FrivYeti/Sharezah

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Sharezah, Mistress Of The Shifting Sands

The southern deserts expand endlessly, their dunes stretching from the coastline of the Inner Sea to the firey wastes of the southern Wyld. Tribes of nomads and barbarians crisscross the deserts, and nations war for resources with their neighbours. Watching over them is Sharezah, the Mistress of the Shifting Sands - her attitudes and actions reflect the harsh heat and shimmering confusion of the desert, and she is a goddess that one crosses only very cautiously.

Sharezah has been the master of the Southern deserts since the end of the Primordial War, after her predecessor was destroyed by Cecelyne, the Primordial that had hoped that god would support her in the war. At the time, Sharezah had been the goddess of the oasis, but her nature was not only to shelter travellers but to mislead them; the mirage was her domain as well. She used sly trickery to conceal the Exalted in the South, never opposing the Primordials directly but offering aid and shelter to those who fought against them, and was granted promotion when the war came to an end. Throughout the First Age, however, she saw her domain gradually shrinking, as the Solars used their mastery of geomantic matters to expand the power of the savannah at the expense of the much less useful lands that they pushed further and further south. Matters came to a head when Zaran, God of the Savannahs, made a bid for power and petitioned the Bureau of Nature to re-classify deserts as a weakened, poor version of his own grasslands, and thus to render Sharezah an inferior to him. The Solar Deliberative sent one of their Lunar agents, Veleki Krol, to study the current situation in the deserts and give a report. Sharezah met him with all of her Charms and talents, drawing his attention back and forth, and his week-long survey stretched into months, and then years. The desert goddess was still distracting him when the Usurpation occurred, and the Solars who would have re-assigned her were abruptly killed. Sharezah concealed Krol, allowing him to avoid the Dragon-Blooded and slip into the Wyld, and returned to her duties - Zaran was sidelined due to his close connections with the Solars, and was forced to withdraw his claim.

Even to the present day, Sharezah remains deeply conflicted on the matter of the Solars; she remembers their friendship in the Primordial War, coupled with the off-hand way in which they betrayed her at the end of the High First Age. She respects the Lunars most of the Exalted, for their perserverence and cunning in the face of danger, but is more neutral towards the Dragon-Blooded and the Sidereals. The Second Age has seen her domain stretch to encompass most of the South, while her former rival has become a shadow of his former self, but Sharezah cares little for politics anymore. She gives her support mostly to those desert tribes that use cunning in their daily lives, and is friendly with Ahlat, the Southern God of War and Cattle. At her heart, Sharezah remains a tricky and subtle goddess, but one who is willing to use her power when necessary.

Appearance

Sharezah's most often-worn form is that of a Southern woman, veiled in a thousand layers of sandy wraps, which coil and shift around her, constantly seeming as though they might slip without ever truly revealing anything. A slim scimitar sits at her hip, carrying with it the faint hint of fresh water, and her sand-brown eyes sparkle with amusement. She usually takes a shape just slightly shorter than the group that she encounters - she has remarked that it draws them off their guard.

Character Sheet

Motivation: Support the lifestyle of the desert peoples.

Attributes: Strength 4, Dexterity 6, Stamina 5, Charisma 5, Manipulation 7, Appearance 6, Perception 4, Intelligence 4, Wits 7

Virtues: Compassion 2, Conviction 3, Temperance 4, Valor 3

Abilities: Athletics 4, Awareness 3, Dodge 5, Larceny 4, Linguistics 2 [Old Realm, Flametonge, Southern Barbarian Languages], Integrity 3, Lore 4, Martial Arts 3, Melee 5 (Scimitar +2), Occult 4, Performance 7, Presence 5, Resistance 2, Socialize 6 [Concealing Motives +2], Stealth 7 (Concealing Others +2), Survival 3, War 3 (Tribal Tactics +1)

Backgrounds: Allies 4, Artifact 5, Cult 4, Influence 4, Resources 5, Sanctum 3

Charms: [36]

  • General Charms: Essence Plethora (x2), Hurry Home, Materialize, Measure The Wind, Principle Of Motion [8 Actions], Reserve of Will (x2)
  • Blessings: Benefaction [+1 to Survival or Resistance rolls for a group of up to Magnitude 8 for up to one season]
  • Divinations: Sense Domain [Within the Southern Desert]
  • Hands of the Gods: Affinty Sand Control [Within the Southern Desert], Domain Manipulation Scenario [Turn fertile land into desert], Weather Control [Sandstorms]
  • Eidola: Host of Spirits [Copies cannot be touched], Paper Tiger Arrangement [Requires lots of heat]
  • Relocations: Landscape Travel [Desert Land Movement, doubles speed], Portal [From Desert]
  • Enchantments: Harrow The Mind [Sight Only], Stoke The Flame [Emotion Towards Sharezah Only]
  • Aegis: Sheathing The Material Form [Controlling her Veil], Ox-Body (x1)
  • Curses: Plague of Menaces [Desert Hazards]
  • First Excellencies: Athletics, Larceny, Melee, Performance, Socialize, Stealth
  • Third Excellencies: Lore, Larceny, Stealth
  • All-Encompassing Divine Subordinations: Melee, Socialize, Stealth
  • Infinite Masteries: Melee, Stealth, Socialize

Join Battle: 10

Attacks:

  • Oasis Blade: Speed 5, Accuracy 15 (+2), Damage 9L (+8L), Defense 15 (+2), Rate 3

Soak: 15B/11L/9A (Mirage Veil 9L/10B) - increases to 29B/23L/9A with Charm use
Health Levels:
Dodge DV: , Willpower: 8 (10)
Essence: 8, Essence Pool: 160 Other Notes: The Oasis Blade is a Level-3 Artifact and part of Sharezah's regalia. Its statistics include a starmetal damage bonus. In addition to its traits, Sharezah can twist the blade and spend 2 motes to have its blade dissolve into mist in the heat of the day; the mist removes all Fatigue penalties for those within (Essence x50) yards.
The Mirage Veil is a Level-4 Artifact that covers Sharezah from head to toe. It allows her to collapse her body into the form of a sandstorm as a Miscellaneous; in this form, she is immune to damage not caused by Essence attacks, but cannot hurt her foes. She also doubles her speed and can fit through anything that sand could slide through. In many situations in the desert, it also provides her with massive Stealth bonuses.
Sharezah also bears a Collar of Dawn's Cleansing Light, keeping her perfectly clean and composed despite the realms where she usually stays.