Lipperman/ISPvsLedaalXeno
I would have put the ISP vs Ledaal Xeno battle here (I was playing ISP) but I see Clebo has already done so here: CombatScroll
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Contents
Thoughts on the combat
It was never finished, though I'd predict there was about a 75% chance of Ledaal winning slowly over the next 40 or so turns.
Ironically Ledaal's Hurricane Combat Method did more damage to himself than it did to ISP. The real killers were Weapon-Breaking Defense Technique (because ISP would lose access to Fivefold Bulwark Stance with her last weapon), and Arrow-Consuming Flame Defense (because it prevented ISP from making unarmed flurry attacks).
I couldn't expect to kill Ledaal before he'd recovered enough motes and Willpower to break both of ISP's remaining weapons. The only viable tactic I saw left was to keep stunting defenses until ISP had enough motes to either (1) use her mega combo again (which had a significant- though not good- chance of hitting), (2) use Increasing Strength Exercise and Dragon Coil Technique (which might have worked, since ISP had more health levels remaining). Both of these options would have taken an inordinate amount of time.
It's over a year late but you can consider this my official forfeit of the match!
For posterity here's ISPs character sheet
Name: Invincible Sword Princess\\ Caste: Dawn\\ Nature: Survivor\\ Anima: Crane\\ Concept: Invincible Sword Princess\\ XP Left/Total: 0/700
Attributes
- Strength ☻☻☻☻☻ Charisma ☻☻ooo Perception ☻☻☻☻☻
- Dexterity ☻☻☻☻☻ Manipulation ☻☻ooo Intelligence ☻☻ooo
- Stamina ☻☻☻☻☻ Appearance ☻☻☻oo Wits ☻☻☻☻☻
Abilities
- Archery: ☻☻☻☻☻ (+3 vs. exalted)
- Brawl: ☻☻☻☻☻ (+3 vs. exalted)
- Martial Arts: ☻☻☻☻☻ (+3 vs. exalted)
- Melee: ☻☻☻☻☻ (+3 vs. exalted)
- Thrown: ☻☻☻☻☻ (+3 vs. exalted)
- Endurance: ☻☻☻☻☻
- Resistance: ☻☻☻☻☻
- Athletics: ☻☻☻☻☻
- Awareness: ☻☻☻☻☻
- Dodge: ☻☻☻☻☻ (+3 vs. exalted)
Backgrounds
- Resources ☻☻☻oo
Virtues
- Compassion ☻☻☻☻☻ Conviction ☻☻☻☻☻
- Temperance ☻☻☻☻☻ Valor ☻☻☻☻☻
Virtue Flaw\\
Willpower: ☻☻☻☻☻☻☻☻☻☻\\ Essence: ☻☻☻☻☻\\ Essence pool: 25 Personal / 65 Peripheral
Health
- □ -0
- □□□□□□□ -1
- □□□□□□□□□□□□ -2
- □ -4
- □ Incap
Charms
- Archery
- Wise Arrow
- Sight Without Eyes
- Accuracy Without Distance
- Brawl
- Ferocious Jab
- Fists of Iron Technique
- Dragon Coil Technique
- Martial Arts
- Image of Death Technique
- Wall Climbing Technique
- Distracting Finger-Gesture Attack
- Ebon Shadow Form
- Melee
- Excellent Strike
- Hungry Tiger Technique
- Golden Essence Block
- Dipping Swallow Defense
- Bulwark Stance
- Heavenly Guardian Defense
- Fivefold Bulwark Stance
- Thrown
- Precision of the Striking Raptor
- Joint-Wounding Attack
- Triple-Distance Attack Technique
- Cascade of Cutting Terror
- Endurance
- Ox-Body Technique x 5
- Resistance
- Durability of Oak Meditation
- Iron Skin Concentration
- Interrogation-Resisting Attitude
- Pain-Reducing Meditation
- Armor of Virtue Technique
- Athletics
- Graceful Crane Stance
- Monkey Leap Technique
- Lightning Speed
- Leaping Tiger Attack
- Increasing Strength Exercise
- Soaring Crane Leap
- Awareness
- Sensory Acuity Prana
- Surprise Anticipation Method
- Dodge
- Reed in the Wind
- Shadow Over Water
- Seven Shadow Evasion
- Reflex Sidestep Technique
- Flow Like Blood
- Leaping Dodge Method
Combos
- Combo 1
- Excellent Strike + Hungry Tiger Technique + Leaping Tiger Attack + Seven Shadow Evasion + Leaping Dodge Method
- Combo 2
- Precision of the Striking Raptor + Joint-Wounding Attack + Cascade of Cutting Terror + Seven Shadow Evasion + Leaping Dodge Method
- Combo 3
- Surprise Anticipation Method + Seven Shadow Evasion + Leaping Dodge Method
Equipment
- Exceptional Great Sword
- (Speed +0, Accuracy +3, Damage +7L, Defense +0)
- Exceptional Fighting Chain
- (Speed +3, Accuracy +0, Damage +3L, Defense +3)
- Exceptional Javelins
- (Accuracy +2, Damage +4L, Rate 2, Range 40)
- Exceptional Long Bow
- (Accuracy +2, Rate 4, Range 200)
- Various Arrows
ISPs condition by the end of turn 41
6 motes, 1 Willpower.
Remaining: 2 personal, 4 peripheral, 1 Willpower. (39 motes commited)
5 successes removed from all attacks. Auto-dodge: 13 Auto-parry: 13 Soak: 25B/25L/0A
HL: [-0, -0, -0, -0, -0, -0, -0, -0,] -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -2, Incapacitated.