MartialArts/Ambisinister

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This is a space to put styles that are in the works but not quite ready for their own page. Currently on the block:

Idea # 1

A yet to be named style. The concept for this style is an experimental mechanic that I wanted to flesh out. The reason I choose martial arts as my medium is because it seems the most fitting for the time being. On to the mechanic:

The easiest way to describe what I'm shooting for is a 'combo system'. Note the lower case "c". I'm attempting to create a series of charms which can be freely Combo'd with one another in an extemporaneous fashion. Proper sequential use of the charms is the key to this mechanic. Think of it like launching a combo string in a fighting genre video game. As it stands, I have 3 charm categories: Openers, Stringers, and Finishers (These names, as with everything else, are under construction). If you use the charms in the proper order, Open, String, Finish, then you can combo them without having to purchase the combo in advance. Or at least that's what I'm going for. Execution and balance is another matter entirely.

Here are some ideas that I've come up with for possible charms:

Openers

  • A charm that grants a parry action.
  • A charm that launches an opponent into the air.
  • A charm that enables a burst of movement.

Stringers

  • A multiple attack charm
  • A grapple intiating charm
  • A charm that knocks opponents prone.

Finishers

  • A knockback charm
  • A throw charm
  • A powerful strike of some sort. Maybe it trumps a defense type, maybe it does agg, something along those lines.

Other Charms The other charms in the style would affect the way you can string together the 'combo' charms. Effect things like cost and combo order.

Those are the basics, what do guys think? Is this an idea worth exploring?

Idea #2

Figures I'd get this idea while working on another style...

I think this may be an SMA. I want to base it on the 8 chakras of eastern mystic tradition. THe structure I'm looking at right now is an opening charm, 8 more charms, one to open each chakra, the form, then 8 more charms, one to awaken each chakra, and then a pinnacle. 19 charms and two sutras later I'll hopefully have something worth looking at.

Comments

I definitely think so. I was thinking of something similar for Dawn Fist, but I just ended up using it's pinnacle charm as it's "Little-c combo"

I especially like the last finisher-type. Maybe something like Attack as normal, if opponent blocks or parries pay motes to just "Blow Through" their defense, either for knockback, knockdown, or reduced def pools in the next round, no or very little actual damage. ~ BrigandRansom , who wishes he had more to say (and wants an Exalted fighting game using the old Killer Instinct Gold engine)