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Rising Tsunami Punch

Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Type: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Currents Sweap to Sea

The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying. In time with his attack a gout of water appears from nowhere to add force to his blow. This charm is a paticular favorite of water aspects in the west where most people can not swim and most sea battles will have a few siaka hungry for those who fall overboard. Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed. They are also thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes to hit. Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go. This damage is rolled seperately and is normally is bashing unless the target hits something sufficiently pointy or hard. It also benifits from ping damage rules as if the attack were done by the Dragon-Blood.

Dragon Disciplines the Child
Cost: -; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: Dynasty, Purity
Duration: Permanent
Prerequisite Charms: Terrestial Hero Form

It does not serve the mother to be unable to deal with the tantrums of her child. This charm permanently enhances its the Terrestial's Hero Form charm. Against her dragonblooded descendants the character does not need to divy up their Martial Arts in points between the two options and is immune to her descendants Anima Flux. This benifit also counts against any mortal children the Dragonblood has though not beyond the first generation of mortal descendants. When faced with younger Dragonblood committing two motes protects the user from their anima flux.