InfiniteVelocityEd2
This is a rewrite of the Infinite Velocity form on Diamond for 2nd Ed. There are no in style weapons, and it cannot be performed while wearing armour.
First Strike
Prerequisite Charms: None Minimum Martial Arts: 2 Minimum Essence: 1 Type: Supplemental Keywords: Combo-OK Duration: Inst Cost: 3m
Description: stuff.
System: +MA autosuccesses to Join Battle action.
Distance Closing Technique
Prerequisite Charms: Incredible Speed Method Minimum Martial Arts: 3 Minimum Essence: 2 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Scene Cost: 4m
Description: With quick bursts of speed she moves from one opponent to the next, a single attack dealt then blurring, often to the next opponent.
System: Move up to 5 x Essence yards immediately after an attack. (May move to another opponent, moving away from the battle, or anywhere else really.)
Rolling Thunder Strike
Prerequisite Charms: Incredible Speed Method Minimum Martial Arts: 3 Minimum Essence: 2 Type: Supplemental Keywords: Combo-OK Duration: Inst Cost: 1m
Description:
System: Double rate of attack type (punch 3(6), kick 2(4), does not apply to clinches)
Hundred Piercing Strikes Combo
Prerequisite Charms: Rolling Thunder Strike Minimum Martial Arts: 4 Minimum Essence: 2 Type: Supplemental Keywords: Combo-OK, Obvious Duration: Inst Cost: 5m
Description: The Exalted's movement blurs as she attacks with dozens of individual strikes within a moment, each one much too fast to follow with the eye.
System: Attack successes are doubled after rolling. Cannot be parried.
Infinite Velocity Form
Prerequisite Charms: 100 Piercing Strikes, Distance Closing Tech Minimum Martial Arts: 4 Minimum Essence: 2 Type: Simple(Speed 3, -1DV) Keywords: Form-type, Obvious Duration: Scene Cost: 6m
Description:
System: +Essence DDV and PDV. Speed of all actions reduced by 1. Can activate Rolling Thunder Strike for 1m as an ability.
Cool Multi-Action Charm Name (pending)
Prerequisite Charms: Infinite Velocity Form Minimum Martial Arts: 5 Minimum Essence: 2 Type: EA Keywords: Combo-OK, Obvious Duration: Inst Cost: 5m 1w
Description:
System: A flurry of (Dexterity+1) MA Attacks regardless of rate or multiaction penalties, with DV penalty equal to the highest in the flurry.
Frozen World Technique
Prerequisite Charms: ^^ That one. Minimum Martial Arts: 5 Minimum Essence: 3 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Turn Cost: 7m
Description:
System: Take -Ess from target's DDV and PDV vs this attack, or halves attack successes. +2m to be able to use this charm while wielding an out of style weapon.
Unexpected Manoeuvre
Prerequisite Charms: IVF Minimum Martial Arts: 4 Minimum Essence: 3 Type: Reflexive Keywords: Combo-OK Duration: Inst Cost: 4m
Description:
System: This charm can be activated reflexively to cause your turn to start immediately. This charm cannot be used again until your DV refreshes. There is also an additional +2 Speed and -2DV penalty until the DV refreshes.
Fear Gives Speed Method
Prerequisite Charms: ^^ That one. Minimum Martial Arts: 5 Minimum Essence: 3 Type: Special Keywords: Obvious Duration: Inst Cost: 2m/HL
Description:
System: Whenever rolled damage would cause the Exalt to fall to Incapacitated, or below - this charm automatically activates, reducing the damage to zero - or as close as available motes allow. This does not count as a charm action. This charm cannot be used against the same attack as essence regaining resistance charms.
Speed of Thought Style
Prerequisite Charms: ?? Minimum Martial Arts: 5 Minimum Essence: 4 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Scene Cost: 5m 1bhl
Description:
System: Flurry actions are at a cascading dice pool, (0 penalty, 1, 2, 3,...), and only the highest DV penalty applies. Only one action may be mental, none may be social.
Instant Riposte Method
Prerequisite Charms: Frozen World, Fear Gives Speed Minimum Martial Arts: 5 Minimum Essence: 3 Type: Reflexive Keywords: Combo-OK, Obvious, Counterattack Duration: Inst Cost: 7m
Description:
System: Perfectly dodges any applicable, percieved attack. Your next attack vs this target is considered unaware. You may default to this attack. The dodge effect may apply to counterattacks.
Whirlwind Combo (pending)
Prerequisite Charms: Instant Riposte, Speed of Thought Minimum Martial Arts: 5 Minimum Essence: 5 Type: Simple(Speed 6, -1DV) Keywords: Combo-OK Duration: Scene Cost: 8m 1w 1lhl
Description:
System: The Exalt may use up to Ess/2(rounding up) Independent Actions to use each turn. These cannot be applied to social actions, and only one may be applied to mental actions each turn. This charms effects may not be used in the same turn as an Extra Action charm.
Changes
None yet.
Comments
C&C warmly welcomed - I wrote this, with help, in the early hours of the morning - so it's all subject to changes.
Could you put the charms into the standard format from the books? As it is, the order of the information is... off. Beyond that, interesting stuff although someone else is going to have to comment on the balance. It needs fluff (of course) but it looks good to me. - MoonSword
I'm afraid I can't be bothered - also I like my layout - it's functional. Anyone willing to comment on the charm effects? DiamondMX
It seems rather powerful for Celestial at an eyeballing, so perhaps it should be a Sidereal style? Also, I propose that it have throwing knives as a style weapon. Steamrollers, sadly, have perished since the First Age... -JanVutch said, wryly
- I'll agree that the later charms move up into SMA regions - but it starts at the power level of a CMA - those charms who seem out of place in a CMA are
- DCT (Unusual effect)
- FTW - bit more flexable than the Abyssal version of the same effect
- UM - An effect not in 2E yet - but I think I've balanced the bonuses with the penalties.
- FGSM - Again, an odd and powerful effect - but it's got downsides which are harsh - extreme cost, and it's involuntary.
- SoTS - The limitations of rate make this not as useful as it seems, but it's nice in any case.
- IRM - Slightly better than the Abyss version, much higher up the trees though.
- WC - A fairly straight copy of CMoS form, but as the top charm of a style it's not that bad.
I think it's ok for a Celestial Style, as it's pretty straight forward, the practioner is simply really really fast. it doesn't delve into the Platonic Form of 'Fast' or anything. That said, it is fairly mighty. I think I would just up the Essence requirement by one across the board. -- TegeusCromis