DragonBloodedArchery/Jabberwocky
Jabberwocky's Firewand Charms
These Dragon-Blooded Charms were designed primarily as a followup to my Solar Firewand Charms; they're supposed to be slightly more extensible than the Solar equivilents, though weaker overall. They're Wood-Aspected, which might be a little weird -- I figure'd I'd keep with the aspect of the ability, rather than falling back on some more obvious element... *cough*fire*cough*. Call it a personal goal.
- back to DragonBloodedArchery.
- back to Charms/Jabberwocky]]'s Charms.
http://webpages.charter.net/Wocky/exalted/dbfirewand.gif
Element Shedding Inspection</b>
<b>Cost:1 mote Duration: Instant\Essence turns Type: Simple Min. Archery: 1 Min. Essence: 1 Prereqs: None
The Terrestrial examines their firewand, infusing it with Essence and briefly tempering it against the elements; firewand and ammunition alike will function as normal, even if they had previously been soaked or otherwise inhibited. Though the Charm's primary use is maintenance, it will allow the firewand to work for Essence turns in continually noncondusive conditions; this will even repair gashes which might otherwise cause the weapon to backfire, as wood grows and buds to fill the break for the duration of the Charm, at which point it decays or burns away.
Fall Colors Spawn Anew</b>
<b>Cost:2 motes Duration: Instant Type: Reflexive Min. Archery: 2 Min. Essence: 1 Prereqs: Element Shedding Inspection
The autumn shades of leaves can endure long into winter, clinging to the memory of the harvest sun and hoping for one more warm day. This Charm gives the bloom of a Terrestrial's firewand that second chance: her player may activate this Charm after a firewand attack in order to reroll the character's Dexterity + Archery completely. She must accept the second result; fall eventually gives way to winter. If this Charm is included in a Combo, the Essence cost for all other incorporated Charms must be paid again.
Bright Flower Black Earth</b>
<b>Cost:2 motes Duration: Instant Type: Supplemental Min. Archery: 3 Min. Essence: 2 Prereqs: Fall Colors Spawn Anew
Flames scatter like creepers across a battlefield, reconvening to envelop a selected target with blooming inferno. The Terrestrial may specify one, and only one, opponent in an otherwise crowded battle, gaining a bonus of Essence to hit them, while all other people in the line of fire are unaffected by the attack.
Spring Bloom Bayonet</b>
<b>Cost:2 motes, +1 Willpower if successful Duration: Instant Type: Simple Min. Archery: 5 Min. Essence: 3 Prereqs: Bright Flower Black Earth
A Terrestrial equipped with only a firewand is not completely helpless if he is engaged directly. The player spends two motes and makes an attack with their bayonet; if this attack is successful, they immediately follow it by spending a willpower and rolling to fire their weapon, which cannot be dodged or parried. Their firewand must be loaded before activating this Charm.
The bodies of characters slain by this attack are quickly consumed by foilage, leaving only their skeleton and enduring possessions, covered in a lush cloak of local plants.
Entangling Root and Vine Fire</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Archery: 2 Min. Essence: 2 Prereqs: None
The Dragon-Blooded infuses his shot with Wood-aspected Essence, drawing organic matter to entrap its targets. The plants in the area around the blast sprout to life, reaching into its radius, and flowers bloom from the joints of targets' armor. The targets take damage as normal, and loose to-hit successes from all actions until their Initiative next round. This Charm will not function is exceptionally barren or alien environments, though the player should feel free to Stunt around such applicability.
Root-Traveling Distance Technique</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Archery: 3 Min. Essence: 2 Prereqs: Entangling Root and Vine Fire, Bright Flower Black Earth
A firewand attack enhanced with this Charm spreads fire through the earth like a tree spreads its roots. The character using it jams his firewand into the earth and fires. The attack bursts through the earth at a point up to Essence*10 yards away, cresting like a weeping willow before fading away. It is in all respects other than range a normal attack.
Soil's Glorious Bounty</b>
<b>Cost:1 mote Duration: Instant Type: Reflexive Min. Archery: 4 Min. Essence: 2 Prereqs: Root-Traveling Distance Technique
The Exalt's knowledge of firedust and fertile earth is now such that either may be used as firewand ammo. When this Charm is activated during a reload action, the character may substitute potentially plant-bearing soil for normal firedust; most Dragon-Blooded who know this Charm carry chiefly soil, with a nominal amount of firedust for emergencies.
- back to DragonBloodedArchery.
- back to Charms/Jabberwocky]]'s Charms.
Comments
Very nice. I think I'll use these in my own game, but I will definitely make them Fire-aspected. I've abhored the strict DB elemental Charm monopoly since day one. Have the regular Archery Charms Wood-aspected, fine, but it's stupid to slavishly stick to it when thematic consistency and logic dictate otherwise. - Resplendence