Shoggoth/CombatModifiers
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Ranged Combat
Firing at 1-2 range increments: -2 dice\\ Firing at 2-3 range increments: -4 dice
Target wearing a shield:
- Target Shield: -1 success
- Tower Shield: -2 successes
Target has cover:
- 25%: -1 success
- 50%: -2 successes
- 75%: -3 successes
- 90%: -4 successes
Visibility:
- Target is murkey: -1 success
- Cannot see target: -2 successes
Melee Combat
Target wearing a shield (any sort): -1 success
Target has cover:
- 25%-75%: -1 success
- 90%: -2 successes
Do bashing damage with a lethal melee weapon: -1 success
Wielding a weapon in the off-hand: -1 die
Attacker is prone: -2 dice
Mounted combat:
- Attacker is mounted: Combat skills contribute no more than the attacker's Ride score
- Attacker is on a howdah: -2 dice if attacker has no dots of Ride
- Defender is mounted, attacker on foot: -2 dice unless attacker possesses a spear or polearm
Height modifiers:
- Combatant is lower on steps: -1 die to attack and defense pools
- Combatant is on defensible steps: -2 dice to attack and defense pools when going the wrong way
- Combatant is on a gentle slope: -1 die to attack and defense pools
- Combatant is on a steep slope: -2 dice to attack and defense pools. Not slipping each turn requires a Dexterity + Athletics action. Being struck requires a reflexive Wits + Athletics check (difficulty equal to 1/5 the raw damage) not to slip.
- Combatant is on slope too steep to climb without hands: -3 dice to attack and defense pools. Athletics checks are as for a steep slope.
- Combatant is scaling a ladder: -3 dice to attack and defense pools.
- Thorny or loose terrain: -1 additional die
Water/Mud:
- Up to knees: -1 die
- Up to waist: -2 dice
- Above waist: only wrestling (and ranged combat) is possible
Miscellaneous Combat Modifiers
- Defender is attacked from behind
- No benefit from shield and the defender's dodge and parry pools are 0 dice(although reflexive charms work normally)
- Character is stunned
- -2 penalty to all dice pools for (6 - Stamina) turns.
- Character was tackled since last action (whether knocked down or not)
- -2 penalty to all dice pools this turn.