intelligent' player, making at most 5XP per session, would require 8 sessions for prereqs that don't really do much of anything. My personal (and strong) recommendation is to reduce the prereqs a lot. On a related note, then, I provide a link to some Solar Charms I worked on a while back [[[SolarExcellencies/GreenLantern]]], which include a very similar charm. Just wanted to give my two cents, as I've never heard of a player getting all three excellencies. I've only heard of a player getting two of them in play, and that was Lore, becuase one of the Lore charms requires two excellencies as a prereq. Dumping that many useful XP into 'speedbump' charms seems painful. I'd even be willing to see something like "Any Craft Excellency, and any two additional Craft Charms" or some such - just don't make the poor Exalt waste charmslots on dead wood. -- GreenLantern