Myrlan/SoapBox - WW Experience

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The Good

  • Experience cost is exponential for Abilities and Attributes (the cost for an additional dot is more than the last, ignoring the initial dot).

This is both realistic and game balancing.

  • Charms cost a fixed price, but have prerequisite trees to limit cherry picking.

Other games (Vampire, etc.) have very high costs for powers, so people have far fewer of them. (RPers into pure drama may not care, but one of the reasons I RP is to use superpowers. If I wanted to play a character whose best powers are doing handstands and reciting poetry, I'd spend my RPing time at the gym and the library.

The Bad

  • There are bonus points and experience (each with different costs)

This complication is both confusing to newcomers and encouraging of munchkins. New players are always confused when I explain how there are completely different systems for building a character and "leveling" a character. And munchkins love nothing more than built-in ways to make their character more efficient and intrinsically more powerful than an equivalently experienced character. I may try to start everyone with 30 or 40 xp instead of BPs my next game, I'll have to look into it.

The Ugly (Comments)

Brandon suggests that 45 is the proper amount to simulate average (i.e. not optimized) BP expenditure. - willows

Sounds good to me, I figured 2-3 times but hadn't decided exactly. I suppose that makes backgrounds and merits/flaws 3xp per BP. - Myrlan