Gryphon

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Gryphon

Description (taken from exalted corebook)

These flying predators are favoured riding beasts of Fair Folk warriors. They’re also used as guards and warders, as they are trainable and quite intelligent. The legend of the gryphon’s attraction to horse flesh is only partly true. They are in fact incredibly ravenous carnivores that will each anything – man, horse or otherwise – that crosses their path. While training can overcome their constant hunger, gryphons will feed on flesh if given any opportunity.

Gryphons are swooping flyers, soaring rather than fluttering from place to place. They gain altitude and airspeed only slowly, but once, underway they can fly almost twice as fast as a horse runsand are considerably faster in a dive. On land, gryphons move with the slinking gait of cats, capable of dashing charges but without the ability to run for long periods. Fair Folk cataphractoi who ride gryphons use lances only when their mount is alighted – the impact of a swooping attack is too much for even the bodies and gear of the Fair Folk to absorb.

Statistics Artifact level 2 behemoth

As a level 2 behemoth the gryphon has 11 mutaion points to spend. The gryphon has the following mutations.

  • Knife Hand Dream (1 mutation point)
  • Armament of Flesh (2 mutation points)
  • Gossamer Wing Flight (2 mutation points)
  • Glorious Hero Form (2 mutation points)
  • Pox feathers (1 mutation point)
  • Pox Eye Colour (1 mutation point)
  • Affliction Gazelles Stride (2 mutation points)

The gryphon uses the traits of its handler but it adds flight, 1B/1L soak, 2 awareness to sight based rolls, one dot strength, one dot stamina, 10 yards to sprinting speed and a beak based natural attack with the stat line below.

Speed -3 Accuracy +1 Damage +4L Defence +1 Rate 4

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