Grypph/FFArtSorc

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Raksha Artifacts: Sorceries

|| || || || ||Name: || Waking || Dreaming || Desire || Samadhi || Shinma || || || ||Points ||Mutation: || 10 || 11 || 13 || 15 || 18 || || || || ||Assumption:|| 1 || 1-2 || 1-4 || 1-6 || 1+ || || || ||Defaults ||Speed || -5 || n/ a || +6 || +6 || +6 || || || || ||Accuracy || +1 || n/ a || +1 || +1 || +1 || || || || ||Damage || +4 || n/ a || +8 || +8 || +8 || || || || ||Defense || +4 || n/ a || +1 || +1 || +1 || || || || ||Rate || 1 || n/ a || 5 || 5 || 5 || || || || ||Powers? || no || no || no || yes || yes-major || || || ||


• Waking

•• Dreaming

••• Desire

•••• Samadhi

Inviolable Labyrinth
Charms:
Assumption of the City's Heart(4pts),
Assumption of Elemental Shape(Air)(1pt),
Teeth of the World(3pts),
Mercurial Shape(1pt), and
Bastion of Self(Sword)(4pts).

Description:
Taking from the Desire Circle spell example, this goes one step further. Same basic concept, turn a city into an incomprehensible labyrinth; however, this time you also add in some offensive capabilities and change the nature of how a party gets lost. Using Teeth of the World to send howling gusts of ice-storm through the labyrinth makes it a bit more dangerous than most, while adding in Mercurial Shape grants a Lorekeeper the ability to keep a party from ever getting out. With the addition of Bastion of Self(Sword) you can also make sure that no one bashes through the walls without Charms or stunts.

••••• Shinma

Mutation Nation
Charms:
Assumption of the Kingdom's Heart(6pts),
Behemoth-Forging Meditation (9pts),
Surpassing Excellence (3pts)
-Craft: Glamour(Creating Mutants),
-Craft: Glamour(with Spells),
-Craft: Glamour(in Creation).

Description:
Mutation Nation is a large scale recruitment plan built around high dicepool theory. Using Behemoth-Forging Meditation on ~100,000 people at a time (roll once, apply to all), can be fairly deadly, especially if you can get your Handlers to attune to them fast enough. If not, oh well, I'm sure Creation could do with some more critters.

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