MartialArts/BehemothTopplingStyle2E
Behemoth Toppling Style
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Background
This style was developed post Usurpation. With the Solars gone and the Lunars otherwise occupied, defending Creations borders fell on the compartively frail shoulders of the Terrestirals. Though originally designed to give the weaker Dragon Bloods a fighting chance against some of the more powerful creatures lurking at the edges of Creation, the style has maintained its usefulness in combating the Anathema menace. Practioners are encouraged to fight in groups, and their training reflects that.
This is a Second Edition version of this style. For First Edition rules, check out MartialArts/BehemothTopplingSTyle.
Weapons and Armor
This style may be used with any armor. All attacks made with Spears or Dire Lances are considered to be unarmed for charms in this style.
Charms
Insect Stings The Dragon</b> <b>Cost: 1 mote Duration: instant Type: Supplemental Keyword: Combo-OK Minimum Martial Arts: 2 Minimum Essence: 1 Prerequisite Charms:: None
As even the smallest insect can pierce the hide of a creature many times its size, practitioner's of this style can penetrate even the most impregnable of armors. Reduce the target’s hardness to ¼ of its value, rounded down. This charm may only be used if the martial artist is unarmed.
Vulnerability Exploiting Strike</b> <b>Cost: 2 motes Duration: Instant Type: Supplemental Keyword: Combo-OK Minimum Martial Arts: 2 Minimum Essence: 1 Prerequisite Charms:: none
Even the toughest carapace has its weak spots. Practitioners of this style are trained to strike at these points in order to inflict maximum damage. This charm allows a BTS practitioner to re-roll a damage roll and forces them to accept the roll with the most successes. This charm may only be used once on any given damage roll. This charm may only be used if the martial artist is unarmed.
Fly Wing Evasion</b> <b>Cost: 2 motes Duration: Instant Type: Reflexive Keyword:Combo OK Minimum Martial Arts: 2 Minimum Essence: 1 Prerequisite Charms:: none
Creatures of great bulk and mass have a difficult time striking, tiny, fast moving targets. So too is it difficult for a heavily encumbered foe to strike a BTS practitioner. So long as the martial artist’s mobility penalty is equal to or lower than his opponent’s he increases his dodge DV by 1 and ignores onslaught penalties.
Darting Sting Attack</b> <b>Cost: 2 motes Duration: Instant Type: Supplemental Keyword: Combo OK Minimum Martial Arts: 2 Minimum Essence: 1 Prerequisite Charms:: none
An insect may land wherever it likes upon a slow moving creature. Those who study the BTS style learn to strike with equal precision. If the speed of the martial artist’s attack is lower than twice his opponent’s mobility penalty, then add the difference between the two values as dice to his attack roll.
Behemoth Toppling Form</b> <b>Cost: 5 motes Duration: One Scene Type: Simple (speed 4, DV -1) Keyword: Combo Basic, Form, Obvious Minimum Martial Arts: 3 Minimum Essence: 2 Prerequisite Charms:: Insect Stings The Dragon, Vulnerability Exploiting Strike, Fly Wing Evasion, Darting Sting Attack
Through rigorous training, the basic techniques of this style become second nature, programmed into the very muscles and essence of the student. He fluctuates between perfect stillness and quick, darting action, never remaining where a foe wants and always striking in the most advantageous fashion. So long as Behemoth Toppling Form remains active, practitioners need only activate Insect Stings The Dragon, Vulnerability Exploiting Strike, and Darting Sting Attack once to have them effect all attacks within a flurry. In addition, Fly Wing Evasion’s effects persist until the character’s DV next refreshes. The martial artist must be unarmed in order to maintain Behemoth Toppling Form.
Pinion the Beast</b> <b>Cost: 5 motes, 1 mote to maintain Duration: Instant Type: Simple Keyword: Combo OK, Obvious Minimum Martial Arts: 3 Minimum Essence: 2 Prerequisite Charms:: Behemoth Toppling Form
By using his own mass and targeting key joints, the BTS adept is capable of slowing even the mightiest of creatures. The practitioner makes a standard martial arts attack and the opponent increases its DV by its essence. If the martial artist hits he inflicts a single, un-soakable level of lethal damage. In addition, the target is unable to move or dodge, increases the speed of all of its actions by 1, and subtracts the character’s martial arts rating as an internal penalty to its parry DV. These effects last until the start of the martial artist's next action. Once activated, the martial artist need only pay 1 mote to maintain the effects of this charm. On subsequent actions, instead of the Exalt rolling against the target’s DV, the target contests his roll with a pool of strength or dexterity + martial arts. The difficulty of the martial artist’s roll is equal to the target’s essence, the target’s difficulty is 1. For every consecutive round a martial artist maintains Pinion the Beast, he receives a bonus die on this contested roll. These dice count as charm dice and the martial artist may not receive more dice than his martial arts rating. This is a synergistic charm. For every Terrestrial using Pinion the Beast against the same target, reduce the difficulty of the contested roll by 1. In addition, each Terrestrial receives a number of bonus dice, equal to the number of participating Terrestrials, on the contested roll. These bonus dice are cumulative with the dice gained for maintaining the charm over consecutive rounds. Remember, no combination of dice from these bonuses may exceed a given participant's Martial Arts rating. A character must be capable of inflicting lethal damage in order to use this charm. Damage is only inflicted with the initial application of this charm. This charm may only be used if the martial artist is unarmed.
...And Bare Its Vitals</b> <b>Cost: 2 motes Duration: Instant Type: Reflexive Keyword: Combo Ok Minimum Martial Arts: 4 Minimum Essence: 2 Prerequisite Charms:: Pinion the Beast
Adepts may learn to further exploit a foe that has already been encumbered by Pinion the Beast. After removing a foe's mobility, the martial artist may reduce the protection provided by its thick hide by exposing vulnerable areas to his allies. If the martial artist already has the target under the effects of Pinion the Beast, he may activate ...And Bare Its Vitals to reduce its soak and hardness by his Martial Arts rating until his next action. The martial artist may only invoke this charm once against a given foe on any action. A victim's soak may not be lowered below its permanent essence through any application of this charm.
...And Hinder Its Fangs</b> <b>Cost: 2 motes Duration: Instant Type: Reflexive Keyword: Combo Ok Minimum Martial Arts: 4 Minimum Essence: 2 Prerequisite Charms:: Pinion the Beast
Adepts may learn to further exploit a foe that has already been encumbered by Pinion the Beast. The martial artist may further reduce his foe's mobility by hindering its ability to strike back. If the martial artist already has the target under the effects of Pinion the Beast, he may activate ...And Hinder Its Fangs to inflict an internal penalty equal to his martial arts rating on all of the target’s attack rolls until his next action. The martial artist may only invoke this charm once against a given foe on any action. A victim's attack pool may not be lowered below its permanent essence through any application of this charm.
Behemoth Slaying Blow</b> <b>Cost: 5 motes, 1 Lethal Health Level, 1 Willpower Duration: Instant Type: Simple Keyword: Combo Ok Minimum Martial Arts: 5 Minimum Essence: 3 Prerequisite Charms:: ...And Bare Its Vitals, ...And Hinder Its Fangs
Masters of the Behemoth Toppling Style know that they must defeat their foes quickly or perish. Every strike must count if they are to be victorious. Through rigorous training, a BTS practitioner may channel his anima through a strike to insure that it will be as deadly as possible. The martial artist makes a standard martial arts attack adding his permanent essence to his accuracy. The martial artist may also re-roll all damage dice that fail to come up as a success in the initial roll. Finally all 10's rolled count twice for the purpose of determining damage. This charm may only be used if the martial artist is unarmed
Comments
Don’t know as I like the translated versions of Darting Sting Attack and Fly Wing Evasion. Anyone have any suggestions? –Ambisinister