Resplendent Water Style
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Students, let your anima flow as the tide. Meditate on the ocean. Allow it to move you. Tomorrow, you will move it. After that, you will bring it with you in spirit, wherever you go.
Resplendent Water Style resembles T'ai Chi Ch'uan as a form of moving meditation. Usually, it is practiced in hip-deep or shoulder-deep water at first, but eventually the training moves to dry land once the student has learned to conjure water from her anima.
Weapons and Armor
Weapons may not be used with charms of this style, but any form of armor is allowed.
Students of this style develop a minimum Athletics and Lore of •• as they attune themselves to flowing water. All charms in this style have the Elemental keyword.
Cost: 1m/target Minimums: Essence 2, MA 3 Type: Reflexive Keywords: Combo-OK, Obvious Duration: One action Prerequisite Charms: None
With this charm, the Exalt conjures water from her anima, and uses it to grapple an opponent. Each action this charm is used, a Clinch may be initiated or maintained on one opponent per mote paid up to MA in motes. The range of this charm is Essence yards.
Cost: 1m/soak, 2m/hardness Minimums: Essence 2, MA 3 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: None
Water flows over the Exalt's body, softening or absorbing a blow entirely. For 1m, soak against an attack increases by 1. For 2m, hardness increases against that attack by 1. Soak may increase no more than MA points due to this charm, and hardness may increase no more than soak is increased against any given attack. This charm may only add to Aggravated soak if the character already has natural (non-armor) Aggravated soak from another source. These bonuses are affected by an Elemental Lens.
Resplendent Water Form
Cost: 6m Minimums: Essence 2, MA 4 Type: Simple Keywords: Form-Type, Obvious Duration: One Scene Prerequisite Charms: Gripping Wave, Overflowing Wave
While practicing this form, water flows around the martial artist's limbs, allowing a variety of benefits to different attacks. Each action, the Exalt may divide half her Essence (round up) in automatic successes between her MA PDV, her MA attacks, and her MA damage. Successes added to damage count as two dice to be soaked, and are soaked before other damage from the attack; if a success remains after the first "die" of it was soaked, it becomes a rolled die of damage. These bonuses are affected by an Elemental Lens, granting the Exalt's full Essence in successes to be divided when using one.
Water Dragon Assault
Cost: 5m Minimums: Essence 3, MA 4 Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Resplendent Water Form
Creating a claw of high-pressure water, this charm allows a strike at an opponent (Essence) more yards away than the martial artist could normally strike. Add Essence to the damage of this attack, which may be Lethal or Bashing. If Resplendent Water Form is active, this attack has an Accuracy rating of (Essence), which is not considered a dice bonus.
Dragon Tail Sheds Icy Scales
Cost: - Minimums: Essence 3, MA 4 Type: Permanent Keywords: Obvious Duration: Permanent Prerequisite Charms: Water Dragon Assault
When practicing Resplendent Water Form, this charm's effects may be activated by adding 1w to the activation cost of the form. Sheets of icy scales appear on the surface of the water controlled by a practitioner of this style just in time to intercept any incoming attack, shattering away as they absorb its force. Lethal and Ranged attacks may be parried unarmed without a stunt using this charm, and the Exalt may eliminate any parry DV penalties at 1m/DV point - though this effect cannot help against surprise attacks or attacks which are unparryable. As a specific exception, this charm may be used to buy back points of parry DV while dashing.
Reaching Talons of Ice Concentration
Cost: - Minimums: Essence 3, MA 5 Type: Permanent Keywords: Obvious Duration: Permanent Prerequisite Charms: Resplendent Water Form
By spending +2m when activating Resplendent Water Form, a Martial Artist who knows this charm may extend and freeze the waters flowing around her body to strike enemies up to Essence yards away. This does not allow clinching opponents at range without the use of other charms, but it does allow the choice of Lethal or Bashing damage. Attacks made in this manner may use successes from the form in a different way than they were allocated for the action for 1m each.
Spring Thaw Floods the Village
Cost: 4m1w1hl Minimums: Essence 4, MA 5 Type: Reflexive OR Extra Action Keywords: Combo-OK, Obvious, Counterattack Duration: Instant Prerequisite Charms: Reaching Talons of Ice Concentration, Dragon Sheds Icy Scales
By conditioning her anima like a high-packed snowbank, the Martial Artist may unleash a torrent of icy water Essence against an opponent. This charm may be used one of two ways: as a reflexive flurry of counterattacks, or as a magical flurry of attacks.
The first method is sometimes known as "Unwary Fool Triggers Avalanche," and is invoked in step 9 when attacked while guarding or aiming. This creates a flurry of (Essence/2, round down) counterattacks at full dice pool, inflicting no onslaught penalty but also not inflicting a DV penalty on this character.
The second method may be used after completing a Guard or Aim action (all 3 ticks) without being attacked at all. In this case, a magical flurry of (Essence) actions is created, which may be used either for movement (including leaping and dashing) or attacks. If a Dash is included in this flurry, the attacks in the flurry may target any being which could be put in range during the 3 ticks of dashing movement. The total DV penalty of this flurry is -2, and even if a Dash is included Parry DV remains applicable. This use of the charm does inflict onslaught penalties.
This charm may be Comboed with Simple and/or supplemental charms of other abilities which supplement leap and/or dash actions. If so, the supplemented actions must be included in the flurry, and each charm must be activated for each action it would supplement. Neither dash nor leap may be used in a flurry more than once.
Bursting Summer Storm-Cloud Method
Cost: 7m1w Minimums: Essence 4, MA 5 Type: Simple (Speed 4, DV -3) Keywords: Combo-OK, Obvious Duration: (Essence) DV refresh periods Prerequisite Charms: Spring Thaw Floods the Village
Opponents of this style who have never faced a master never expect the effects of this charm. The master raises his arms skywards, water from his anima steaming into the sky. For the next (Essence) actions, the misty cloud created by this charm inflicts a -1 external penalty on the actions of opponents, due to obscured vision. This penalty increases by 1 each action as the cloud begins to pour forth rain. The master who uses this charm is unaffected, since the effects are created by his own Essence. Finally, when the charm ends, a lightning bolt strikes down at the opponent from the clouds. Opponents who have never seen this charm before may not detect this attack without using charms. Those who have seen it before are still in a difficult position, since the external penalty of (MAist's Essence + 1) which this charm is currently inflicting applies to the difficulty 1 (Wits + Awareness) roll to detect the attack.
The lightning bolt attack uses the Martial Artist's full Dexterity + Martial Arts dice pool to hit, and has a base of (Essence)L damage. Double this damage if the character is using an Elemental Lens. The attack happens reflexively, regardless of what else the Martial Artist is doing. To enhance this attack with charms, they must be Comboed with this charm (or used without requiring a Combo due to Essence Flow or the Dragon Blooded ability with Reflexive charms), and the costs must be paid when this charm is invoked, not when the lightning bolt strikes later. Any Obvious displays associated with these charms may well tip the opponent off to the coming attack, at Storyteller discretion, allowing even a new opponent to roll as if he had seen this charm in action before. Extra Action charms may not be used with this attack.
Undertow Drowns Unwary Fisherman
Cost: 2+m Minimums: Essence 5, MA 5 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Bursting Summer Storm-Cloud Method
This charm causes an opponent who is in a clinch with this Martial Artist to begin to drown, creating a deadly sucking force of water Essence around the Martial Artist. This happens regardless of who is in control of the Clinch. For each 2m spent, the current action of the two characters grappling counts as one minute of drowning, up to (Essence) minutes per action. This charm may be affected by an Elemental Lens, doubling the effeciency of the motes spent, but even so the rate of drowning cannot be more than (Essence) minutes per action.
For 6xp, the master may learn to use this charm to trip an opponent, subtracting (Essence) from the opponent's roll to resist knockdown from any attack which might cause it. This use of the charm costs 4m. An Elemental Lens doubles the penalty inflicted by this use of the charm.