FrivYeti/NihilCrippling

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Strength: Crippling Charms

Sapping Void Strike</b>

<b>Cost: 2 motes, Mins: Strength 4, Essence 2,  Type: Supplemental
Keywords: Combo-OK, Crippling, Stackable, Mirror (Prey-Hobbling Bite, pg 143)
Duration: One Scene
Prerequisite Charms: Any Strength Excellency

When struck by the power of a Nihil, victims find their strength quickly leaving them. Whenever a target is struck by a Nihil wielding this Charm, she suffers a further -1 penalty to all of her actions, including her static values. This penalty is considered a Crippling effect.

Strength Into Weakness</b>

<b>Cost: 3 motes, Mins: Strength 5, Essence 3,  Type: Simple
Keywords: Combo-OK, Mirror (Inviting The Winter Wolf, pg 143)
Duration: Instant
Prerequisite Charms: Sapping Void Strike

The power of the Nihils permanently weakens those foolish enough to face them. This Charm functions identically to Inviting The Winter Wolf.

Eternal Wound Infliction</b>

<b>Cost: 6 motes, Mins: Strength 4, Essence 3,  Type: Reflexive
Keywords: Combo-Basic, Obvious, Crippling
Duration: One Scene
Prerequisite Charms: Sapping Void Strike

Gathering the fierce darkness of the Void into her weapons, the character strikes out with brutal efficiency, leaving wounds that will not heal. For the duration of the scene, the character's attacks are difficult to resist. Every level of damage dealt heals as though it is one wound penalty worse than it actually is. Furthermore, Charms that produce instant healing heal only half as many levels of damage as usual. This effect persists on the character's victims until they have healed as many total levels of damage as they took, of the type they took.

Well Of Oblivion</b>

<b>Cost: 4 motes, Mins: Strength 5, Essence 3,  Type: Simple
Keywords: Combo-OK, Crippling, Affinity
Duration: One Scene
Prerequisite Charms: Sapping Void Strike

Nihils have a darkness in their heart, and can send it out to steal power from their targets. The character chooses any target within (Essence x10) yards, spends her motes, and rolls Strength + Athletics against the target's Stamina + Resistance. If she wins the roll, the target loses one dot from all Physical Attributes. If the target had a higher rating in any of those Attributes than the character, the character gains one dot in those Attributes for the duration of the Charm. If she controls any souls with Affinity to her target, she may apply a second point of penalty to any one Attribute, and can gain up to two dots in that Attribute. This Charm cannot reduce a target's Attributes below 1.