JungleBook/Ana

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Name: Ana
Player: dissolvegirl
Caste: Dawn
Concept: Indiana Jane with a twist
Nature: Explorer
Anima: Leaping fox


Strength: 4
Dexterity: 5
Stamina: 2

Charisma: 2
Manipulation: 3
Appearance: 2

Perception: 3
Intelligence: 3
Wits: 3


Brawl: 3
Melee: 4 (+2 dual-weilding)
Thrown: 3

Investigation: 3
Lore: 4 (+2 regarding treasure caches)

Athletics: 3
Awareness: 2

Linguistics: 2 (Wavetongue, Old Realm; native: High Realm)
Sail: 1
Socialize: 3


Resources: 2
Artifact: 1


Brawl:
Ferocious Jab - damage doubler
Fists of Iron Technique - does and can parry lethal

Melee:
Excellent Strike - 1/1 adder
One Weapon, Two Blows - extra-action

Thrown:
Triple-Distance Attack Technique - range tripler
Cascade of Cutting Terror - pool doubler

Investigation:
Ten Magistrate Eyes - Essence success-adder
Judge's Ear Technique - lie detector

Athletics:
Graceful Crane Stance - balance

Socialize:
Wise-Eyed Courtier Method - read superficial subtext of social situations



Compassion: 2
Conviction: 2
Temperance: 2
Valor: 3 (Flaw: Overcompensation)


Essence: 3 (16/38)
Willpower: 7


XP Earned: 16
XP Spent: 0

Comments

Still no thoughts on Ana's anima. I don't normally put blurby discriptions of charms, but I've been blanking on the effects of my charms in my tabletop game lately, and since this sheet involves a lot of abilities favored which I am not entirely familiar with, I thought it would be a good idea for me to have a vague idea of what they do, you know, for my own edification. Also, I cannibalized 4 background points into BP; let me know if this is an issue. --dissolvegirl