GoldenCat/Animals

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The Making of a Totem

Totems are made with Mutations, that can be seen in Exaltted: The Lunars, Chapter Six. Mutations add to the totem's Mutation Cost; Taints subtract from the Totem's Mutations Cost. Mutations minus taints equal to its Total Cost in Mutation Points.

Mutations

    • Small, Tiny and Minuscule cost all 0 points for totems. Small adds 1 dice to Stealth rolls, Tiny adds 2, and Minuscule adds 4.
    • Small loses one -0, and one -1 Health Levels, Tiny loses one -0 and two -1 health levels, and receives one less health level per every Ox-Body purchased(only in the totem form, of course). Minuscule loses one -0, two -1 and one -2 Health Level, and receives two less Health Levels with every purchase of Ox-Body Technique(only in the totem form, of course)
    • Tiny also cuts Soak Mutations in half, and Minuscule, by 1/4 of its soak(rounded up)
  • Pox
    • Underwater, Gazelle’s Stride is only a pox.
    • Multiple Legs is only a pox.
  • Afflictions
    • Inexaustible and Tough are disallowed for the construction of Totemic Animals. Great endurance tends to be a purchase of Unsurpassed Excellence(Fatigue rolls), and Tough of Glorious Hero Form.
    • Toxin changes depending on the species - a poisonous snake, a coral snake, an arrow frog...
    • Glorious Hero Form may be changed slightly – instead of +1 to strength and stamina, the bonus might be +2 to strength OR +2 to stamina, to model specific animals that are simply stronger, or tougher. Same for Appearance and Charisma, and Intelligence and Perception. Wits, Manipulation and Dexterity have no extra options.
  • Blights
    • Armored Hide gives a soak of +6L/+6B
    • Multiple Legs is now a Pox
    • Poison Mastery, Concealment, Essence Channeler and Skin-Changer are disallowed for the construction of animals.

New Mutations

    • Excellence - Creates a specialty that stacks with other specialties and adds +2. 1 Mutation Point.
    • Might - Adds +1 to Strength or Stamina for 1 mutation point, or +2 to Dexterity for 2. Usually gives +1 to Strength and Stamina for 2.
    • Cunning - Adds +1 to Perception or Intelligence for 1 mutation point, or +2 to Wits for 2. Usually gives +1 to Perception and Intelligence for 2.
    • Allure - Adds +1 to Appearance or Charisma for 1 mutation point, or +2 to Manipulation for 2. Usually gives +1 to Appearance and Charisma for 2.

Taints

    • Atrophy is now considered a deficience.
  • New Deficiences
    • Dangerous – The animal is a dangerous or poisonous creature, and thus is not met with the usual disregard, negating the bonus a Lunar receives to sneak in his animal form.
  • New Debilities
    • Aquatic – The animal may not survive for long outside of water – it takes one die of bashing damage every five turns outside of it until it is dead. On land, it cannot move at a rate any faster than its dexterity, and must take an athletics action to do so, and can do no greater physical action.
    • Prey – The animal is not built to hunt and fight. Not only it cannot have natural weapons of any kind, but any kind of attack in the animal form receives a penalty of 3 dice.
    • No Manipulators – Exactly that. The animal cannot manipulate objects. Most animals posssess it, but those like Monkeys or certain forms of octopoids are an exception.

Sample Animals

Split by direction...

Western

  • Crab
    • Claws
    • Minuscule
    • Gills
    • Armored Hide
    • Multiple Legs
    • No Manipulators
    • Total: 4
  • Rat
    • Tiny
    • No Manipulators
    • Total : 0
  • Plague Rat
    • Tiny
    • Disease Carrier
    • No Manipulators
    • Total : 2
  • Fish
    • Gills
    • Minuscule
    • Gazelle’s Stride (Underwater)
    • No Manipulators
    • Prey
    • Aquatic
    • Total : 0
  • Octopus
    • Gills
    • Tiny
    • Multiple Arms
    • Aquatic
    • Total : 4 (6 for camaleonic species)
  • Shark
    • Gills
    • Fangs
    • Sturdy
    • Large
    • Might (Strength and Stamina +1)
    • Gazelle’s Stride (Underwater)
    • Berserker
    • No Manipulators
    • Diet : Carnivore
    • Aquatic
    • Dangerous
    • Total : 4 (6 for the Huge ones)
  • Whale
    • Gills
    • Giant
    • Sturdy
    • Might (Strength and Stamina +3)
    • Fur (Thick Meat)
    • No Manipulators
    • Prey
    • Aquatic
    • Total : 8


Eastern

  • Bunny
    • Tiny
    • Excellence (Fatigue Tests) x2
    • No Manipulators
    • Prey
    • Total : 0
  • Butterfly
    • Flying Wings
    • Minuscule
    • Allure (Appearance and Charisma +1)
    • No Manipulators
    • Prey
    • Total : 2
  • Cat
    • Claws
    • Fur
    • Eye Color (Night Vision)
    • Enhanced Hearing
    • Multiple Legs
    • Tiny
    • Tail
    • No Manipulators
    • Total : 4
  • Mongoose
    • Tiny
    • Claws
    • Fur
    • Fangs
    • Multiple Legs
    • Tail
    • Might (Dexterity +1)
    • Excellence (Dodge: Snakes)
    • No Manipulators
    • Total: 6
  • Great Cat
    • Talons
    • Tail
    • Fangs
    • Fur
    • Excellence (Survival: Hunting)
    • Eye Color (Night Vision)
    • Multiple Legs
    • Gazelle’s Stride
    • Might (Strength +2)
    • Enhanced Hearing
    • Large
    • No Manipulators
    • Dangerous
    • Total : 10
  • Small Dog
    • Fur
    • Fangs
    • Enhanced Smell and Hearing
    • Multiple Legs
    • Small
    • No Manipulators
    • Total : 2
  • War Dog
    • Fur
    • Fangs
    • Enhanced Smell and Hearing
    • Multiple Legs
    • Claws
    • Sturdy
    • Small
    • No Manipulators
    • Total : 6
  • Horse
    • Gazelle’s Stride
    • Multiple Legs
    • Excellence (Fatigue Tests)
    • Large
    • No Manipulators
    • Total : 3
  • War Horse
    • Gazelle’s Stride
    • Multiple Legs
    • Sturdy
    • Might (Strength and Stamina +1)
    • Excellence (Fatigue Tests)
    • Large
    • No Manipulators
    • Totel : 6
  • Spider
    • Fangs
    • Minuscule
    • Wall-Walking
    • Multiple Legs
    • Webbing
    • No Manipulators
    • Total : 6 (Certain species possess ‘Toxin’ and cost 8.)
  • Giant Wolf Spider
    • Fangs
    • Wall-Walking
    • Small
    • Multiple Legs
    • No Manipulators
    • Total : 3
  • Monkey
    • Fur
    • Prehensile Tail
    • Atrophy (Strength)
    • Total : 2
  • Gorilla
    • Thick Skin
    • Huge
    • Sturdy
    • Might (Strength +1)
    • Dangerous
    • Total : 4
  • Constriction Snake
    • Fangs
    • Large
    • Might (Dexterity +2)
    • Excellence (Clinches)
    • Fur(Scales)
    • No Manipulators
    • Dangerous
    • Climate Sensitive(Cold)
    • Total : 4
  • Bat
    • Tiny
    • Wings
    • Wall-Walking
    • Blind Sight
    • Excellence, Awareness: Acute Hearing
    • Excellence, Stealth: Black as Night
    • No Manipulators
    • Diet: Fruits and Insects
    • Total: 8
  • Otter
    • Fur
    • Fangs
    • Claws
    • Multiple Legs
    • Tail
    • No Manipulators
    • Diet: Meat, primarily fish
    • Small
    • Total: 1

North

  • Bird
    • Flying Wings
    • Minuscule
    • Feathers
    • Eye Color (Enhanced Sight)
    • No Manipulators
    • Prey
    • Total : 2
  • Bird of Prey
    • Flying Wings
    • Tiny
    • Feathers
    • Claws
    • Eye Color (Enhanced Sight)
    • No Manipulators
    • Dangerous
    • Total : 6


  • Bear
    • Fur
    • Fangs
    • Talons
    • Huge
    • Sturdy
    • Dangerous
    • No Manipulators
    • Total : 4
  • Mammoth
    • Fur
    • Tusks
    • Giant
    • Sturdy
    • No Manipulators
    • Total : 6
  • Wolf
    • Fur
    • Enhanced Smell and Hearing
    • Multiple Legs
    • Claws
    • Sturdy
    • Small
    • No Manipulators
    • Total : 4


Southern

  • Scorpion
    • Talons
    • Toxin
    • Minuscule
    • Thick Skin
    • Extra Legs
    • Striker Tail
    • No Manipulators
    • Dangerous
    • Total : 7
  • Scarab
    • Minuscule
    • Extra Legs
    • Wall-Walking
    • Armored Hide
    • No Manipulators
    • Total : 5
  • Lion
    • Talons
    • Fangs
    • Excellency (Survival: Hunting)
    • Excellency (Presence: Mighty)
    • Eye Color (Night Vision)
    • Multiple Legs
    • Gazelle’s Stride
    • Might (Strength +2)
    • Enhanced Hearing
    • Large
    • Tail
    • No Manipulators
    • Dangerous
    • Total : 10
  • Coral Snake
    • Fangs
    • Toxin
    • Tiny
    • Fur(scales)
    • Might (Dexterity+2)
    • No Manipulators
    • Climate Sensitive(Cold)
    • Dangerous
    • Total : 4


Supreme Predators

  • Tyrant Lizard
    • Fangs
    • Giant
    • Armored Hide
    • Might (Strength and Stamina +3)
    • Tail
    • Sturdy
    • No Manipulators
    • Diet : Carnivore
    • Dangerous
    • Total : 12
  • Giant Spider
    • Talons
    • Large
    • Toxin
    • Wall-Walking
    • Webbing
    • Multiple Legs
    • No Manipulators
    • Diet : Carnivore
    • Total : 8
  • Squid
    • Gills
    • Giant
    • Multiple Arms
    • Long Tentacles
    • Aquatic
    • Total : 12
  • River Dragon
    • Gills
    • Giant
    • Sturdy
    • Talons
    • Armored Hide
    • Gazelle’s Stride (Underwater)
    • Might (Strength and Stamina +1)
    • Diet : Carnivore
    • Aquatic
    • Total : 12
  • Gryphon
    • Talons
    • Fangs
    • Tail
    • Large
    • Multiple Legs
    • Gazelle’s Stride
    • Might (Strength and Stamina+1) x1
    • Flying Wings
    • Eye Color (Enhanced Sight)
    • No Manipulators
    • Dangerous
    • Total : 12