Raccoon/Gawain

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Gawain

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Gawain's History

More on Gawain

Character Sheet

Name: Gawain
Player: Raccoon
Caste: Night
Concept: Self-styled hero
Nature: Survivor

Bonus Points: 123/123 (+3 flaw) used
BP Allocation: 16 (Attributes) + 15 (Abilities) + 14 (Essence) + 60 (Charms) + 3 (Virtue) + 5 (Combo) + 3 (Specialty) + 5 (Background)

Experience Points: 52/56
XP Allocation: 3 (New ability; Larceny) + 1 (Caste ability; Larceny) + 8 (Flawless Pickpocket Charm) + 8 (Sun's Flaming Tongue Attack) + 8 (Shower of Deadly Blades) + 8 (Plucking the Ripe Peach) + 8 (Traitorous Ammunition) + 8 (Lock Opening Touch)

Attributes

Physical
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●

Social
Charisma ●●●
Manipulation ●
Appearance ●●●

Mental
Perception ●●●●●
Intelligence ●●●
Wits ●●●

Abilities

Dawn
Archery
Brawl
Martial Arts
Melee* ●●●
Thrown* ●●●●●

Zenith
Endurance* ●●●
Performance
Presence
Resistance ●●
Survival* ●●●●●

Twilight
Craft
Investigation
Lore
Medicine
Occult

Night (Caste)
Athletics ●●●●●
>> Specialty: Acrobatics ●●
Awareness ●●●
Dodge ●●●●●
>> Specialty: Ranged Attacks ●●
Larceny ●●
Stealth ●●●●●
>> Specialty: Stealthy Sneaking ●●

Eclipse
Bureaucracy
Linguistics
Ride
Sail
Socialize* ●●●

(* = favored abilities)

Backgrounds

Artifact ●●●
>> Comets.
Artifact ●●
>> Hearthstone Bracers.
Resources ●●
>> His family, though they have asked him to leave and never return, leaves him an allowance at a certain location, hidden beneath a rock. He uses this money for food, mainly.
Familiar ●●●●●
>> A noble spirit wolf, seemingly made out of white flame, who has formed a bond with Gawain in past reincarnations. He has since returned each time Gawain has been reincarnated and Exalted, restoring the bond.

Charms

Athletics: Graceful Crane Stance - Reflexive; One Scene - 3 motes - Grants Gawain near-perfect balance and the ability to stand on things far too narrow and weak to support him.
Athletics: Monkey Leap - Reflexive; One Turn - 1 mote - Allows one leap of Strength x 10 vertically or double that horizontally.
Athletics: Thunderbolt Attack Prana - Supplemental; Instant - 5 motes, 1 willpower - Attack damage is doubled after roll; cannot move during turn.
Athletics: Lightning Speed - Reflexive; One Turn - 1 mote - Double sprinting distance, exertion ignored for turn.
Athletics: Spider Foot Style - Reflexive; Instant - 2 motes - Heightens speed and balance enough for Gawain to run across uneven surfaces without worry, as well as run up sheer vertical surfaces and even across ceilings.
Athletics: Feather Foot Style - Reflexive; Instant - 3 motes - Allows Gawain to run across fluid surfaces just as easily as across solid ground, but he is still touching the surface of whatever he is running across.
Athletics: Cloud Foot Style - Simple; One Scene - 5 motes, 1 Willpower - Combines Spider-Foot Style and Feather-Foot Style allowing Gawain to walk up vertical surfaces, across ceilings and over fluid surfaces. He can stop, stand, kneel or otherwise do whatever he wishes -- it won't end until he wishes to or the scene changes. He can also continue moving in a single direction without a surface to walk on as long as he reaches something solid by the beginning of the next turn.
Athletics: Foe Vaulting Style - Supplemental; Instant - 3 motes - This technique allows Gawain to flip over an unsuspecting foe's head and make an attack from behind. No bonus except for the normal advantage (foe cannot dodge or parry, only rely on armor; charms can be used but start at 0 dice). This can only be used once against most individuals.
Awareness: Sensory Acute Prana - Simple; One Scene - 5 motes - Extends perception, heightening all five senses. Adds essence to Awareness. No more vulnerable to sensory overload than normal mortals.
Dodge: Reed in the Wind - Reflexive; Instant - 1 mote per 2 dice - For each mote spent, add two dice (no more than Dex + Dodge) to dodge an attack he can anticipate.
Dodge: Shadow over Water - Reflexive; Instant - 2 motes - Allows Gawain to dodge a single attack with his full Dex + Dodge pool.
Dodge: Seven Shadow Evasion - Reflexive; Instant - 6 motes - Allows Gawain to evade, without need for a roll, any single attack that he can anticipate, even an area effect.
Dodge: Scattered Sunlight Attitude - Reflexive; Instant - 4 motes, 1 willpower - Gawain's body breaks into thousands of miniscule motes of sunlight to evade any one attack he can perceive, even if it is normally undodgeable. He can then move away from the source of damage at his full movement rate before returning to normal form.
Dodge: Reflex Sidestep Technique - Reflexive; Instant - 2 motes - Allows Gawain to dodge any attack he is not aware of for 2 motes with a dice pool of his permanent essence x 2.
Dodge: Flow Like Blood - Simple; One Scene - 5 motes, 1 Willpower - Allows Gawain to use his full Dex + Dodge dice pool to dodge all physical attacks, perceived or not, for the remainder of the scene.
Endurance: Ox-Body Technique x3 - -1 x 3, -2 x 6.
Larceny: Flawless Pickpocketing Technique - Simple; Instant - 3 motes - With this charm, Gawain can pick someone's pocket flawlessly, with no chance of detection. He must be able to touch the target (though no one will notice him do so) and he must have a pouch, pocket, or other hiding place large enough to put the stolen items into if he does not want to end the theft with the filched item simply palmed.
Larceny: Lock-Opening Touch - Simple; Instant - 5 motes - Through the use of this charm, Gawain can instantly pick any lock. He needs no tools -- all he needs to do is strike or rap it sharply, and it pops open.
<b>Survival: Hardship-Surviving Mendicant Spirit
- Simple; One day - 5 motes - This charm allows Gawain to survive in even the most hostile conditions without special preparations from blazing heat to terrible cold. Leeches, mosquitos and other nuisances also do not bother him.
Survival: Salamander's Touch Technique - Simple; Instant - 1 mote - This allows Gawain to light small, controlled fires, limited to flammable objects.
Survival: Unquenchable Conflagaration Technique - Simple; Instant - 10 motes - This allows Gawain to create a fire of up to bonfire size with just a gesture. The fire will burn for a complete scene, even in high winds or rain, but will not spread unless flammable materials are introduced.
Survival: Sun's Flaming Tongue Attack - Simple; Instant - 15 motes, 1 WP - This allows Gawain to rain down solar fire upon a single opponent. After investing the required Essence, make a Willpower roll; the fire does a number of points of lethal damage equal to his Survival score, plus one point of damage per success on the Willpower roll. It has a range of line of sight. The damage is aggravated against creatures of the night and cannot normally be blocked or dodged.
Stealth: Invisible Statue Method - Simple; Until Disturbed - 5 motes - Gawain truly disappears from sight, but not from smell or touch, as long as he remains still. If he moves even in a slow, shuffling walk, the effect dissipates.
Stealth: Blurred Form Style - Simple; One Scene - 8 motes, 1 WP - This charm blurs his form and allows him to blend into whatever background he stands against. This grants a number of automatic successes equal to his permanent essence to all stealth rolls, as long as he takes no drastically overt action (like initiating combat or walking into plain sight). He can move at any speed.
Thrown: Triple-Distance Attack Technique - Supplemental; Instant - 3 motes - Triples the range of a thrown weapon.
Thrown: Cascade of Cutting Terror - Supplemental; Instant - 5 motes - Doubles the thrown pool for an attack, creating dozens of duplicates of a weapon to saturate an area. It cannot be dodged, only blocked, and can only be used against one individual. Thrown: Shower of Deadly Blades - Extra Action; Instant - 5 motes, 1 WP - Gawain hurls a number of throwing weapons with the same hand, thrown at one or several targets without penalty, but cannot throw more weapons than his Essence score and must have enough ammunition. Make one attack roll that applies to every weapon. If comboed with supplemental charms, the cost of them must be applied to every weapon thrown.
Thrown: Plucking the Ripe Peach Meditation - Reflexive; Instant - 2 motes - When faced with incoming missiles, Gawain carefully and calmly plucks them from the air, leaving himself unscathed. When subject to a ranged attack with a physical component, he may roll a Dex + Thrown parry; if this reduces the attack to zero success, he has successfully caught the projectile, which he may then do with as he will. This charm may be used against area attacks, in which case he catches only those projectiles aimed specifically at himself.
Traitorous Ammunition Technique - Reflexive; Instant - 5 motes, 1 willpower - Gawain's skill allows him to catch projectiles aimed at him and launch them back at his attackers. When he activates this Charm, it completely blocks a single ranged attack the character is aware of, even if that attack could not normally be blocked. In addition, he may choose to catch the projectile. If he does so, he captures it within a thin web of Essence, allowing him to hold it regardless of its weight or other dangerous qualities. In addition, this Essence maintains any magical properties of the projectile (for example, a Charm-enhanced flame). He may continue to hold the projectile for the remainder of the scene.

At any point, he may choose to throw any projectile he is currently holding which was caught using this Charm as a dice action. To do so, he makes a standard Dex + Thrown attack roll. Use the original statistics for the attack, except substitute his new attack roll for the original.

Merits and Flaws

Merits:

NRaccoon/Gawain/A

Flaws:

Known Anathema ●●●

Virtues

Compassion ●●●●
Conviction ●●
Temperance ●
Valor ●●●

Flaw: Red Rage of Compassion

Essence and Willpower

Essence - 4
Willpower - 7

Personal Essence - 19
Peripheral Essence - 45 (35 with 10 committed) Familiar Essence - 15

Health Levels

-0 x 1
-1 x 5
-2 x 8
-4 x 1
Incapacitated

Equipment

-Artifacts-

"The Whirling Comets of Devastation" (As named by a 16-year old) (Artifact ●●●)
Ranged: Acc +2, Dmg +5L, Rate 4, Range 75
Melee: Speed +3, Acc +2, Dmg +4L, Defense +0
Quantity: 3
Commitment: 6

This weapon consists of four blades, each nearly two feet in length, joined together by a circular piece of metal. The circular piece of metal has a rather well concealed mechanism to either lock it in one of two states, or allow it to glide from one state to the other when unlocked, fluidly and easily. The primary state, used either in melee or for traveling, has the four blades positioned parallel to each other and nearly flush together. The secondary state is with the four blades deployed in cardinal directions, or ninety degrees from each other.

The primary intended use is for it to be thrown, like a large shuriken, but it can be wielded in melee. The best setting for melee is when the blades are collapsed, otherwise it is likely to be too ungainly to be wielded.

The special nature of the weapon allows it to return to the wielder as long as it is not firmly embedded inside anything. It generally returns by the end of the turn, as long as it is not over any great distance. However, if the weapon has not been retrieved by the time the sun sets it will disappear Elsewhere and reappear in its harness at the following sunrise. The harness is a rather simple set of leather straps and buckles with sheaths for each 'comet'.

Pictures of the Comet in both settings

Orichalcum Hearthstone Bracers (Artifact ●●)
Stats: Dmg +2, Dodge +3
Commitment: 4

These rather simple bracers have a setting for one hearthstone in the right bracer. They are red with yellow trim, in fiery tribal designs.

-Mundane Equipment-

Breastplate (Soak: 2B/4L, Mobility -1, Fatigue 1)

Combos

"Rain of Death" (-5 BP)

Thunderbolt Attack Prana - Supplemental - 5 motes, 1 willpower
Cascade of Cutting Terror - Supplemental - 5 motes
Shadow over Water - Reflexive - 2 motes
Seven Shadow Evasion - Reflexive - 6 motes
Scattered Sunlight Attitude - Reflexive - 4 motes, 1 willpower

Gaiwan leaps high into the air, his comet glowing with charged essence which he swings around in a brilliant arc. As soon as he releases it, the essence surrounding it explodes into dozens of golden duplicates that follow the path of the original on all sides. This rain of death can't be dodge, only blocked.

Familiar

Ansar (Familiar ●●●●●)

Description: Standing approximately four feet tall from feet to shoulders and nearly six feet from nose to tail, Ansar is a spirit wolf bound to Gawain even across each of his reincarnations. He is a wolf in appearance, though quite large, and composed of what appears to be white flame though he is not hot to the touch. The flames are warm, but no more than a warm body, and he still seems furry to the touch.

Familiar Points: 80/80 Used
FP Allocation: 7 (Attributes) + 8 (Abilities) + 5 (Virtues) + 6 (Health) + 16 (Essence) + 33 (Qualities) + 5 (Charm)

Attributes

Physical
Strength ●●●●
Dexterity ●●●●●
Stamina ●●●●

Social
Charisma ●
Manipulation ●
Appearance ●●●

Mental
Perception ●●●●●
Intelligence ●●●
Wits ●●●●

Abilities

Athletics ●●●●
Awareness ●●
Brawl ●●●●●
Dodge ●●●●●
Endurance ●●
Presence ●●●
Resistance ●●●

Charms

Host of Spirits - Simple; One Scene - 5 motes, 1 Willpower - Ansar forms multiple images of himself to deceive attackers. Ansar makes an Intelligence + Temperance roll and the target makes a Perception + Awarness. If Ansar has a higher number of successes, the target sees many duplicates of Ansar and has only (their essence) in 10 chance of hitting Ansar.

Materialize (or Dematerialize) - Simple; Indefinite - 8 motes - Ansar uses this charm to materialize or dematerialize. He is generally materialized, but will go away if needed to or if wounded too much to continue.

Principle of Motion - Extra Action; Until used - 5 motes, 1 willpower - When used, Ansar gains a pool of extra actions equal to his valor. These actions can be expended for extra attacks on his initiative or reflexively, to parry or dodge an attack or to refresh his Dodge pool when using the full dodge maneuver. If he does not use all of the actions in this pool, they will remain available for him in the following turn. Actions in this pool will persist for months, and can be saved up in case he is ever ambushed. He cannot use the charm again until all actions have been used up. While there are still actions in this pool, the essence used to power the charm is considered committed.

Donning Spiritual Armor - Simple; One Scene - 5 motes - Ansar summons up the force of his white flames to protect him from harm. He gains armor equal to Temperance + Essence to soak any form of bashing or lethal damage, including damage caused by environmental conditions such as excessive heat or cold.

Spirit's Materialized Travel Technique - Simple; One scene - 5 motes - Using this technique, Ansar's running speed and leaping distance are doubled. In addition, this charm duplicates Graceful Crane Stance in granting him near-perfect balance and the ability to stand on things far too narrow and weak to support him.

Essence Blaze - Reflexive; One Scene or until cancelled - 5 motes - Using this charm, Ansar's white flames actually take on the properties of flame, burning all that touch it. His flames become more pronounced, whipping back and forth with the wind. When he engages anything in brawling range, whether he swipes a paw at them, bites them, or if someone is foolish enough to run into him, his flames cause his essence in lethal damage per turn. These flames will catch any flammable object that they touch ablaze quite easily, and also make Ansar immune to fire as long as the charm is in effect. He can douse the flames at any time, but has to pay the cost again to reactive them.

Virtues

Compassion ●●
Conviction ●●●
Temperance ●●
Valor ●●●

Essence & Willpower

Essence: ●●●
Willpower: ●●●●●●

Personal Essence: 30 (Essence x 10) + 18 (Willpower x 3) + 20 (Sum of Virtues x 2) = 68

Health Levels

-0 x 3
-1 x 5
-2 x 4
-4 x 2
Incapacitated

Qualities

Large (-3)
>> -0 x 1, -1 x 1. Large enough to be rideable and carry provisions (though he's not likely to allow either)

Enhanced Healing (-4)
>> Heals at Exalted rate.

Enhanced Speed & Leaping (-2)
>> Runs and leaps double his normal distance.

Natural Weaponry (-1 [base] + -4 [12 pts] = -5)
>> Bite & Claws (Spd +1, Acc +4, Dmg +3L, Defense +4, Rate 5)

Hide (Armor) (-3 [base] + -6 [-2 x 3] = -9)
>> +12B/+12L

Rapport (-3)
>> Ansar has a telepathic rapport with Gawain, allowing instant communication to pass between them, no matter what distance separates them.

Essence Battery (-3)
>> Ansar has 15 motes of essence to share with Gawain.

Talk (-4)
>> Ansar is able to speak normally, but that doesn't necessarily mean he will unless he has something particularly important to say.