JungleBook/Ana
Name: Ana
Player: dissolvegirl
Caste: Dawn
Concept: Indiana Jane with a twist
Nature: Explorer
Anima: Leaping fox
Strength: 4
Dexterity: 5
Stamina: 2
Charisma: 2
Manipulation: 3
Appearance: 2
Perception: 3
Intelligence: 3
Wits: 3
Brawl: 3
Melee: 4 (+2 dual-weilding)
Thrown: 3
Investigation: 3
Lore: 4 (+2 regarding treasure caches)
Athletics: 3
Awareness: 2
Linguistics: 2 (Wavetongue, Old Realm; native: High Realm)
Sail: 1
Socialize: 3
Resources: 2
Artifact: 1
Brawl:
Ferocious Jab - damage doubler
Fists of Iron Technique - does and can parry lethal
Melee:
Excellent Strike - 1/1 adder
One Weapon, Two Blows - extra-action
Thrown:
Triple-Distance Attack Technique - range tripler
Cascade of Cutting Terror - pool doubler
Investigation:
Ten Magistrate Eyes - Essence success-adder
Judge's Ear Technique - lie detector
Athletics:
Graceful Crane Stance - balance
Socialize:
Wise-Eyed Courtier Method - read superficial subtext of social situations
Compassion: 2
Conviction: 2
Temperance: 2
Valor: 3 (Flaw: Overcompensation)
Essence: 3 (16/38)
Willpower: 7
XP Earned: 16
XP Spent: 0
Comments
Still no thoughts on Ana's anima. I don't normally put blurby discriptions of charms, but I've been blanking on the effects of my charms in my tabletop game lately, and since this sheet involves a lot of abilities favored which I am not entirely familiar with, I thought it would be a good idea for me to have a vague idea of what they do, you know, for my own edification. Also, I cannibalized 4 background points into BP; let me know if this is an issue. --dissolvegirl