InfiniteVelocityEd2

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This is a rewrite of the Infinite Velocity form on Diamond for 2nd Ed. There are no in style weapons, and it cannot be performed while wearing armour.


First Strike

Prerequisite Charms: None
Minimum Martial Arts:  2
Minimum Essence: 1
Type: Supplemental
Keywords: Combo-OK
Duration: Inst
Cost: 3m

Description: stuff.

System: +MA autosuccesses to Join Battle action.


Distance Closing Technique

Prerequisite Charms: Incredible Speed Method
Minimum Martial Arts:  3
Minimum Essence: 2
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Scene
Cost: 4m

Description: With quick bursts of speed she moves from one opponent to the next, a single attack dealt then blurring, often to the next opponent.

System: Move up to 5 x Essence yards immediately after an attack. (May move to another opponent, moving away from the battle, or anywhere else really.)


Rolling Thunder Strike

Prerequisite Charms: Incredible Speed Method
Minimum Martial Arts:  3
Minimum Essence: 2
Type: Supplemental
Keywords: Combo-OK
Duration: Inst
Cost: 1m

Description:

System: Double rate of attack type (punch 3(6), kick 2(4), does not apply to clinches)


Hundred Piercing Strikes Combo

Prerequisite Charms: Rolling Thunder Strike
Minimum Martial Arts:  4
Minimum Essence: 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Inst
Cost: 5m

Description: The Exalted's movement blurs as she attacks with dozens of individual strikes within a moment, each one much too fast to follow with the eye.

System: Attack successes are doubled after rolling. Cannot be parried.


Infinite Velocity Form

Prerequisite Charms: 100 Piercing Strikes, Distance Closing Tech
Minimum Martial Arts:  4
Minimum Essence: 2
Type: Simple(Speed 3, -1DV)
Keywords: Form-type, Obvious
Duration: Scene
Cost: 6m

Description:

System: +Essence DDV and PDV. Speed of all actions reduced by 1. Can activate Rolling Thunder Strike for 1m as an ability.


Cool Multi-Action Charm Name (pending)

Prerequisite Charms: Infinite Velocity Form
Minimum Martial Arts:  5
Minimum Essence: 2
Type: EA
Keywords: Combo-OK, Obvious
Duration: Inst
Cost: 5m 1w

Description:

System: A flurry of (Dexterity+1) MA Attacks regardless of rate or multiaction penalties, with DV penalty equal to the highest in the flurry.


Frozen World Technique

Prerequisite Charms: ^^ That one.
Minimum Martial Arts:  5
Minimum Essence: 3
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Turn
Cost: 7m

Description:

System: Take -Ess from target's DDV and PDV vs this attack, or halves attack successes. +2m to be able to use this charm while wielding an out of style weapon.


Unexpected Manoeuvre

Prerequisite Charms: IVF
Minimum Martial Arts:  4
Minimum Essence: 3
Type: Reflexive
Keywords: Combo-OK
Duration: Inst
Cost: 4m

Description:

System: This charm can be activated reflexively to cause your turn to start immediately. This charm cannot be used again until your DV refreshes. There is also an additional +2 Speed and -2DV penalty until the DV refreshes.


Fear Gives Speed Method

Prerequisite Charms: ^^ That one.
Minimum Martial Arts:  5
Minimum Essence: 3 
Type: Special
Keywords: Obvious
Duration: Inst
Cost: 2m/HL

Description:

System: Whenever rolled damage would cause the Exalt to fall to Incapacitated, or below - this charm automatically activates, reducing the damage to zero - or as close as available motes allow. This does not count as a charm action. This charm cannot be used against the same attack as essence regaining resistance charms.


Speed of Thought Style

Prerequisite Charms: ??
Minimum Martial Arts:  5
Minimum Essence: 4
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Scene
Cost: 5m 1bhl

Description:

System: Flurry actions are at a cascading dice pool, (0 penalty, 1, 2, 3,...), and only the highest DV penalty applies. Only one action may be mental, none may be social.


Instant Riposte Method

Prerequisite Charms: Frozen World, Fear Gives Speed
Minimum Martial Arts:  5
Minimum Essence: 3
Type: Reflexive
Keywords: Combo-OK, Obvious, Counterattack
Duration: Inst
Cost: 7m

Description:

System: Perfectly dodges any applicable, percieved attack. Your next attack vs this target is considered unaware. You may default to this attack. The dodge effect may apply to counterattacks.


Whirlwind Combo (pending)

Prerequisite Charms: Instant Riposte, Speed of Thought
Minimum Martial Arts:  5
Minimum Essence: 5
Type: Simple(Speed 6, -1DV)
Keywords: Combo-OK
Duration: Scene
Cost: 8m 1w 1lhl

Description:

System: The Exalt may use up to Ess/2(rounding up) Independent Actions to use each turn. These cannot be applied to social actions, and only one may be applied to mental actions each turn. This charms effects may not be used in the same turn as an Extra Action charm.


Changes

None yet.

Comments

C&C warmly welcomed - I wrote this, with help, in the early hours of the morning - so it's all subject to changes.

Could you put the charms into the standard format from the books? As it is, the order of the information is... off. Beyond that, interesting stuff although someone else is going to have to comment on the balance. It needs fluff (of course) but it looks good to me. - MoonSword

I'm afraid I can't be bothered - also I like my layout - it's functional. Anyone willing to comment on the charm effects? DiamondMX

It seems rather powerful for Celestial at an eyeballing, so perhaps it should be a Sidereal style? Also, I propose that it have throwing knives as a style weapon. Steamrollers, sadly, have perished since the First Age... -JanVutch said, wryly

I'll agree that the later charms move up into SMA regions - but it starts at the power level of a CMA - those charms who seem out of place in a CMA are
  • DCT (Unusual effect)
  • FTW - bit more flexable than the Abyssal version of the same effect
  • UM - An effect not in 2E yet - but I think I've balanced the bonuses with the penalties.
  • FGSM - Again, an odd and powerful effect - but it's got downsides which are harsh - extreme cost, and it's involuntary.
  • SoTS - The limitations of rate make this not as useful as it seems, but it's nice in any case.
  • IRM - Slightly better than the Abyss version, much higher up the trees though.
  • WC - A fairly straight copy of CMoS form, but as the top charm of a style it's not that bad.

DiamondMX


I think it's ok for a Celestial Style, as it's pretty straight forward, the practioner is simply really really fast. it doesn't delve into the Platonic Form of 'Fast' or anything. That said, it is fairly mighty. I think I would just up the Essence requirement by one across the board. -- TegeusCromis

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