FrivYeti/SolarLimitResonance

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Solar Limit: A Resonance-based Idea

This idea grew out of a discussion at the White Wolf Exalted forum regarding players who feel that Limit is poorly-implemented. Personally, I rather like the way that Limit works in Exalted, but the following is an attempt to use the Great Curse differently, and hopefully more elegantly.

Limit Conditions

In this version, characters still have a Limit track from 1 to 10. However, Limit is gained and applied in different ways. At creation, the character must pick a Primary Virtue, and choose an aspect of that Virtue as a 'focus'. Examples include:

Compassion: Helping the innocent, Never Killing, Martyrdom
Conviction: Hard Choices, Loyalty, Making Sacrifices
Temperance: Resisting lust, Stoicism, avoiding gluttony
Valor: Meeting challenges, ignoring fear, responding to insults

The character gains Limit under the following conditions:
- Whenever she must surpress a Virtue, she gains one Limit.
- Whenever she rolls to see if she must surpress her Primary Virtue, she gains one Limit. She gains a second Limit if she succeeds at the roll and must spend Willpower.
- If her Limit Focus applies to the roll, she gains +1 Limit.
- Whenever she must act against her Motivation, she gains +1 Limit.
- A character may choose, once per scene, to gain +2 Limit and a Willpower point.
- Finally, whenever the character fails a roll that is very important to her, she gains 1 Limit. If she botches the roll, she instead gains 2 Limit.

Limit Effects

As a character gains Limit, she slowly focuses more and more on her Primary Virtue and its Focus, to the gradual exclusion of all else. This applies as follows:

0-3 Limit: The character is unaffected.
4-6 Limit: The character has difficulty resisting her Focus. She adds one die to all normal rolls to surpress her Primary Virtue, and two dice to rolls to surpress her Virtue Focus.
7-9 Limit: The character is fixated. If she fails a roll to surpress her Primary Virtue, she must still spend 1 Willpower. If she succeeds, she must spend 2 Willpower. In addition, if her Virtues conflict, her Primary Virtue always trumps whatever it is conflicting with. She must spend 1 Willpower to act against her Motivation.
10 Limit: The character is monomaniacal. She cannot act against her Motivation or Virtue Focus at all, and she must spend 1 Willpower and fail her Virtue roll to act against her Primary Virtue.

Losing Limit

Characters can burn off Limit by fanatical dedication to their Motivation and Virtue Focus. Whenever the character could regain Willpower for following her Motivation, she may instead reduce her Limit by 1. In addition, the character may spend a number of days equal to her Permanent Essence acting as though she were at 10 Limit in order to reduce her Limit to half of its former level, rounding down. During this time, she may not choose to gain Willpower in exchange for Limit.

Obviously, Lunar and Sidereal Limit acts differently. I may write them up.

Limit Past 10

Limit cannot go past 10. While the character is at Limit 10, she cannot gain Limit, and cannot choose to regain Willpower in exchange for Limit. And frankly, if she reaches Limit 10, she should be acting to reduce her Limit.

Greater Curse

The Greater Curse flaw affects the character's Limit bar by applying Permanent Limit. This Limit is not counted when determining how much to reduce Limit by after a character hits 10.

Comments

This here is good stuff. I love it and i will definately implement this in my 2 Exalted games. I will keep you posted on my results. Agian, good work. Keep Gaming!! - PurifiedinMoonlight