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The Eternal Earth

Patient Earth Prana
Cost: 2 motes per reroll
Duration: Instant
Type: Reflexive
Minimum Endurance: 2
Minimum Essence: 2
Prerequisite Charms: None
Man may try to tame and shape the earth, yet it moves to it’s own indomitable will. The city breaks the ground, yet in time the earth will claim it back. The man carves the stone, yet in time it wears smooth again. Even the Exalt may move the mountain, but sooner or later it returns to it’s rightful place. Pressing on with the unyielding fortitude of the earth, there is no force which can truly stop the Chosen of Pasiap or keep him from his goal! Using this Charm, the player may reroll the character's Endurance pool completely. He can reroll a number of times equal to his Essence, but must take the last result. If this Charm is used in a combo, the Essence cost of all incorporated Charms must be paid again for each subsequent rerolls.

Silent Mountain Stance
Cost: 1 mote per 2 dice
Duration: One Day
Type: Reflexive
Minimum Endurance: 2
Minimum Essence: 2
Prerequisite Charms: None
Anchored in spirit to the land as the mountain is in nature, the Earth Aspect becomes unbreakable under the weight of the world, pressing on long after lesser mortals would have fallen aside. For every mote spent upon this Charm, the character adds 2 dice to his Endurance rolls for a number of days equal to his Permanent Essence. The character can no more than double his Endurance with this Charm.

Fist of the Earth

Thanks to GoldenCat for advice on this one.

Weight of the World
Cost: 5motes, 1 Willpower, 1 Health Level
Duration: Essence in Turns
Type: Simple
Minimum Endurance: 5
Minimum Essence: 3
Prerequisite Charms: Untiring Earth Meditation
To every Terrestrial falls the responsibility of protecting and shepherding the world. It is a burden that few can understand, but Children of Pasiap can give the unenlightened a stark lesson in this. Activating this Charm, the Terrestrial brings down a crushing weight upon the shoulders of her target, as if an entire mountain, if not Creation itself, were seeking to squeeze them into the ground.

When using this Charm, the Terrestrial makes a Charisma + Endurance roll with a number of automatic successes equal to her Permanent Essence. For each success over the targets Strength + Athletics, they suffer from a -1 mobility penalty and +1 fatigue penalty, in addition to any already incurred from armor or other burdens. Should the target's Mobility Penalty raise above her Strength + Athletics due to the effects of this Charm they are brought to the ground and must fight prone until the Charm's effects have passed. Should the target's Fatigue Value raise above their Stamina + Endurance due to the effects of this Charm they take a number of dice of unsoakable bashing damage equal to the difference each turn.