GoldenCat/Animals
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Contents
The Making of a Totem
Totems are made with Mutations, that can be seen in Exaltted: The Lunars, Chapter Six. Mutations add to the totem's Mutation Cost; Taints subtract from the Totem's Mutations Cost. Mutations minus taints equal to its Total Cost in Mutation Points.
Mutations
- Small, Tiny and Minuscule cost all 0 points for totems. Small adds 1 dice to Stealth rolls, Tiny adds 2, and Minuscule adds 4.
- Small loses one -0, and one -1 Health Levels, Tiny loses one -0 and two -1 health levels, and receives one less health level per every Ox-Body purchased(only in the totem form, of course). Minuscule loses one -0, two -1 and one -2 Health Level, and receives two less Health Levels with every purchase of Ox-Body Technique(only in the totem form, of course)
- Tiny also cuts Soak Mutations in half, and Minuscule, by 1/4 of its soak(rounded up)
- Pox
- Underwater, Gazelle’s Stride is only a pox.
- Multiple Legs is only a pox.
- Afflictions
- Inexaustible and Tough are disallowed for the construction of Totemic Animals. Great endurance tends to be a purchase of Unsurpassed Excellence(Fatigue rolls), and Tough of Glorious Hero Form.
- Toxin changes depending on the species - a poisonous snake, a coral snake, an arrow frog...
- Glorious Hero Form may be changed slightly – instead of +1 to strength and stamina, the bonus might be +2 to strength OR +2 to stamina, to model specific animals that are simply stronger, or tougher. Same for Appearance and Charisma, and Intelligence and Perception. Wits, Manipulation and Dexterity have no extra options.
- Blights
- Armored Hide gives a soak of +6L/+6B
- Multiple Legs is now a Pox
- Poison Mastery, Concealment, Essence Channeler and Skin-Changer are disallowed for the construction of animals.
New Mutations
- Excellence - Creates a specialty that stacks with other specialties and adds +2. 1 Mutation Point.
- Might - Adds +1 to Strength or Stamina for 1 mutation point, or +2 to Dexterity for 2. Usually gives +1 to Strength and Stamina for 2.
- Cunning - Adds +1 to Perception or Intelligence for 1 mutation point, or +2 to Wits for 2. Usually gives +1 to Perception and Intelligence for 2.
- Allure - Adds +1 to Appearance or Charisma for 1 mutation point, or +2 to Manipulation for 2. Usually gives +1 to Appearance and Charisma for 2.
Taints
- Atrophy is now considered a deficience.
- New Deficiences
- Dangerous – The animal is a dangerous or poisonous creature, and thus is not met with the usual disregard, negating the bonus a Lunar receives to sneak in his animal form.
- New Debilities
- Aquatic – The animal may not survive for long outside of water – it takes one die of bashing damage every five turns outside of it until it is dead. On land, it cannot move at a rate any faster than its dexterity, and must take an athletics action to do so, and can do no greater physical action.
- Prey – The animal is not built to hunt and fight. Not only it cannot have natural weapons of any kind, but any kind of attack in the animal form receives a penalty of 3 dice.
- No Manipulators – Exactly that. The animal cannot manipulate objects. Most animals posssess it, but those like Monkeys or certain forms of octopoids are an exception.
Sample Animals
Split by direction...
Western
- Crab
- Claws
- Minuscule
- Gills
- Armored Hide
- Multiple Legs
- No Manipulators
- Total: 4
- Rat
- Tiny
- No Manipulators
- Total : 0
- Plague Rat
- Tiny
- Disease Carrier
- No Manipulators
- Total : 2
- Fish
- Gills
- Minuscule
- Gazelle’s Stride (Underwater)
- No Manipulators
- Prey
- Aquatic
- Total : 0
- Octopus
- Gills
- Tiny
- Multiple Arms
- Aquatic
- Total : 4 (6 for camaleonic species)
- Shark
- Gills
- Fangs
- Sturdy
- Large
- Might (Strength and Stamina +1)
- Gazelle’s Stride (Underwater)
- Berserker
- No Manipulators
- Diet : Carnivore
- Aquatic
- Dangerous
- Total : 4 (6 for the Huge ones)
- Whale
- Gills
- Giant
- Sturdy
- Might (Strength and Stamina +3)
- Fur (Thick Meat)
- No Manipulators
- Prey
- Aquatic
- Total : 8
Eastern
- Bunny
- Tiny
- Excellence (Fatigue Tests) x2
- No Manipulators
- Prey
- Total : 0
- Butterfly
- Flying Wings
- Minuscule
- Allure (Appearance and Charisma +1)
- No Manipulators
- Prey
- Total : 2
- Cat
- Claws
- Fur
- Eye Color (Night Vision)
- Enhanced Hearing
- Multiple Legs
- Tiny
- Tail
- No Manipulators
- Total : 4
- Mongoose
- Tiny
- Claws
- Fur
- Fangs
- Multiple Legs
- Tail
- Might (Dexterity +1)
- Excellence (Dodge: Snakes)
- No Manipulators
- Total: 6
- Great Cat
- Talons
- Tail
- Fangs
- Fur
- Excellence (Survival: Hunting)
- Eye Color (Night Vision)
- Multiple Legs
- Gazelle’s Stride
- Might (Strength +2)
- Enhanced Hearing
- Large
- No Manipulators
- Dangerous
- Total : 10
- Small Dog
- Fur
- Fangs
- Enhanced Smell and Hearing
- Multiple Legs
- Small
- No Manipulators
- Total : 2
- War Dog
- Fur
- Fangs
- Enhanced Smell and Hearing
- Multiple Legs
- Claws
- Sturdy
- Small
- No Manipulators
- Total : 6
- Horse
- Gazelle’s Stride
- Multiple Legs
- Excellence (Fatigue Tests)
- Large
- No Manipulators
- Total : 3
- War Horse
- Gazelle’s Stride
- Multiple Legs
- Sturdy
- Might (Strength and Stamina +1)
- Excellence (Fatigue Tests)
- Large
- No Manipulators
- Totel : 6
- Spider
- Fangs
- Minuscule
- Wall-Walking
- Multiple Legs
- Webbing
- No Manipulators
- Total : 6 (Certain species possess ‘Toxin’ and cost 8.)
- Giant Wolf Spider
- Fangs
- Wall-Walking
- Small
- Multiple Legs
- No Manipulators
- Total : 3
- Monkey
- Fur
- Prehensile Tail
- Atrophy (Strength)
- Total : 2
- Gorilla
- Thick Skin
- Huge
- Sturdy
- Might (Strength +1)
- Dangerous
- Total : 4
- Constriction Snake
- Fangs
- Large
- Might (Dexterity +2)
- Excellence (Clinches)
- Fur(Scales)
- No Manipulators
- Dangerous
- Climate Sensitive(Cold)
- Total : 4
- Bat
- Tiny
- Wings
- Wall-Walking
- Blind Sight
- Excellence, Awareness: Acute Hearing
- Excellence, Stealth: Black as Night
- No Manipulators
- Diet: Fruits and Insects
- Total: 8
- Otter
- Fur
- Fangs
- Claws
- Multiple Legs
- Tail
- No Manipulators
- Diet: Meat, primarily fish
- Small
- Total: 1
North
- Bird
- Flying Wings
- Minuscule
- Feathers
- Eye Color (Enhanced Sight)
- No Manipulators
- Prey
- Total : 2
- Bird of Prey
- Flying Wings
- Tiny
- Feathers
- Claws
- Eye Color (Enhanced Sight)
- No Manipulators
- Dangerous
- Total : 6
- Bear
- Fur
- Fangs
- Talons
- Huge
- Sturdy
- Dangerous
- No Manipulators
- Total : 4
- Mammoth
- Fur
- Tusks
- Giant
- Sturdy
- No Manipulators
- Total : 6
- Wolf
- Fur
- Enhanced Smell and Hearing
- Multiple Legs
- Claws
- Sturdy
- Small
- No Manipulators
- Total : 4
Southern
- Scorpion
- Talons
- Toxin
- Minuscule
- Thick Skin
- Extra Legs
- Striker Tail
- No Manipulators
- Dangerous
- Total : 7
- Scarab
- Minuscule
- Extra Legs
- Wall-Walking
- Armored Hide
- No Manipulators
- Total : 5
- Lion
- Talons
- Fangs
- Excellency (Survival: Hunting)
- Excellency (Presence: Mighty)
- Eye Color (Night Vision)
- Multiple Legs
- Gazelle’s Stride
- Might (Strength +2)
- Enhanced Hearing
- Large
- Tail
- No Manipulators
- Dangerous
- Total : 10
- Coral Snake
- Fangs
- Toxin
- Tiny
- Fur(scales)
- Might (Dexterity+2)
- No Manipulators
- Climate Sensitive(Cold)
- Dangerous
- Total : 4
Supreme Predators
- Tyrant Lizard
- Fangs
- Giant
- Armored Hide
- Might (Strength and Stamina +3)
- Tail
- Sturdy
- No Manipulators
- Diet : Carnivore
- Dangerous
- Total : 12
- Giant Spider
- Talons
- Large
- Toxin
- Wall-Walking
- Webbing
- Multiple Legs
- No Manipulators
- Diet : Carnivore
- Total : 8
- Squid
- Gills
- Giant
- Multiple Arms
- Long Tentacles
- Aquatic
- Total : 12
- River Dragon
- Gills
- Giant
- Sturdy
- Talons
- Armored Hide
- Gazelle’s Stride (Underwater)
- Might (Strength and Stamina +1)
- Diet : Carnivore
- Aquatic
- Total : 12
- Gryphon
- Talons
- Fangs
- Tail
- Large
- Multiple Legs
- Gazelle’s Stride
- Might (Strength and Stamina+1) x1
- Flying Wings
- Eye Color (Enhanced Sight)
- No Manipulators
- Dangerous
- Total : 12
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