FrivYeti/Sorcerer

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Very much a work in progress, so much so that there's no fancy blurb.

There's sorcerers everywhere. And creatures of the Wyld. This setting is to Sorcery what my Enlightened setting is to Martial Arts; everyone has some. ;)

Setting

A History Of Sorcery

Sorcery

The Powers Of Sorcery, the Five Embodiments, and the Five Principles
Spell Overviews, Seeds And Rotes Spell Seeds and Sample Rotes

Glamourweaving

Other Rules

Comments

Well, I'm stuck on Wyldfarer for the moment, so I will once again drift to a new setting, stealing the only things I like from Radiant to make it work. - FrivYeti

This looks pretty cool, though I have one question. If I wanted to replace normal Sorcery in an exalted game with this system, do you think any rules changes would be required? Given that mortals in canon Exalted can achieve essence three without metaphysically castrating themselves, do you think these rules would still work if they were shifted up a few essence levels (i.e. so they started at essence 4)? Do you think this form of sorcery can co-exist with normal sorcery? --BrilliantRain

This form of Sorcery doesn't co-exist well with Charm use, I suspect. While it gets powerful and versatile at higher experience totals, it requires much more commitment to do so; an Exalted sorcerer just needs three Charms to be badass, which is significantly less of an effort commitment and lets them do the spreading out thing that's predominant for Exalted characters.
As far as Exalted mortals learning it, it does run the risk of giving them access to Exalted-level capabilities, especially if penalties don't start appearing until Essence 4. After all, if you can reach Essence 6 as a mortal and throw things as powerful as Solar Circle Sorcery around, the Chosen of the Gods suffer by comparison. Especially Dragon-Blooded.
I don't know about specifics, though; I'd be curious to see how it actually works out. - FrivYeti
It was really just kind of as a thought experiment. See, about the only thing I'm not fond of about Exalted is that, you really can't be bad-ass without the gods intervening in your favor. I get why it is that way, but it occasionally rankles with my egalitarian streak. However, if there was a path to penultimate power, it would have to have some pretty serious downsides, otherwise why would the gods have bothered with Exalts in the first place? Which is why I like your idea. It creates a path to power that anyone can take, but it destroys the morals of the user. It creates an interesting dynamic between the mortals who struggle long and hard for normal terrestrial sorcery, mortals who take the middle road, and mortals who don't really care they just want power. This also gives the Immaculates something else to proscribe. It even lets me use more of my old D&D adventures for inspiration and/or play Slayers. Of course, I suppose I could rework it slightly and simply call it Demon Sorcery and have that be what you get access to once the Yozies eat your soul. --BrilliantRain
Definately, if you want an alternative to people needing to be Exalts, this is a valid path. I would imagine that it will greatly increase how many sorcerers there are world-wide, though. Especially because this form of sorcery outstrips what Dragon-Blooded (and I imagine, at high levels, Celestial Exalts) are capable of. Would be something to watch out for. You'd also have to decide whether Exalts themselves can learn this path, and what the costs for that are. - FrivYeti